Sunday 12 August 2012

Generation 15 Tips - The villainy you teach me, I will execute

Finally we get some insight to what the heck Shakespeare is doing in Mabi in the first place! Gone are the nice cutscenes though, but at least you'll be taking a break from that stage dungeon for a while. Your responses to NPCs here WILL affect the title you get at the end so keep that in mind ("the sharer of joy" if you are usually positive, otherwise "the lone wolf"). Also this arc is loosely based on "The Merchant of Venice" but quite a bit has been changed (as usual).

Who you Gonna call? (solo as the mysterious man)
Oh noes, ghosts and wisps. Not much strategy here. Just keep punching to win.

Good thing too since these guys are on a break! :P

I'm on a Boat (solo as Bassanio)
Avast! Pirate scum! At least they aren't skeletons. If you've fought bandits before they behave just like this, otherwise - time to learn how to deal with this AI. :P Most baddies here have stander of some sort so smash-mill as necessary. Your buddy Antonio can take quite a few hits but given he's fighting with a fishing rod (idiot), you'll need to do most of the killing. Since it's an RP - you lose nothing if you fail so don't worry about it too much.

No Longa in Memory (solo as Portia)
Same old monsters here, and given that this lady has one of the best bows in the game AND is an elf you may as well use it. Don't forget you can still counter and windmill even with a bow, and she can hide if you want to sneak past orb and prespawned rooms quickly.

Alby your Price of Love (need two friends)
Your allies are going to be Bassanio and Antonio meaning you as yourself should be stronger than them in this run. Depending on your level there may not be anything new down here, however if you've run all the previous generations then you may be seeing some new opponents (higher tier, all multi aggro) which I'll cover now:

Black Poisonous Spider - as their name suggests, they are poisonous so kill em quick. Windmill is ideal.
Spider Wasp - treat as a stronger version of the Longa beetles.
Beetle Wolf - wolf AI with heavy stander. Smash-mill.
Grendel - bear AI with heavy stander. Smash-mill.
Cobweb Mummy - skeleton ghost AI with different skin. Smash-mill.
Spider Archer/Ranger/Fighter/Soldier - treat as very high HP goblins that only take 50% damage. Some have poison. Fight well and be ready to trans/demi if needed.

Gremlins and Goblins (solo as William)
A potential tough fight here and you have an NPC named Bella to protect/shield you. She actually has more HP than you so use her attacks as a distraction to get in and land a smash but beware of multiaggro as your familiar opponents are all hard-hitting. Like all RPs though you can just try again if you fail.

Ashes of Rabbie (fastest with a friend)
This version of Rabbie will be harder than usual since it is scaled to your level. At "ADV" you'll encounter armored skeletons too who have heavy stander so just like the Verona Dark Skels previously just smash mill them all to death. You will also meet two types of rats - cave rats (multi aggro and spawns in big groups) and giant sewer rats (poisonous) who are best to be windmilled to death quickly, otherwise you'll find yourself dying the death of a thousand bites. Lastly you will also meet skeleton squads. These self-destructing bomb carriers are best dealt with from a-far (like the lost sahagins) but have the passive defenses to counter it, and their explosion will hurt anything nearby potentially creating chain explosions. Ensure mana shield is active regardless when they are about and once again trans/demi if needed. Fortunately there are statues to revive at in here should you die.

Cursed Avon (solo as William)
This RP is easier than the last since you now have a bow and better skills. Remember that if there's a campfire nearby you can also use it to double your damage output with the bow. Lastly you should be proficient in dealing with skeletons by now meaning the poison skelies shouldn't be able to touch you to poison your ass. The exploding skels should also be easy since you have range and the room to use it, and the Skeleton ogres behave pretty much just like regular ogres.

Leave it to Fate (solo)
Nicca and Ethna from Qilla will help you out here and they are almost unkillable so just worry about yourself. The bandits that board the vessel can be pretty tough though (and for some reason I lagged a lot when doing this) so I advise trans/demi off the bat and don't be shy with the god powers. Killing the bandit leader ends the mission.

Scars of the Past (solo as William)
Should be a piece of cake for you with your RP char's uber skills now. You can use thunder to lay waste to anything in your path and probably should charge it up once there is only one measly goblin left in the wave (let the guardsmen handle it), that way you get to blast either the black wizard or black warrior with it as soon as they spawn. Pretty fun mission.

Escape from Belvast (solo)
You have Portia with you now but she's quite fragile so you want to do most of the fighting yourself. You need to evade the big giant guards or auto-fail and the correct path is ironically where the human guards are. These guys have a bit of HP and multi-aggro (pretty much like bandits actually) so you probably should time your mission to enter before trans time (like 4 am), trans/demi up and eliminate the first two groups then trans again for the last part. Don't be shy with your powers - they are there to be used, and don't forget to consume the souls of these innocent dudes while you are at it if you get the chance. A bow can help you snipe-lure them too, and you have a bit of space to use it after the first group.

A Pound of Flesh (fastest with friends)
Exactly the same run through Alby as before (unless you reached next difficulty level), probably a good idea to bring friends to help you clear it. The boss is an old friend who had no chance against you alone so now he should be really screwed. ^_~

No comments:

Post a Comment