Showing posts with label Sahkarov. Show all posts
Showing posts with label Sahkarov. Show all posts

Wednesday, 14 October 2020

For the King: A New Priestess

[Part of the Cursed story line]

Since the keys to the armory at Ravenhook were lost during the goblin siege, Lucia decides to gear up the old fashioned way: piracy. She, Sunbro and Sahkarov raid other vessels and enemy camps near the shore to improve their equipment and supplies.  It is slow going however, and with impatience getting the better of her she leads the team into a temple of ice said to hold untold treasures.

Piracy is all the rage in these parts!

Alas, Sunbro is speared through the heart by a merling guardian while Sahkarov and Lucia are captured by its wizard master. Over the next few days Lucia, who was stripped and placed in a small cell, is horrified to watch the wizard transfer Sahkarov's soul and consciousness into that of a guardian snowman, like one of the many they destroyed on the way in. "What are you going to do to me?" she asked in a trembling voice.

The wizard laughed. "To you? Nothing you haven't already done to yourself!"

Lucia was confused as to what he meant, but after a few more days she didn't care. In fact, as the cold began to feel quite nice against her skin her memories from before the wizard's dungeon began to fade, including that of her precious sister and even her own name. Eventually, the wizard simply let her out of her cell with a bow. "Welcome, priestess."

The priestess ran her hand through her magic locks and grinned.

Insight: Two classes you should work on unlocking are the Herbalist, who collects free herbs anytime they finish on wilderness areas or on their turn in dungeons and the Lumberjack who is a superior version of the Blacksmith starting class. Also, your tank should ALWAYS be the middle character as that position takes the most damage with enemy AoE.

Monday, 12 October 2020

For the King: Magic Hair

[Part of the Cursed story line]

Sahkarov was impressed that Lucia decided to give the sizeable haul and all the vessels of the pirates to the authorities. Hildebrandt, a representative of the court in the region, immediately used the funds to pay the dock workers and get naval shipping back on track, as well as rewarded the trio with a small vessel for their efforts. Soon the group is sailing into colder weather, and back to where Lucia hopes to reunite with her sister.

It is a short crossing to reach the snowy North continent, and they make for the village of Ravenhook which is under attack from frost goblins! After three waves (of increasing difficulty) the village is saved but they report the other towns are also under attack by a multitude of other aggressive beasts that are too strong for the trio to currently face. Instead they decide to visit a ruined church where the leader of the frost goblins makes camp. She is not a frost goblin at all but some sort of Foul Priestess!

With cronies!

Despite her strong magic she is defeated, and sensing power coursing through her locks, Lucia decides to shave them off the priestess' head and use them for herself - much to Sunbro's concern. "Don't worry," Lucia assured him. "I just want us to get as strong as possible, as fast as possible." Lucia could already feel her magic powers increasing, but she wasn't sure that it would be enough.

Insight: In "Frost Adventure" the further North in the map you go, the more cold damage you take if you end in a place with no fire (camp or town).

Friday, 9 October 2020

For the King: To get a Boat

[Part of the Cursed story line]

The Midnight Woods was appropriately named for blocking out the sun and was home to bats, goblins, kobolds, skeletons and ghosts. It was the perfect place for Ferghus to hide his vault of embezzled funds which he acquired in his new position as the Farhul boating manager (turns out being a blacksmith didn't work out for him), but he didn't count on having a trio of brothers from Dragonarm raid his vault, defeating his trio of skeletal bard guardians (yes, musical skeletons because Ferghus is cheap)! Vowing vengeance, there was little more he could do than hide from the law and hide from his failure...

Skeleton guitarists are awesome!

"Sorry, no one is working until we get paid," said the clearly grumpy dock hand as he sat idle on a barrel. "But I need a boat to find my sister!" argued Lucia in frustration, to little effect. She returned to her two companions with the news.

"It's alright little one," said old man Sahkarov, a retired soldier who had helped Lucia recover from a near death experience. "There are other ways to get a boat."

Sunbro, who now served as Sahkarov's guardian, smiled and nodded. The man was always quiet and had a strange practice of praising the sun each morning, but he had a muscular build that was befitting a tournament champion. That strength would soon be needed as the trio found themselves a rowdy tavern hidden in the woods. A tavern full of pirates spending their ill gotten gains!

"Gentlemen," Sahkarov announced as they entered the establishment. "I need your ship."

"Ye can't afford it mate!" laughed one with missing teeth. His fellows heartily joined in. Sahkarov smiled quietly.

"I wasn't asking."

Before they realized in, Sunbro was upon them - smashing heads into tables, breaking limbs in manners that they should not bend, and ripping apart jaw bones with his bare hands. Lucia looked on in shock.

"You disapprove?" asked Sahkarov, still standing at the doorway with his hands clasped behind his back. He smiled as Lucia was unable to answer.

Insight: "Gold Rush", which takes place in the Midnight Woods, is actually the competitive mode of the game in which your three heroes work against each other. Ironically, it also is a great place for beginners to get the hang of the mechanics before having any time limits imposed on them - which happens on most of the other modes.

Thursday, 14 December 2017

Battle Brothers: Retirement

Part of the Fate of Heroes series - spoilers ahead!

Retired as a rich man, Sahkarov purchases a keep and pretty much buys his own little fiefdom near the sea where his allies of House Ruhmolt are glad to have him. Scribes visit regularly to notate the impressive adventures he and the Spears have had as the remaining members all went their own ways.

Ragner and Rollo took to pirating on the seas, Sir Erland left on a quest to hunt down a "dragon", while Sunbro became a champion of the noble house tournaments. Sir Winfred Steinhart, Wilrech and Ulfert joined another mercenary band to try destroy a goblin city but never returned.

Too bad I never ran into a Lindwurm.

The last surviving member, Raven Skinny Bastard would visit Sahkarov often - still with a mind to build up a company strong enough to reach the Black Obelisk. Whether the ex-juggler would actually achieve such a goal would have to be a tale for another time.

Wednesday, 13 December 2017

Battle Brothers: Path of Peace

Part of the Fate of Heroes series - spoilers ahead!

Having lost face, Sir Winfred Steinhart asks to join the Spears - which Sahkarov agrees to despite Sunbro's protests. Sahkarov also convinces Ulfert the pimp, who was part of the entertainment caravan, to abandon his sinful ways of and join them instead (because murder is better than lust apparently).

The Spears defend the mountain town of Finsterkoppen against leftover orc marauders, joined by the local militia and the brothers Ragner and Rollo Eagle Eye. They are successful, though all but one militia man dies and Ragner loses an ear.

With the blood still fresh on the ground, Sir Winfred and Sunbro are dueling again - this time for real. Sahkarov manages to use his priestly ways to talk them both down, earning another recruit - Wilrech the apprentice. The company then completes more hunts, reclamation quests, and a lot of envoy escort missions becoming the premier troop the nobles want to hire for such treks.

The company goes on to survive undead ambushes, more orc marauders, and a skirmish against House Grimmund soldiers when the Spears rescue a Lord of Folsach from a prison wagon. Sahkarov earns a broken knee during the jail break and finally, having been with the company for over a year now, the monk decides to retire.

Wise enough to know when to fold.

Tuesday, 12 December 2017

Battle Brothers: Warriors to the End

Part of the Fate of Heroes series - spoilers ahead!

While at the tavern, a contingent of House Grimmund soldiers arrive to announce that the war is over! The main horde is retreating into the wild lands, and any clans that remain can be wiped out without the need for mercenaries. Gander is still relieved, and when Sunbro jokingly asks for a raise for all the troops Gander happily agrees.

Despite the news, the Spears are given clean up duty - destroying an orc base in the rainy mountains where Hanke and Adam Chaplin are slain and one of the magic shields is cleaved in two! Gander returns the company to hunting thieves, dire wolves and easier escort missions for a bit - even enjoying a stint with a caravan of women offering the oldest profession. For 300g it's a bargain!

Escorting the caravan up the mountain the team fights off goblin raiders as well as large bands of brigands led by Ingolf the Red. Sir Lancel manages to slay Ingolf, but he and Gander fall in battle, leaving the monk Sahkarov now in charge. Upon arrival at their destination a rotund Grimmund knight named Sir Winfred Steinhart makes fun of the company, leading to a jousting contest between him and Sunbro Forever.

Sunbro easily puts him in his place.

Sunday, 3 December 2017

Battle Brothers: Many Masks

Part of the Fate of Heroes series - spoilers ahead!

The Spear's banditry continues as they do the same ruse at Kielseng, before moving on to guard caravans and hunt more dire wolves. On the road, Sahkarov convinces a "war" band of children to disperse shortly before running into House Grimmund soldiers who attempt to arrest Emile. Using their legendary renown, Gander makes them back off.

The very next day they are side by side with the same troops, led by Sir Wilhelm Erkenbrand of House Grimmund (previously of House Ruhmolt, guess they pay better up North?) to successfully defend against more marauding greenskins.

Afterwards the Spears do a bunch of easy envoy escort missions, with Harlech taking the opportunity to learn some moves from Arl Eamon. Gander also spends a bit of coin on upgrading the Spears equipment, including a magic helm, and accepts a task to defend Wiesendorf from roaming bandits - who turn out to be undead!

The Spears still honor their contract, and despite Arl Eamon losing an eye and the enemy necromancer having an undead hero who manages to stand up even after Stargazer beheads him, they undead are no match for the mercenaries. Raven gains a few more coins afterwards by using his juggling talents in the village.

Happy times among all the killing.

Fighting a headless foe takes its toll on Stargazer though, who drowns his nightmares with ale. He is now a drunkard.

Sunday, 26 November 2017

Battle Brothers: Senior Sergeant

Part of the Fate of Heroes series - spoilers ahead!

The remaining Spears from the siege use their pay first at the tavern, naming Sergeant Gander as the new commander since he's now the most senior (experience wise) in the company. Still reeling from the losses at Wiesendorf, he decides to take the company dire wolf hunting first, an easy job - followed by ousting some goblins at nearby ruins.

He doesn't look pleased at his promotion.

Carelessness leads to Fanatic being flanked at taking an arrow through the jugular, so after the victory Gander follows Sahkarov's advice in recruiting more men, gaining Raz the cat like sell sword and Harlech the incestuous bastard (not making that up).

The local councilman then pleads with the Spears to recover an artifact from the North Eastern mountains which might help in the war against the dead. With Majorn's reasoning still in his mind, Gander accepts and the company begins the long trek into House Grimmund territory.

Wednesday, 22 November 2017

Battle Brothers: The Western Wildlands

Part of the Fate of Heroes series - spoilers ahead!

Hearing about their planned expedition to the wildlands, the hedge knight Redbeard Reborn joins the Spears just before they head out. Their first stop isn't even on the border though, it is at the newly built tomb of Sir Magnus, which was already crawling with zombies and geists!

The living will never outnumber the dead.

The banshees terrify Kruglov and Emile who abandon their position like cowards, leaving Bes to be surrounded and torn apart by the zombie hoard before the others can clear them out. Despite the loss, the company continues Westward and find themselves in green skin lands - careful to avoid combat this far out.

On their travels they find a great goblin city, a massive orc war camp, and beyond... a black monolith which Sid, Sahkarov and a few others claim to be the "Wish Granter". Curiosity gets the better of them and they approach, only to find it defended by an army of ancient skeletons led by vampires!

There are simply too many so the Spears retreat despite Majorn's blood lust to destroy them. "Another time," assures Big Mike as the disheartened company makes their way back to civilized lands - their objective of finding 8 new locations complete. With low morale, a question about the Sun from Emile leads Sahkarov and new cultist R4W3C into a brawl based on beliefs. Big Mike is too tired to stop them.

Friday, 10 November 2017

Battle Brothers: Davkul is Coming

Part of the Fate of Heroes series - spoilers ahead!

Finding another necromantic ruin in the swamp, Majorn is pleased when he and the Spears wipe out the zombies and their necromaster while suffering only minor wounds against a force twice their number. While camped, Fanatic converts Kamots to the cult of Davkul which leads to blows against Sahkarov who still had hope for the poor fisherman. Not anymore.

I'll beat the heresy out of you!

By happenstance the company also runs into a blood sacrifice to Davkul on the way back to town. The man, another cultist named Mole, is bleeding and speared to the ground but not yet gone. Gander removes the spears while Fanatic urges him to join the Spears so he does.

To combat the growing number of cultists in the ranks, Big Mike recruits Raven Fatbastard - a merchant business acquaintance of Sid as well as Emile the thief and Bes, a retired soldier. Together they defeat more bandits and wolf packs. On their journeys Faltran notices House Grimmund forces taking Wiesendorf village from House Folsach. Mike reminds all of them to march on and to not get involved.

Luckily they run into a troupe of traveling performers whom Sir Julien convinces to perform for free. This greatly raises in the morale of the troops.

Tuesday, 7 November 2017

Battle Brothers: Filling the Ranks

Part of the Fate of Heroes series - spoilers ahead!

Fox, a caravan hand, joins the Spears and earns his place early as he manages to slay the bandit leader "Roderick the Slaughterer". In the same battle Sid loses a finger to a crossbow bolt, and has an elbow broken by Roderick, leaving him less effective in combat. The peddler is just happy to be alive.

That would sting.

Gander is named Sergeant shortly after, for his high resolve, and Kamots shares a story of his past revealing he is not that bright. Sahkarov takes it upon himself to try teach him, but fails and is left dissatisfied.

A few bandits (35+ since they are getting paid by head), courier deliveries and direwolf hunts later the Spears recruit a dangerous looking man named Stargazer and the disowned noble Sir Julien, who apparently was disgraced by losing his forces overseas.

They also help a deserter, William Beardguy, escape from the soldiers looking for him - in return he joins the Spears, claiming he had left due to money issues. Big Mike assures him he won't have that problem working for the Spears.

Thursday, 2 November 2017

Battle Brothers: The Hungry Mountains (Part I)

Part of the Fate of Heroes series - spoilers ahead!

After the celebrations where Kamots manages to get lucky with a local girl, the Spears head back on the road for caravan defense. So far these have paid well for little risk as the soldiers of the towns keep the roads pretty clear. One particular contract is quite the marathon though, heading all the way up into the cold Northern lands of House Grimmund.

It is on that journey that the Spears first encounter the ghoulish creatures called Nachzehrers. These beasts rush headlong into the spear wall too, but they have a penchant for eating dead bodies, even that of their own kin. This results in them growing - bigger, slower, but far more powerful.

All hail the chubby!

One grows so big, it swallows Donk79 whole and beheads Paleshade with a casual backhand. Fortunately they aren't invincible, and with enough damage the monsters are slain with Donk79 saved before turning into Nachzehrer shit.

With these dark events, Big Mike recruits Sahkarov - a man of science turned into a man of faith, to join the company. He also buys King the war dog (an actual dog) to lift the spirits of the men.

Wednesday, 25 July 2012

Return of the Yantar

My journal through Stalker Soup - a mega mod for Shadows of Chernobyl! You can follow the rest of the story here!

At the Garbage a band of 3 mercs pulled a really tough ambush on me (flanking from both sides) probably because of what I did to their buddies at Cordon previously. Survived that and started restocking on grenades from the Duty guys at their road block. Also got a nice sniper rifle from one of them for giving him a whole bunch of flesh eyes. At the entry to Bar the road was again full of anomalies and sure enough the Burer and his pet pseudodog were still lurking about. It was bright daytime now though, and with the new rifle I managed to one-shot the Burer between the eyes before he could react. The dog was a bit more annoying, hiding in the tall grass so I just kept pushing forward and when I thought he was almost on me, I turned around quickly and Saiga'd the mutt in the face.

Some strange things happening at the South watch to Bar when I got there though - they were being attacked by bandits from INSIDE the base? Maybe a group escaped from the arena? No matter, they handled the threat though half the guards were now dead. Handed in a whole bunch of things at the Bar itself, upgraded my radar to detect bloodsuckers, and left my duty armor (found it off some one at Dark Valley ages ago) to be repaired and in its place am finally using the science suit Kruglov gave me at Yantar. Speaking of which, that's where I need to head next - to find another lab. You mean the one that kills me as soon as I step in there? Yeah probably that one.

Didn't end up using the science suit for very long as there was a large group of exo-skeleton mercs waiting for me in the Wild Territory (the ruined city) whom I sniped down from far. Managed to salvage one of exo suits and continued on my way past the multiple anomaly fields to get the high ground. Good thing too as I saw new blips on my radar moving around really quick. That upgrade was working. From the rooftops I also eliminated a large pack of psydogs that had taken residence there as well as the odd sniper or two. Finally after what felt like a long trek I made it back to Yantar and was given the task of escorting my old buddy Kruglov to take some readings to develop an anti-instant death helmet. For a scientist he handles a gun well, and we completed the task through a good number of zombies with ease (though we did both black out at one point - good thing no zombies were around then!). Once we returned to the mobile camp Sahkarov used the data to complete the device and I was finally ready to look for the next undoubtedly spooky laboratory.


Exoskeletons are cool. This is the Sarcos prototype.