Showing posts with label Alby. Show all posts
Showing posts with label Alby. Show all posts

Sunday, 12 August 2012

Generation 15 Tips - The villainy you teach me, I will execute

Finally we get some insight to what the heck Shakespeare is doing in Mabi in the first place! Gone are the nice cutscenes though, but at least you'll be taking a break from that stage dungeon for a while. Your responses to NPCs here WILL affect the title you get at the end so keep that in mind ("the sharer of joy" if you are usually positive, otherwise "the lone wolf"). Also this arc is loosely based on "The Merchant of Venice" but quite a bit has been changed (as usual).

Who you Gonna call? (solo as the mysterious man)
Oh noes, ghosts and wisps. Not much strategy here. Just keep punching to win.

Good thing too since these guys are on a break! :P

I'm on a Boat (solo as Bassanio)
Avast! Pirate scum! At least they aren't skeletons. If you've fought bandits before they behave just like this, otherwise - time to learn how to deal with this AI. :P Most baddies here have stander of some sort so smash-mill as necessary. Your buddy Antonio can take quite a few hits but given he's fighting with a fishing rod (idiot), you'll need to do most of the killing. Since it's an RP - you lose nothing if you fail so don't worry about it too much.

No Longa in Memory (solo as Portia)
Same old monsters here, and given that this lady has one of the best bows in the game AND is an elf you may as well use it. Don't forget you can still counter and windmill even with a bow, and she can hide if you want to sneak past orb and prespawned rooms quickly.

Alby your Price of Love (need two friends)
Your allies are going to be Bassanio and Antonio meaning you as yourself should be stronger than them in this run. Depending on your level there may not be anything new down here, however if you've run all the previous generations then you may be seeing some new opponents (higher tier, all multi aggro) which I'll cover now:

Black Poisonous Spider - as their name suggests, they are poisonous so kill em quick. Windmill is ideal.
Spider Wasp - treat as a stronger version of the Longa beetles.
Beetle Wolf - wolf AI with heavy stander. Smash-mill.
Grendel - bear AI with heavy stander. Smash-mill.
Cobweb Mummy - skeleton ghost AI with different skin. Smash-mill.
Spider Archer/Ranger/Fighter/Soldier - treat as very high HP goblins that only take 50% damage. Some have poison. Fight well and be ready to trans/demi if needed.

Gremlins and Goblins (solo as William)
A potential tough fight here and you have an NPC named Bella to protect/shield you. She actually has more HP than you so use her attacks as a distraction to get in and land a smash but beware of multiaggro as your familiar opponents are all hard-hitting. Like all RPs though you can just try again if you fail.

Ashes of Rabbie (fastest with a friend)
This version of Rabbie will be harder than usual since it is scaled to your level. At "ADV" you'll encounter armored skeletons too who have heavy stander so just like the Verona Dark Skels previously just smash mill them all to death. You will also meet two types of rats - cave rats (multi aggro and spawns in big groups) and giant sewer rats (poisonous) who are best to be windmilled to death quickly, otherwise you'll find yourself dying the death of a thousand bites. Lastly you will also meet skeleton squads. These self-destructing bomb carriers are best dealt with from a-far (like the lost sahagins) but have the passive defenses to counter it, and their explosion will hurt anything nearby potentially creating chain explosions. Ensure mana shield is active regardless when they are about and once again trans/demi if needed. Fortunately there are statues to revive at in here should you die.

Cursed Avon (solo as William)
This RP is easier than the last since you now have a bow and better skills. Remember that if there's a campfire nearby you can also use it to double your damage output with the bow. Lastly you should be proficient in dealing with skeletons by now meaning the poison skelies shouldn't be able to touch you to poison your ass. The exploding skels should also be easy since you have range and the room to use it, and the Skeleton ogres behave pretty much just like regular ogres.

Leave it to Fate (solo)
Nicca and Ethna from Qilla will help you out here and they are almost unkillable so just worry about yourself. The bandits that board the vessel can be pretty tough though (and for some reason I lagged a lot when doing this) so I advise trans/demi off the bat and don't be shy with the god powers. Killing the bandit leader ends the mission.

Scars of the Past (solo as William)
Should be a piece of cake for you with your RP char's uber skills now. You can use thunder to lay waste to anything in your path and probably should charge it up once there is only one measly goblin left in the wave (let the guardsmen handle it), that way you get to blast either the black wizard or black warrior with it as soon as they spawn. Pretty fun mission.

Escape from Belvast (solo)
You have Portia with you now but she's quite fragile so you want to do most of the fighting yourself. You need to evade the big giant guards or auto-fail and the correct path is ironically where the human guards are. These guys have a bit of HP and multi-aggro (pretty much like bandits actually) so you probably should time your mission to enter before trans time (like 4 am), trans/demi up and eliminate the first two groups then trans again for the last part. Don't be shy with your powers - they are there to be used, and don't forget to consume the souls of these innocent dudes while you are at it if you get the chance. A bow can help you snipe-lure them too, and you have a bit of space to use it after the first group.

A Pound of Flesh (fastest with friends)
Exactly the same run through Alby as before (unless you reached next difficulty level), probably a good idea to bring friends to help you clear it. The boss is an old friend who had no chance against you alone so now he should be really screwed. ^_~

Wednesday, 8 August 2012

Generation 13 Tips - The Slings and Arrows of outrageous Fortune

The epic storyline in Mabinogi goes in a totally WTF direction at this point as it begins to introduce Shakespeare; Literally. It is also nothing like the previous story-arcs and is quite easy despite being a pure solo event, more so if you've just come from whooping a deity in G12. Some really nice cutscenes here though but be prepared to read NPC conversations really quick if you want to follow what's going on (and for some reason haven't read "Hamlet" before).

Act I - Welcome to Avon
I am assuming you can handle Alby, Ciar, overly cute furry rats, and wolves by now. There's a named wolf you have to fight in one part but if you did the final battle class board mission you would have already defeated him. The only new things for you here you get to fight with some help:

Snow Trolls (with Laertes)
They only know smash, counter and defense and unless they are the giant version have no passive defenses simply making them big multi-aggroing goblins. Laertes is an ass-kicker so if you aren't quick he'll take all your XP. The giant snow troll may cause him troubles though (depending on your total level).

Elsinore Ghosts
Horatio will help you out here but he's useless so you're going to have to put these things back in the grave yourself. They also multi-aggro and have instinctive reaction (dont smash to open) as well as poisonous hands but no stander of any kind so just fight normally to eliminate them.

Acts II & III - Have an Antagonist
After bashing some goblins and being introduced to the Grim Reaper (don't fight him yet, just stay away from his attacks - if he jumps into the floor, MOVE) you need to stalk Claudius on the stage. Getting too close, being detected or being too far at any point fails the mission. Failing loses nothing so feel free to keep retrying - he always follows the same path too.


You will also face a Castle Wall Golem later on who has instinctive reaction and passive defenses against range and magic but is weak to melee so just like the ghosts, normal combo/windmill it to death. If you feel threatened you can always pet revolver, or trans or demi for overkill. After him you'll be sent into Rundal to fight a Siren. Nothing new here other than her unless you are doing this on hard so I'll run through them quick:

Siren
She's like a succubus that can summon Sahagins, use advanced magic, teleport and has high passive defenses in everything. Sounds pretty scary, but if you want you can lure her with a long bow away from her summons. Alternatively, just trans/demi and tear her to pieces. I seriously just pallied up and killed her in one smash. :/

Gnolls
You'll encounter these doggies if you are at "hard" level and they behave just like ratmen. A single windmill should be able to swat a whole bunch of them to death or deadly right away.

Sahagin Ranger/Fighter

Again only found it you are at "hard" level, you can treat these multi-aggroing fish idiots as goblins with windmill. Being over level 1000 though, they shouldn't be any cause for concern. Send them back to Dagon however you see fit.

Act IV - The Curse of the Black Pearl

Bet you didn't know he was in Hamlet.

So Hamlet and his two buddies are on a boat to England and are are attacked by a bunch of rats followed by a number of Barbosa's (skeleton) pirates. You will be playing the part of Hamlet it this strange mission and if your skeleton slaying technique is rusty, will probably be running it a few times. You lose nothing by failing though, and failing is easy when you have to protect your two idiot friends (both of whom Hamlet tricks into getting executed in the original story).

Afterwards you will be defending civilians against sentries for around 5 minutes which is pretty easy, just look out for their smash and counters. Windmill/assault slash like mad if you want to clear them quick and then you get a nice trip to the graveyard where you have to re-murder a number of weak Ghost Cloakers. If you beat Oroborous already, your smash should be able to 1 hit KO them.

Act V - Well that was Easy
Hamlet is going to challenge you to a duel (LOL) and if you lose you have it coming. Then you get to fight the main boss, the scary looking Grim Reaper who is perhaps the easiest end-boss in all the story arcs so far. He has three attacks - if he spins in a sommersault he is firing in a straight line where he is facing. If he is spinning like a top he is attacking a small arc in front of him (where he originally was facing), and if he jumps into the floor he is gonna pop out beside you and slice your face so keep moving until he reappears. If he manages to land a hit, all your stats will start to drain which is kind of a non-issue. To beat him just stand behind the idiot and use fast normal attacks (ie. not smash) and when he turns around to look at you just run through him to his back again. Alternatively you can just wipe the floor with him if you trans and demi. Your choice. ^_^

Thursday, 19 July 2012

Generation 1 Tips (Part One) - The Stoned Goddess

Now that you've had (over) 7 days worth of classes it's probably time to start the first main story arc: Generation 1! In the next few posts I'll give some quick tips to get through the "dangerous" parts of Generation 1! I am assuming you've been through the beginner battle class board sessions prior to doing this.


Grave of the Snowman
Any time you need to go into the snowy region North of Tir Chonail (which will be a lot) be wary of the coyotes. They have wolf AI but can tear a low level player up quickly if you don't fight well. My suggestion is avoid them and jog past them, preferably NOT in combat mode as it makes them aggro faster.

Alby RP (fastest to solo as Ruairi)
Nothing here should pose a threat to your character, so certainly nothing will be a problem for the overpowered Ruairi. Drink up the ultra speed potion and crush the spiders and bats into oblivion. Remember, all the spiders and bats you encounter in all of G1 only know defense and have single aggro. The bats will also never attack first.

Barri Black Wizard (fastest with help)
May want to bring help here if you are still new to the game as you'll probably be meeting new types of opponents for the first time.

Gremlins (various)
Dangerous hard hitting bastards. Ideally magnum shot them from the adjoining room or hallway since they have low HP. Ice bolts work well too. If you have to melee them avoid using defense and instead use counter/wm and normal attacks. When they fly around like spastic idiots don't chase them as they'll usually get first hit in - instead load up a windmill.

Flying Sword
If you don't use magic on them, they aren't that bad and will only attack one at a time. If you can't slay them in one combo, defend often to block their strikes or lightning bolts.
Wisp - harder to read than the average monster (may pay to study their language) and hits moderately hard. Lure them if required to deal with them one at a time.

Black Wizard
Can be a big danger for low-mid level players. If you are opting to have ranged combat you'd better make sure your shots hit (hope you brought a longbow too). If he fully charges firebolt it's around 500 damage if it connects (I know from experience! :P). Otherwise close in and tear him up as fast as you can to prevent him chain firebolting you, but don't do that if his wisps are nearby - lure them first.

In Mabinogi, all black wizards are evil.


Rabbie RP (solo as Tarlach)
Featuring possibly your first encounter with skeletons in enclosed spaces, Tarlach is not so good at melee though and is not the guy to practice fighting skelies with. Fastest and safest way to clear this is to use the ultra speed potion and make use of 3221 icebolt on everything. If you don't know what that is, it is a good time to learn: Charge 5 ice bolts, fire 3 at baddie, charge one, fire two, charge one, fire two, charge one, fire one. If the situation allows though, always charge back up to five.

Math RP (fastest to solo as Mores - twice)
The most fun RP dungeon in this story arc. Fastest way to clear everything is again the ultra speed potion and this time because Mores has chain casting, use lightning bolt on everything. More fun if they are standing clustered together.

Ciar (as of this post bugged and must be run solo - don't forget to touch the end statue to finish this quest section)
Since you're going in alone I suggest you bring a good stock of healing pots, bandages, a shield and if you aren't a giant - a longbow, arrows and 5 pieces of firewood. Just to cover what's in here if you haven't tried the dungeon prior to this quest:

Goblins and Goblin archers
You'll encounter mixed aggro here with them, try to prioritise the archers first and if your windmill is good enough, use that to clear them out quick. If you have a pet, don't forget you can use it to help. You can out bow them if you're carrying a long bow and have an empty corner to work with as their aggro range does not cover the entire room.

Skeletons
They can hit hard as you may have seen in Tarlach's RP earlier, and this bunch also carry bows. However given that the boss room door is open (giving you space to flee) you can just magnum shot them to death - they only run as fast as you and if you go far enough, they get bored and return to idling. Alternatively you can just melee them too as they have no armor. Don't wake up the golem while doing this though! If a skelie is not moving you may as well load up counter or windmill. Usually they run around like idiots though so you can catch them with normal attacks. You probably will want a good shield (kite or better) if you are going to attempt defense to parry them though.

Golem
This is the second weakest golem in the game but can still cause problems with its windmill and stomp attacks. It is unwise to fight it while fighting skeletons so lure it or its buddies to fight them one at a time. This big boy can easily outrun you though, even an elf so don't try to escape unless you've got a fast steed. If you are opting to shoot it to death I recommend using a camp fire to gain fire arrows (x2 damage). Otherwise if you are going to be upclose, bring a shield and fight well as he can KO you really quickly. Don't panic too much, if you die you can always respawn at the goddess statue and try again. You'll be facing a slightly stronger variant in Fiodh soon.