Showing posts with label Izolm. Show all posts
Showing posts with label Izolm. Show all posts

Friday, 17 August 2012

Breaking Dawn

My journal through Stalker Soup - a mega mod for Shadows of Chernobyl! You can follow the rest of the story here!

The sun had begun to rise as I made my way towards the small stalker camp North of the rails where I met "Guide". The asshole didn't want to help me unless I got him a Tunder rifle though so feeling dejected I came back the way I came, sniping a few soldiers and wiping out a large bandit crew that had taken a farmstead before reaching the newbie village. Got a bunch of rewards from Sid, and handed in the laptop to Fanatic who then told me that opening a portal requires an artifact, and to open the next portal I need another laptop from the other lab. Bastard. Fortunately I had the "soul" artifact he wanted and he opened up the warp North of the railtracks (ofcourse, because putting it right there would be too easy). Sure enough I found it there, and after eliminating the pack of dogs wandering around it I stepped through to find myself at the Army Warehouses which was now the Freedom base. Seems that portal was a one way deal - typical.

The Freedom guys were quite passive, not caring if I took all their food and stuff though I did make a point to restock on VOG grenades from the people that had them. Outside the area was littered with anomalies and I found a neutral stalker camp led by Wolf (finally handed in his quest) in a metal scrap yard. Part of his group was "Master" who I also had to take out, so I punched his lights out too. He managed to stand up with his exo suit though but wasn't fast enough to retaliate. My next task here was just over the nearby hill covered in mist - to eliminate a bloodsucker village. Once I got up there my radar was just going crazy with how many of them there were. As soon as I opened fire, seven of them (and two zombie rats) rushed the hill I was on - stopped only by Saiga shells to the head. There were six more in the village as well as two Izolm. The radar adjustment ensured that none of them could get the drop on me anymore.

With that clear I did a West-East sweep of the region and decided to hike up to the next area called Radar. Before I got there I reached an Freedom outpost called "the Barrier" that only had two living soldiers left. They asked me to help them against an incoming wave of monolith troops. I looted their buddies and took up position watching the road. Soon enough three squads of Monolithians came charging down, but not one of them got past the makeshift fence. Can't speak for the two chimeras that wandered in afterwards though. After two trips back to the warehouse to sell loot I decided to push further into the next area known as Radar. It was foreboding that the road there was guarded by eight izolms.

Monolith is out there, and they don't like trespassers.

Wednesday, 15 August 2012

Guns make the World go around

My journal through Stalker Soup - a mega mod for Shadows of Chernobyl! You can follow the rest of the story here!

Managed to convince Sakharov to tell me where to get a mini-gun and he told me to talk to the army guy that was arriving by helicopter. As if on queue I heard the chopper arriving and stood outside to meet Major Dad. Yes, that was his name. He told me that the good doctor will exchange the gear for me in exchange for some data disk to be retrieved from the wild territory. I agreed, then watched as he got back in his helicopter and just as it was taking off, it hit a random anomaly and exploded. WTF? Kruglov also asked me to return into the lab to pick up a laptop which I did, meeting very little resistance this time around before heading back to the Rostok Wild Territory to look for this data thingie. The usual sniper bandit and dogs were there but this time there was also a huge amount of RATS! Spent so much ammo eradicating those little vermin that I was almost glad when I then had to fight a lone random poltergeist - at least he was easier! Scoured the area for quite awhile till I finally found the tape hidden in some grass near the railroad tracks. Low on ammo I decided to make my way to Bar first, using the last of my sniper rounds on a Merc squad guarding the exit.

Then I became like Gene Hackman at the end of this movie.

Right after entering the "safe zone" I had to do a quick-draw duel against an "invisible" stalker of the "Avenger" faction. It took a few loads before I managed to shoot him dead before he could launch a grenade into my face. Not sure where he came from but after looting his stuff made my way to the Barman to sell goods and hand in more quests. Got a new sniper rifle for it too. Decided to continue South to complete tasks there and after testing out my new rifle on a burer and his dogs on the South road and waiting for a blowout to pass, made my way through the Garbage (after handing over 10 medkits to a Duty captain there) directly to Agroprom with no incident. Found a friendly group of stalkers had taken up residence at the facility there, though half their number was killed by a rampaging bloodsucker.

Since I had a task to clear out a bandit who had taken up residence in the tunnels below, I decided to do that first and managed to salvage his super exoskeleton armor before continuing to Strelok's stash again to loot the items I previously left behind, and some I missed entirely. A pair of Izolms and four blood suckers tried to stop me but they all got saiga'd to death. Upgrading my radar to detect those tentacle-mouth freaks was really paying off. A small military squad was also present at the very end but the grunts had no idea what hit them and didn't even put up a fight.

Friday, 22 June 2012

Descent into the Dark Valley

My journal through Stalker Soup - a mega mod for Shadows of Chernobyl! You can follow the rest of the story here!

I noticed on the map a new way to reach my destination - something called the Forgotten Forest. I only got to its outer zone when I was beset by packs of dogs, a pair of snorks, blood suckers and zombies that get up after you "kill" them. Did a good job pushing me outta there and rethinking my route. With exo armor at less than 50% I hoofed it back to the Duty outpost and used the Northern path instead which, while being more radiated, was a whole lot easier to traverse.

Upon entering the Dark Valley I met up with "Bullet" who had just taken down a small group of bandits (I had to put one out of his misery though), and he asked me to help him free his fellow guild members from the bandit controlled buildings in the northern section. Turns out their leader holds a key I need to get into my main target = laboratory x18. After helping Bullet save one guy being transported it was up to me to infiltrate the base and rescue "Shaggy" and his team.

Of course I was attacked by a bunch of bloodsuckers en route but the first part of their compound was surprisingly lightly guarded by only 1 dude. I imagine the bloodsuckers did take a few of them out though since I found their bodies. The next few sets of bandits were asleep so I took the liberty of point blank shotgunning them to the face, Just as they deserved. This of course alerted the numerous remaining scum but they were no match for me. Alas I found Shaggy in the dungeon - dead. He was either executed or it was suicide, regardless I got the key from the bandit boss and made sure all hostiles were dead before leaving the compound.

I was surprised to find Mole and Bes camped outside, and completed a few tasks for them while I was there which earned me a nice Tommy-gun from Mole which would come in very handy in the next place I was going to visit. The laboratory had a few more bandits lurking outside (one with an RPG - yikes), but the true horrors were within the heavy sealed door.

Burers are a lot more dangerous now, but still just as ugly.

The entry was crawling with izolms along with a few snorks. Also killed me a few burers and a number of very annoying poltergeists further in while trying to find codes to open two locked doors, behind one of which was another pseudogiant. I eventually find the files I was after, but that nice tommy gun was totally dry of ammo and my exo-skeleton armor was pretty much falling to pieces.

Tuesday, 22 May 2012

Tripping out at the Cordon

My journal through Stalker Soup - a mega mod for Shadows of Chernobyl! You can follow the rest of the story here!

Woke up on the road with a guy named Stargazer who apparently pulled me from the wreckage of a "death" truck. He seemed surprised I survived then gave me a raincoat, binoculars, a knife, a med kit (used immediately since I was near death) and a small pistol with 8 bullets and sent me on my way to the "newbie village". This is hilarious, given the amount of hostile wild life I am seeing nearby, not to mention I have to get past a military checkpoint at a broken rail bridge to reach it. Gotta say the anomalies have never looked so good, and dangerous. Fortunately I still have my infinite scrap metal pieces to toss ahead of me just to make sure I'm not walking into anything nasty.

Getting across the tracks turned out to be easy since I spotted a lightly patrolled section atop the hill and I slipped through undetected which is great given that a) the military guys don't like stalkers and b) they are better equipped than I am. Spent all but one bullet on a pack of dogs that caught onto my scent on the other side, and I had to make a run for the village with the left overs in tow, resulting in the death of one of the guards. Was also interesting to note that there was a gangly zombie (which I had never seen before) lurking in the forests nearby and keeping everyone on edge. The guards eventually killed the "Izolm".

He's a handsome fella ain't he?

The other stalkers at the village had a great deal of distrust in me, and sent me to see Doc to take some sort of test. Apparently this involves taking wierd medicine and passing out (again) only to wake up deep in a mine full of horrible beasties including snorks, bloodsuckers, zombies, skeletons, pseudogiants and poltergeists. Thanks guys. At least they provided me with some power armor, a chain gun and decent artifacts to negate the horrible radiation. After massacring all the other hostiles the last section contained a series of lightning anomalies - a good trick given that someone in power armor cannot run. Easy enough to time jumping through the eletrical arcs with the armor off though.

Having passed the "test" I awoke back in the village and see the local trader (bought more ammo - yay) as well as some other dudes to do some random tasks involving retrieving artifacts, saving captured people, retrieving armor from dens of psy-dogs, and hunting boar - all in a lousy raincoat and -still- using Stargazer's pistol. The modders balanced the money in-take/out-take very well. It was around this point last time that I went south to the military camp to wipe them out but given that they have a HELICOPTER lurking around their base (and I still only have a pistol) I thought to instead follow the main quest North to find this "Strelok" person.