Showing posts with label Emeric. Show all posts
Showing posts with label Emeric. Show all posts

Wednesday, 17 May 2017

TESO: Not so Graht

Adventures of Skyrim - spoilers ahead! You can follow the rest of the story here!

Despite all my efforts it seems the Lion's Guard went ahead and captured some pact soldiers which led to my return to their valley encampment the Nord dagger man, Craizee, and together we killed every single Lion Guard scum left in there. At this point I definitely regret reviving King Emeric. Anyway, there's still hope for an alliance with Queen Ayrenn so I sail over to the giant forest of Grahtwood next, and this place is a mess - story wise.

The trees here are massive!

It's like they put piece meal ideas everywhere, such as a rebellion, a vampire den, the Worm Cult messing around, freeing forest spirits, a showdown against Sheogorath's new favorite mortal, assisting an Ordinator of Almalexia shutting down a dolmen and so on with no main thread tying them together like in past zones.

At least I got to push a drunk wizard off a tower.

Ultimately I just need to retrieve pieces of an ancient machine so that the Bosmer (who are actually cannibalistic since they don't eat plants) recognize Ayrenn as their true leader. Her brother Naemon tries to use the machine first which turns him into an ugly daedra which I destroy easily. Ayrenn (who did no work for any of this I might add) doesn't change at all, just powers up(?) and then sends me to fetch her next accessory over at Greenshade.

Saturday, 22 April 2017

TESO: All these People Suck

Adventures of Skyrim - spoilers ahead! You can follow the rest of the story here!

While King Emeric recovers from his death in Bangkorai (lol) I head to Rivenspire next where there is a civil war afoot. Normally I'd let these people just kill each other but when it becomes clear the dominant Montclair faction is composed of vampires I definitely have to intervene. Just to semi complicate matters there are three "good" vampires too, but its because of their leader and an Ayelid doohickey atop Mount Doom "the Doomcrag" that this whole thing started. I am also annoyed to learn that this vampire is one of Emeric's closest friends. What sort of King lets vampires wander around? What a douche.

It comes complete with aircraft warning lights!

Ultimately I kill all the bad vampires and the lead "good" one sacrifices himself to remove the ayelid relic (that can just change people into vamps via gas) from the Doomcrag. How? By giving himself and the WMD to Molag Bal, who takes it into Coldharbour. WHAT? That's not a F*ING SOLUTION! Emeric himself shows up after the fact and then asks me to choose from the remaining surviving candidates on who should become overlord of this region, because having many equal people didn't work. I pick the devout and peace loving Baroness as to weaken the Covenant as much as possible.

In the process I also beat up a cave full of orcs (a rarity here) and prove to Malacath, the daedric prince they worship, that all orcs are worthless pieces of shit. In town I also am  surprised to find Captain Kaleen, stripped and tortured in a basement no less. Seems like the kinky Redguard spy she was hunting turned the tables on her. After helping her kill the bastard I take her back to the docks. I was headed there anyway to gain passage to the Alik'r Desert anyway. During this I notice that in all the scuffles with those vampires, one managed to get me good on my arm.

I'm sure it's nothing.

Friday, 21 April 2017

TESO: Daedric Tharn

Adventures of Skyrim - spoilers ahead! You can follow the rest of the story here!

With Stormhaven mostly freed from Vaermina's manipulation I rode on into Bangkorai, a region under attack by talking crows - and more reachmen. Where the heck do all these guys come from? After convincing the local Queen to do her job I am sent to stop this threat and quite humorously succeed in doing so by accident. You see I was racing towards a distant Dolmen which I ended up missing entirely as other heroes shut it down - and found myself near the main reachman camp. A little stealth and snooping about led me to their hagraven leader who I had no trouble in slaying.

That force turned out to just be the appetizer though, as the main threat soon revealed itself to be the Imperial army led by one Septima Tharn who are all allied with Molag Bal (of course). With the help of King Emeric and his timely army, we pushed them back into the Southern Desert region of this huge zone. Then I got side tracked in rescuing elf maidens from a Troll den and helping a nereid eliminate a bunch of Hermaeus Mora's followers. Take that you kill stealer. In the region I also have to outhunt Hircine's chosen hunter and defeat an avatar of Mephala - guess the Daedric princes really like this zone!

Explosions are effective against ghosts!

By the time I catch up with Septima Tharn after all those distractions, she has already defeated Emeric's army and killed the arrogant king. I sneak into her camp and have an epic duel against her, one of the best fights in the game so far - ultimately I slay the sorceress and have the Queen's forces wipe out the remaining Imperial douches. Through convoluted events I end up with King Emeric's soul in my backpack and have the option of resurrecting him. I am soooo tempted not to, but ultimately give in and revive him. In exchange I tell him to withdraw all his forces from the war. He says he'll think about it.

Thursday, 20 April 2017

TESO: Perchance to Dream

Adventures of Skyrim - spoilers ahead! You can follow the rest of the story here!

After cleaning up some left over Bloodthorn cultists at Glenumbra I move onto Stormhaven which is plagued by a totally different set of cultists who worship Vaermina and her nightmare realm. They are actually quite effective in getting people to behave irrationally, causing wide spread disturbances and even a high profile assassination. Eventually I reach the capital, Wayrest, and meet High King Emeric. He tasks me with stopping this nightmare cult and in exchange agrees to hold the advance of his army camped near the Rift.

Just as well he does for he too eventually falls under Vaermina's spell and I save his sorry Breton hide from... himself, basically. And Vaermina's beholder champion, Galthis. Vaermina is notably upset at this, trying to trap me in her domain but the attempt is so poor it barely is worth mentioning. I guess she's really out of steam in this region at that point. For my efforts I am rewarded with a pet monkey. Lol, what?

Awesome!

Anyway, this area is also where I complete my first solo dolmen, defeating liches, a naga and a dread grievous twilight demon in a really long fight that involves hiding behind many nearby pillars and trees. It's not the most efficient nor the fastest way to clear a dolmen, but I certainly felt heroic after doing so.

Wednesday, 19 April 2017

TESO: Beyond Reach

Adventures of Skyrim - spoilers ahead! You can follow the rest of the story here!

I came to as Orla shook me awake at the entrance of some crypt with a squad of pact soldiers behind her. Disoriented, she advised that during a skirmish against Reachmen I had fallen down the short pit which is serves as the standard foyer to most of the burial mounds here in the Rift. Whoever designed it must love flooding tombs. After clearing my head of that vivid experience, I assisted her in eliminating the local Reachman boss within, though all her soldiers died in the effort.

Turns out the Reachmen have some giant allies.

From there I continued pushing back the Reachmen and their Worm cult allies all the way past Ivarstead. I also execute a survivor from the Bleakrock invasion so long ago, since she had fallen under the sway of Molag Bal's promises to restore her fallen family members. For a change of pace, I also have to rescue a school of skalds who inadvertently got Vaermina's attention, unleashing nightmare forces on their little island.

With that done I earn the "Hero of the Pact" title, despite not being able to stop one particular threat in the region - a neighboring valley filled with an army of Lionguard troops! There are far too many for me to handle alone (group dungeon). Fortunately they don't seem to be going anywhere so I figure I might be able to talk King Emeric into standing down. Unlikely, but it's worth a try! One short Wayshrine trip later and I find myself back in the Covenant controlled land of Glenumbra.

Sunday, 5 March 2017

TESO: Nothing goes to Plan

Adventures of Skyrim - spoilers ahead! You can follow the rest of the story here!

With Queen Ayrenn on board, I figured it was time to report to King Jorunn about my progress and Wayshrined back to Davon's Watch. Jorunn said he'd be at Mournhold which is to the South in Deshann, so that's the road I took. I had to deal with a minor terrorist group spreading chemical weapons to turn people into zombie things on the way and ended them via the "backfire" method with the help of Naryu, a Dunmer assassin. We were getting pretty friendly until she revealed she was Morag Tong. Now she's on my "to kill" list (also I'm pretty sure this is her in the Morrowind trailer).

Anyway, bigger fish to fry first. At the Capital one of the mages from the mage's guild acts as my transport in organizing the three leaders (of whom King Casimir isn't one, oops) to meet at a summit on a neutral isle. Fortunately the Covenant High King Emeric must have heard good things about me as he agrees to attend. The talks don't go well at first, with no lead willing to redirect their troops from the Cyrodil war into Coldharbour. A short visit from Molag Bal and his minions does make them agree to send the war-neutral Fighters and Mages guild though - with me in the lead.

Spoiler: They don't.

Not that it matters because in our hasty and unplanned counter-attack I arrive alone in Coldharbour, at least this time in the open world version of it. I soon find the Hollow City, a town sent here and protected by Meridia (also possibly a Dark Souls reference). It suits its name in that it is almost completely deserted. The local grounds keeper, who I suspect is Meridia herself, offers me to use the city as my base to build up an army. Meridia really dislikes Molag Bal. First things first - I find a cooking fire and make an armies worth of food (which I sell because, shineys are shiney)! Provisioning is seriously the easiest craft skill to level. With my pack lightened and my belly full, it's time to go exploring.