Showing posts with label Mole. Show all posts
Showing posts with label Mole. Show all posts

Tuesday, 21 November 2017

Battle Brothers: Relative Peace

Part of the Fate of Heroes series - spoilers ahead!

The days after the war are peaceful, with the roads patrolled by various House soldiers once more. The Spears help clean up the wandering brigand and orc groups, getting paid per head as well as hunting more direwolf packs.

In their down time, Mole helps a boy get a ball out of a tree, Raven's juggling entertains the troops, Big Mike plays more dice with Pioyer and Emile, Faltran manages to break his nose while training and Fanatic converts R4W3C to the cult of Davkul. Majorn also keeps busy burning random witches he finds in villages.

Sir Donatus Donbert of House Folsach then invites them to go on a nachzerer hunt with his legion and showcases how overwhelming numbers can handle even a swarm of over 20 of the ghouls. Big Mike is impressed.

I love the large scale battles!

Afterwards the company holds a meeting about what they should do next, and Emile comes up with the idea of exploring the Western wild lands, since some maps he's been stealing this whole time are not sufficient for cartography purposes. As maps might be valuable to the right person, Big Mike agrees and the Spears begin purchasing supplies for their adventure.

Friday, 10 November 2017

Battle Brothers: Davkul is Coming

Part of the Fate of Heroes series - spoilers ahead!

Finding another necromantic ruin in the swamp, Majorn is pleased when he and the Spears wipe out the zombies and their necromaster while suffering only minor wounds against a force twice their number. While camped, Fanatic converts Kamots to the cult of Davkul which leads to blows against Sahkarov who still had hope for the poor fisherman. Not anymore.

I'll beat the heresy out of you!

By happenstance the company also runs into a blood sacrifice to Davkul on the way back to town. The man, another cultist named Mole, is bleeding and speared to the ground but not yet gone. Gander removes the spears while Fanatic urges him to join the Spears so he does.

To combat the growing number of cultists in the ranks, Big Mike recruits Raven Fatbastard - a merchant business acquaintance of Sid as well as Emile the thief and Bes, a retired soldier. Together they defeat more bandits and wolf packs. On their journeys Faltran notices House Grimmund forces taking Wiesendorf village from House Folsach. Mike reminds all of them to march on and to not get involved.

Luckily they run into a troupe of traveling performers whom Sir Julien convinces to perform for free. This greatly raises in the morale of the troops.

Thursday, 16 August 2012

Night of the Full Moon

My journal through Stalker Soup - a mega mod for Shadows of Chernobyl! You can follow the rest of the story here!

My second task at Agroprom was to locate Ghost's diary for Kruglov. The idiot placed it on a highly irradiated hill guarded by pseudodogs. After sniping said dogs it took me a few goes using anti-rad to locate the thing only to then suddenly take fire from a nearby hill. Since it was night time and a storm had begun pouring rain from above I had no hope in fighting back from that open location so instead I opted to make a wide run back to the facility where the friendly stalkers were camped, losing my pursuers in the process. There was no point in going back out there with poor visibility so I decided to nap only to be woken up by another blowout at midnight. Once it passed, so had the storm and the full moon lit up the surroundings enough for me to travel. Returned to Garbage after killing a pair of would-be robbers and traded in some dog parts for equipment and cash from the fat trader. From there I decided to cross over to the Dark Valley to try wrap up more quests and was pleased to find a Duty Squad guarding the Western woods of the area. I proceeded North where Fox had joined Bes and Mole's camp, and handed in Strelok's armor to Bes as I promised earlier.

Decided to try retrieve a laptop from the lab here too so I circled around the bandit buildings, killing their lone sentry as well as a wandering burer then remembered to detour into an abandoned house where the injured guy I left here from last time was still bleeding out. Must have a lot of blood? Anyway gave him a medkit and he accompanied me to the lab entrance where I eliminated a random mutant camp (rats, snorks and bloodsucker) before continuing downstairs to face the pair of poltergeists that survived my previous venture here. Finally cleared the place but they managed to smash my armor. With the laptop in hand I made my way back to the surface only to find a new military APC had parked itself right outside the gate! I used up what little grenades I had left but the damn thing was still alive. There was no way I could outrun it's autocannon and no cover to run to from there so I made my way upstairs to the roof and did some parkour to the next building. It was a long drop from the roof, but was the only way I could see to get out of the perimiter without passing the APC. Needless to say, it hurt. - but I lived!

Did a huge circle around the area again, passing Bes' camp and the Duty team to avoid the APC and reach the bunkers in the bottom part of the region. There I was meant to hunt down a stalker called "Vampire" which turned out to be pretty easy as he was just chillaxing by the fire. Punched his lights out to complete the quest then took the South path to return to Cordon.

I like to think this is what he looked like.

Friday, 22 June 2012

Descent into the Dark Valley

My journal through Stalker Soup - a mega mod for Shadows of Chernobyl! You can follow the rest of the story here!

I noticed on the map a new way to reach my destination - something called the Forgotten Forest. I only got to its outer zone when I was beset by packs of dogs, a pair of snorks, blood suckers and zombies that get up after you "kill" them. Did a good job pushing me outta there and rethinking my route. With exo armor at less than 50% I hoofed it back to the Duty outpost and used the Northern path instead which, while being more radiated, was a whole lot easier to traverse.

Upon entering the Dark Valley I met up with "Bullet" who had just taken down a small group of bandits (I had to put one out of his misery though), and he asked me to help him free his fellow guild members from the bandit controlled buildings in the northern section. Turns out their leader holds a key I need to get into my main target = laboratory x18. After helping Bullet save one guy being transported it was up to me to infiltrate the base and rescue "Shaggy" and his team.

Of course I was attacked by a bunch of bloodsuckers en route but the first part of their compound was surprisingly lightly guarded by only 1 dude. I imagine the bloodsuckers did take a few of them out though since I found their bodies. The next few sets of bandits were asleep so I took the liberty of point blank shotgunning them to the face, Just as they deserved. This of course alerted the numerous remaining scum but they were no match for me. Alas I found Shaggy in the dungeon - dead. He was either executed or it was suicide, regardless I got the key from the bandit boss and made sure all hostiles were dead before leaving the compound.

I was surprised to find Mole and Bes camped outside, and completed a few tasks for them while I was there which earned me a nice Tommy-gun from Mole which would come in very handy in the next place I was going to visit. The laboratory had a few more bandits lurking outside (one with an RPG - yikes), but the true horrors were within the heavy sealed door.

Burers are a lot more dangerous now, but still just as ugly.

The entry was crawling with izolms along with a few snorks. Also killed me a few burers and a number of very annoying poltergeists further in while trying to find codes to open two locked doors, behind one of which was another pseudogiant. I eventually find the files I was after, but that nice tommy gun was totally dry of ammo and my exo-skeleton armor was pretty much falling to pieces.

Wednesday, 30 May 2012

In-depth Research

My journal through Stalker Soup - a mega mod for Shadows of Chernobyl! You can follow the rest of the story here!

Made my way to the factory where "Serly" and his band of free-stalkers were finishing off the bandits camped there. Two of his buddies then helped me push on to the border of Agroprom but they were killed by the leftover bandits ambushing from the tree line. Once they were out of the way I continued alone down the road. When I got to the research facility there was a heavy fire fight already underway between stalkers looting the place and a large military contigent storming the facility. I joined in, assisting the free stalkers but in the end only one guy named "Mole" survived, and he suggested we get out of there before the spetznaz special forces came - and sure enough a helicopter flew overhead even as he was talking. Decided to cover Mole's escape from the rooftop and eliminated the 2 squads that were making their way in. Mole was thankful, giving me a lead of where to find Strelok - in the tunnels that ran beneath this whole area - right before a bloodsucker appeared out of nowhere and ripped him apart infront of me.


Yeah, Cthulhu is in this game.

Shotgunned the horror before it could do the same to me then climbed down the ladder into the darkness, shotgun close at hand. First thing I ran into though was a small crew of bandits who were easily eliminated. Deeper in were more bloodsuckers, a full contigent of military dudes, and a controller. They now make horrible ghost children sounds. Fantastic. After wandering around the cramped tunnels for a bit I finally found Strelok's hideout but no one was home. Decided to try the second exit in the middle of the night and popped out in the nearby Military Base! Not wanting to start a firefight in the dark I quickly went back through the tunnels to where I first entered. I did have a mission to retrieve some documents from that base though, so first I returned to the now empty research facility and slept till dawn, a nap only interupted by a emission. And not the fart kind.

As the sun began to rise I hoofed it up to a hill overlooking the base and began sniping sentries. Sure enough they began sending out scouts to try find me, a few of whom I killed but I quickly learned that they had a working fleet of attack choppers (with much loading), and had to pull back into the shrubs before they arrived. Still, there was a good number of troopers looking for me on that hill so I circled around and easily got in after killing the two remaining guards at the gate. Snuck into the target building pretty easily too via a back window, until I had to shoot a guard patrolling inside - then all hell broke loose. Not only did they send a whole contigent of soldiers to try swarm me, they also got an attack chopper circling around which turned the numerous windows into near insta-death if I timed my movements wrongly.

It was a pretty long, and epic cat and mouse game - with one mouse (me) and cats working in squads (some in power armor) to catch me. Managed to eventually nab those documents at the top floor then being low on ammo had to sneak my way back out to the entry point. There was no way I was getting past the new gate guards and be able to outrun their aircraft though so I made a sprint for the tunnel opening I had found earlier and made it with automatic gunfire whizzing overhead. Fortunately there were no new bloodsuckers waiting for me in the darkness as I made my escape.