Showing posts with label Avon. Show all posts
Showing posts with label Avon. Show all posts

Monday, 13 August 2012

Generation 16 Tips - Let not light see my black and deep desires

The last of the Shakespearian story-arcs, this supposedly revolves around "Macbeth" but has almost nothing to do with the original prose. Pity I was hoping they'd include "Titus" but I guess that was too much? The difficulty ramps up a fair bit here, forcing you to fight numerous Peaca spawn in big numbers so it pays to have a bunch of highlevel buddies by now. Like before your decisions will affect the ending.

The Witching Hour (solo)
Scathach beach and cave are full of really high level monsters, fortunately you don't need to fight any! Just mount up (I assume you have one by now) and ride past till you reach the shipwreck.

Death of Someone Important (solo as William)
Huzzah, you get to finally meet King Ethan MacQuill II for all of 1.2 seconds! Firstly you need to deal with Morrighan and her cronies though. Given your character has Rank 1 in everything now you shouldn't find any problem beating the mobs here. Just follow the mission prompts.

Assassin (solo)
You will face three fleet footed elven assassins here (damn you Castanea) all of whom have heavy stander and aggro far, pretty much at the start of the mission. One of them comes with a bow, and all of them will ignore the NPC you are supposedly protecting in favor of killing you first! Trans/demi early and mana shield up in case they land hard hits on you. If you have time you can summon Adniel but if you are prepared for them you should be ok with standard god skills - if aligned with Morrighan use Wings of Eclipse first to take more hits, if you've reverted back to Neamhain use Shadow Spirit on yourself to hit all of them followed up with fury of light and spear of light.

Even Ezio would be caned with your demi-god skills!

From Beyond (solo as William)
Been awhile since you've visited this place, and there's a new grave for you to see. A group of undead Peaca scum will ambush you here so again be ready to fight and thunder as needed. The hollow knights are dual wielding swords which actually makes them -less- dangerous since they have no bows but treat everything here with caution.

Necessities (solo as William)
You'll face Golems, Aonbharrs (careful of the cheating floating stones), and Balrogs in this mission. First two groups are easily enough dispatched with thunder while the Balrogs (gargoyle AI) will probably not live long against your smash-mill - even if you are using a pickaxe at this point. Once they're dead it will start to rain so dig those firey rocks and complete the mission.

Truth Helm (solo as William)
After killing -all- that other stuff 10 stupid alchemists stand in your way. Really? If you need help here you're doing something wrong. :P

Secret Meeting (bring high level help)
A very tough mission so you'd best bring a strong team. Ironically it is easier if you (party leader) remains talking to the NPCs at the top of the watch tower until your friends kill the three, rather large waves of Peaca monsters pouring into the grounds below. If you decide to join them then Andras, Odran, Padan, and Sinead will join the combat but should any of them die the mission will fail. Prep potions before attempting this and keep your mana shield on. Also avoid using normal attacks (almost everything has stander) and try stagger your trans/demi (don't do them at the same time) to match with what your allies are doing so that you don't all use up the extra power during the first wave - although with a strong team you'll probably finish this mission with both still active. Should you keep disconnecting then you may need to run the mission with fewer people. Also if it is still too tough find someone of a lower level to be party lead. Rare to find anyone on INT or below at this stage though.

The Third Guardian (solo)
Another visit through Rundal with not much new in terms of enemies, unless you are on hard mode in which case there may be some over powered red spiders and skeleton wolves in here for you. They won't be any smarter though so just fight as normal and prepare to counter or windmill as needed. Don't underestimate the boss - infact it is probably safer to over-kill her and trans/demi as your opening move. Shakespeare will try help here, just use him as bait. Most of Merrow's strongest attacks are evadable if you aren't busy using long animated combat moves like smash or windmill (you can't knock her down anyway) - she has a forward wave attack and an area attack that illuminates itself with giant circles which you should stay out of. Harder to evade her smash and counter though. Demi-god skills are probably the best way to eliminate her quickly.

Blood and Death (bring high level help)
You'll have a big NPC army to help you out here but what you most need is a full party. One of them (the oldest one creation wise) is going to be Shakespeare with R1 everything and will help in making things go smoothly. You must fight through tons of Peaca scum to reach the castle and a few more within, and the party leader must survive both boss fights (first against a lich and then against obvious main baddie) for the mission to be completed. Easiest way to do this is for him or her to hang back and let his faithful party members do the majority of killing at those points (stay out of the throne room and do not "rest"). Apart from the things you've already faced now there are these as well (all multiaggro at this stage):

Giant Firefly - With melee immunity, good defense against magic and range and a huge deadly windmill radius, you'll want to campfire magnum shot these things from far far away.

Demilich - may be hard to lure him away from his buddies but given that he teleports you may be able to isolate him. He will have lots of HP and can chain cast advanced magic (obviously). Probably better to use demi-god skills on him to end him quickly, team ganking windmill (he can/will teleport behind you) is probably the way to go.

Ghasts - summoned by the main boss they cannot be knocked down, have a ton of HP behind very high defense and do major damage. Group windmill to keep them busy. Actually you may just want to group windmill everything in the final room anyway as there's not much room to do anything trickier. :P

Main Boss - has a number of advanced skill too such as final hit, life drain and assault slash. Party windmill spam him against a wall to keep him off his feet, and his summoned Ghasts in check. Only Admiral Owen will be assisting at this point and if he dies it is game over. 

Sunday, 12 August 2012

Generation 15 Tips - The villainy you teach me, I will execute

Finally we get some insight to what the heck Shakespeare is doing in Mabi in the first place! Gone are the nice cutscenes though, but at least you'll be taking a break from that stage dungeon for a while. Your responses to NPCs here WILL affect the title you get at the end so keep that in mind ("the sharer of joy" if you are usually positive, otherwise "the lone wolf"). Also this arc is loosely based on "The Merchant of Venice" but quite a bit has been changed (as usual).

Who you Gonna call? (solo as the mysterious man)
Oh noes, ghosts and wisps. Not much strategy here. Just keep punching to win.

Good thing too since these guys are on a break! :P

I'm on a Boat (solo as Bassanio)
Avast! Pirate scum! At least they aren't skeletons. If you've fought bandits before they behave just like this, otherwise - time to learn how to deal with this AI. :P Most baddies here have stander of some sort so smash-mill as necessary. Your buddy Antonio can take quite a few hits but given he's fighting with a fishing rod (idiot), you'll need to do most of the killing. Since it's an RP - you lose nothing if you fail so don't worry about it too much.

No Longa in Memory (solo as Portia)
Same old monsters here, and given that this lady has one of the best bows in the game AND is an elf you may as well use it. Don't forget you can still counter and windmill even with a bow, and she can hide if you want to sneak past orb and prespawned rooms quickly.

Alby your Price of Love (need two friends)
Your allies are going to be Bassanio and Antonio meaning you as yourself should be stronger than them in this run. Depending on your level there may not be anything new down here, however if you've run all the previous generations then you may be seeing some new opponents (higher tier, all multi aggro) which I'll cover now:

Black Poisonous Spider - as their name suggests, they are poisonous so kill em quick. Windmill is ideal.
Spider Wasp - treat as a stronger version of the Longa beetles.
Beetle Wolf - wolf AI with heavy stander. Smash-mill.
Grendel - bear AI with heavy stander. Smash-mill.
Cobweb Mummy - skeleton ghost AI with different skin. Smash-mill.
Spider Archer/Ranger/Fighter/Soldier - treat as very high HP goblins that only take 50% damage. Some have poison. Fight well and be ready to trans/demi if needed.

Gremlins and Goblins (solo as William)
A potential tough fight here and you have an NPC named Bella to protect/shield you. She actually has more HP than you so use her attacks as a distraction to get in and land a smash but beware of multiaggro as your familiar opponents are all hard-hitting. Like all RPs though you can just try again if you fail.

Ashes of Rabbie (fastest with a friend)
This version of Rabbie will be harder than usual since it is scaled to your level. At "ADV" you'll encounter armored skeletons too who have heavy stander so just like the Verona Dark Skels previously just smash mill them all to death. You will also meet two types of rats - cave rats (multi aggro and spawns in big groups) and giant sewer rats (poisonous) who are best to be windmilled to death quickly, otherwise you'll find yourself dying the death of a thousand bites. Lastly you will also meet skeleton squads. These self-destructing bomb carriers are best dealt with from a-far (like the lost sahagins) but have the passive defenses to counter it, and their explosion will hurt anything nearby potentially creating chain explosions. Ensure mana shield is active regardless when they are about and once again trans/demi if needed. Fortunately there are statues to revive at in here should you die.

Cursed Avon (solo as William)
This RP is easier than the last since you now have a bow and better skills. Remember that if there's a campfire nearby you can also use it to double your damage output with the bow. Lastly you should be proficient in dealing with skeletons by now meaning the poison skelies shouldn't be able to touch you to poison your ass. The exploding skels should also be easy since you have range and the room to use it, and the Skeleton ogres behave pretty much just like regular ogres.

Leave it to Fate (solo)
Nicca and Ethna from Qilla will help you out here and they are almost unkillable so just worry about yourself. The bandits that board the vessel can be pretty tough though (and for some reason I lagged a lot when doing this) so I advise trans/demi off the bat and don't be shy with the god powers. Killing the bandit leader ends the mission.

Scars of the Past (solo as William)
Should be a piece of cake for you with your RP char's uber skills now. You can use thunder to lay waste to anything in your path and probably should charge it up once there is only one measly goblin left in the wave (let the guardsmen handle it), that way you get to blast either the black wizard or black warrior with it as soon as they spawn. Pretty fun mission.

Escape from Belvast (solo)
You have Portia with you now but she's quite fragile so you want to do most of the fighting yourself. You need to evade the big giant guards or auto-fail and the correct path is ironically where the human guards are. These guys have a bit of HP and multi-aggro (pretty much like bandits actually) so you probably should time your mission to enter before trans time (like 4 am), trans/demi up and eliminate the first two groups then trans again for the last part. Don't be shy with your powers - they are there to be used, and don't forget to consume the souls of these innocent dudes while you are at it if you get the chance. A bow can help you snipe-lure them too, and you have a bit of space to use it after the first group.

A Pound of Flesh (fastest with friends)
Exactly the same run through Alby as before (unless you reached next difficulty level), probably a good idea to bring friends to help you clear it. The boss is an old friend who had no chance against you alone so now he should be really screwed. ^_~

Thursday, 9 August 2012

Generation 14 Tips - O brawling love, O loving hate

Welcome to the next segment of Shakespeare's story-arc, this time dealing with Romeo and Juliet. It is very similar to the previous generation in that everything is solo, you have to read fast (if you haven't read "Romeo and Juliet" before), there are some nice cut scenes and it's still pretty easy. Here's a quick rundown of the combat parts!

Act I - Can't Choose Your Family
Ironically harder if done on lower levels, you will side with each of the families (you turncoat!) for 1.5 minutes each and have to keep 5 dudes on your side alive through out. Go for any opponents with spotlights first, followed by supporting any friendlies in danger and you should be OK. Enemies re-spawn when all of them are slain so if you can keep one alive a little longer it could help.

Act II - Shakespeare loves Skeletons
Romeo has a mini-sneak mission here but it's nowhere as hard as following Claudius. Just avoid the guards and make your way up the stairs. Later you'll also meet Verona Dark Skeleton soldiers, who are basically normal single-aggro skeletons with passive defenses. Just smash and windmill (they can windmill back) as you see fit. If you need practice just run through Rabbie normal again but by now you should know what you are doing. Used to be a panther mini-boss here too but since it was too difficult (pfft I beat it with my main and my mules) it was removed.

Act III - Stabby Stabby
Epic RP duel takes place between Romeo (you) and Tybalt who outclasses you with more HP and passive defenses. Good test of your skill as a player here and if you are competent should win in one or two tries. Afterwards it is more Verona skelies for you, but this time you have to protect a nurse. They're trying to make you rush into doing the wrong thing but there's an easy counter for it. Trans and Demi then destroy those bones with ease. What's the point of them if you don't use it right?

A bit like zombie farm! :P

Act IV - Gardening with the Undead
Somewhat dangerous mission now, as soon as you enter you will be multi-aggroed by one of the skeletons and a verona ghoul (poisonous, has windmill) or verona ghost (most dangerous) of the set. You need to fend off the attackers but try to leave one of them alive while you harvest herbs or they'll all respawn. Use pets to distract opponents if needed. If a panther shows up you may want to exit the mission as they can be very problematic. If you are far away and have a snake you can easily kill it with poison and patience though. Definitely trans and demi while running this mission regardless. Afterwards you get to meet the 2nd guardian and all you need to do is run away as you are scripted to lose. :P

Act V - Road to Suicide
It's Romeo's turn to harvest herbs but again the damn skeletons are here. Try harvest first if possible before eliminating them. Windmill spam works best. Afterwards he gets an RP duel against Paris, who is a lot like Tybalt. However Paris is very aggressive which makes him easy to catch with counter. Once the lovers are out of the way the 2nd guardian will reappear. He's even easier than the reaper. To evade the majority of the attacks stand behind him or just shoot the slow bastard to death. My mule giant had no problem using basic knuckes on the thing though and seriously just punched him to death and drinking potions everytime he took a hit.

Golvan's De Ja Vu
The first of the extra stories you can do after completing Act V, it sees you running two long and dangerous missions to return a book to a stupid paper cutout - twice! Coill will have things you've already encountered previously along with possibly poisonous snakes and giant versions of opponents you've already faced. The big guys, much like ancient titled critters outside, can take more hits and dish out more damage but they have exactly the same AI as their smaller counterparts so don't freak out. The boss lady is pretty tough and can summon fire sprites (ironic given she's made of paper) so you may want to lure her away with ranged. I highly recommend trans/demi against her too, at least the first time around. If you feel you can take her without either on your second pass, go for it. Lastly, it's usually stupid to drink from the fountains so don't. :P

The stage dungeon segment poses it's own problems. The snowfield spiders multi-aggro and have a bunch of HP but if you lure them one at a time you should be able to neutralize them easily, just like the trolls. Giant Spider can be handled with smash-mill if it's alone but you should save your trans/demi (or plan to use a second one) against the giant troll as he is quite dangerous, and the giant castle golem after him even more so. Shadow spirit will help keep them stuck in place while you cane them so I hope you've been eating the souls of your enemies.

Ascon's Sadness
The second extra mission revolves around an old man's past. This is the first mission where your replies to the NPCs can change a few things but nothing major will be affected so just pick whichever you want.
After getting beat up in Ascon's RP mission you'll eventually find yourself working for the Rich Man of Emain Macha. First run is through Coill with denizens you've already met, as a bonus you can bring a full party and will probably be faster with a few extra hands. The boss is a Giant Ice Sprite who can be very deadly if you let it cast Ice Spear. Take care of its companion sprites then demi/trans up and smash that heavily armored freak. If you brought a team you can just take turns smashing but make sure -you- land the final hit so you can claim the jewelry pouch.

Second job is a solo run through Rundal to capture a kid cyclops. Again, nothing new for you here - just mixed groups of the same old stuff till the boss room. There's an entire cyclops family in there and while you can try just tame the kid cyclops and run, I prefer to make it an oprhan first by luring the others one by one and slaying them with demi/trans. Obviously if you kill the kid or run out of taming bait you'll need to re-run this dungeon. The Rich guy gives you free baits if he doesn't detect you have any in your pack, so just drop what you have and ask him for more before heading for the dungeon.


Might be a cousin in Morrowind.

Wednesday, 8 August 2012

Generation 13 Tips - The Slings and Arrows of outrageous Fortune

The epic storyline in Mabinogi goes in a totally WTF direction at this point as it begins to introduce Shakespeare; Literally. It is also nothing like the previous story-arcs and is quite easy despite being a pure solo event, more so if you've just come from whooping a deity in G12. Some really nice cutscenes here though but be prepared to read NPC conversations really quick if you want to follow what's going on (and for some reason haven't read "Hamlet" before).

Act I - Welcome to Avon
I am assuming you can handle Alby, Ciar, overly cute furry rats, and wolves by now. There's a named wolf you have to fight in one part but if you did the final battle class board mission you would have already defeated him. The only new things for you here you get to fight with some help:

Snow Trolls (with Laertes)
They only know smash, counter and defense and unless they are the giant version have no passive defenses simply making them big multi-aggroing goblins. Laertes is an ass-kicker so if you aren't quick he'll take all your XP. The giant snow troll may cause him troubles though (depending on your total level).

Elsinore Ghosts
Horatio will help you out here but he's useless so you're going to have to put these things back in the grave yourself. They also multi-aggro and have instinctive reaction (dont smash to open) as well as poisonous hands but no stander of any kind so just fight normally to eliminate them.

Acts II & III - Have an Antagonist
After bashing some goblins and being introduced to the Grim Reaper (don't fight him yet, just stay away from his attacks - if he jumps into the floor, MOVE) you need to stalk Claudius on the stage. Getting too close, being detected or being too far at any point fails the mission. Failing loses nothing so feel free to keep retrying - he always follows the same path too.


You will also face a Castle Wall Golem later on who has instinctive reaction and passive defenses against range and magic but is weak to melee so just like the ghosts, normal combo/windmill it to death. If you feel threatened you can always pet revolver, or trans or demi for overkill. After him you'll be sent into Rundal to fight a Siren. Nothing new here other than her unless you are doing this on hard so I'll run through them quick:

Siren
She's like a succubus that can summon Sahagins, use advanced magic, teleport and has high passive defenses in everything. Sounds pretty scary, but if you want you can lure her with a long bow away from her summons. Alternatively, just trans/demi and tear her to pieces. I seriously just pallied up and killed her in one smash. :/

Gnolls
You'll encounter these doggies if you are at "hard" level and they behave just like ratmen. A single windmill should be able to swat a whole bunch of them to death or deadly right away.

Sahagin Ranger/Fighter

Again only found it you are at "hard" level, you can treat these multi-aggroing fish idiots as goblins with windmill. Being over level 1000 though, they shouldn't be any cause for concern. Send them back to Dagon however you see fit.

Act IV - The Curse of the Black Pearl

Bet you didn't know he was in Hamlet.

So Hamlet and his two buddies are on a boat to England and are are attacked by a bunch of rats followed by a number of Barbosa's (skeleton) pirates. You will be playing the part of Hamlet it this strange mission and if your skeleton slaying technique is rusty, will probably be running it a few times. You lose nothing by failing though, and failing is easy when you have to protect your two idiot friends (both of whom Hamlet tricks into getting executed in the original story).

Afterwards you will be defending civilians against sentries for around 5 minutes which is pretty easy, just look out for their smash and counters. Windmill/assault slash like mad if you want to clear them quick and then you get a nice trip to the graveyard where you have to re-murder a number of weak Ghost Cloakers. If you beat Oroborous already, your smash should be able to 1 hit KO them.

Act V - Well that was Easy
Hamlet is going to challenge you to a duel (LOL) and if you lose you have it coming. Then you get to fight the main boss, the scary looking Grim Reaper who is perhaps the easiest end-boss in all the story arcs so far. He has three attacks - if he spins in a sommersault he is firing in a straight line where he is facing. If he is spinning like a top he is attacking a small arc in front of him (where he originally was facing), and if he jumps into the floor he is gonna pop out beside you and slice your face so keep moving until he reappears. If he manages to land a hit, all your stats will start to drain which is kind of a non-issue. To beat him just stand behind the idiot and use fast normal attacks (ie. not smash) and when he turns around to look at you just run through him to his back again. Alternatively you can just wipe the floor with him if you trans and demi. Your choice. ^_^