Having survived the ascended shrine I returned to Whiterun for some restful Jarling but that wasn't to be as my old student, Braga Clearwater, met with me just inside the gates. She was investigating a recent spike in banditry and asked if I could help. Of course I said yes! Her clues had led her to the local hall of the dead where indeed we found some strange folk hanging around like "Naura the Clueless" and "Manrik the Bold". I let Braga do her thing and we found further correspondence pointing to the Riften Ratway.
By coincidence a courier found us before we left town with a message from the Jarl of Riften, to investigate the (not so) abandoned Ravensburg Castle as bandits have been kidnapping people around it as of late. Since it's on the way we decide "Sure why not". It's pretty hard to miss, and quite devoid of life. The man we meet in the courtyard sets the tone of the place with just his name: Nikolai Van Hellsing. He's been investigating the castle too but has terrible direction sense and hasn't been able to get anywhere. LOL.
Nothing says sneaking like playing the organ at full blast!
Inside the spacious and dark interior we keep hearing a disembodied voice taunting us. It's also a non-standard map in that the doors teleport you around making the place slightly challenging to navigate and giving Van Hellsing's excuse some weight. Fortunately it isn't very well defended. In the basement we find some giant spiders, skeletons and hell hounds who are all bark and no bite. It's the number of key requiring locked doors that really block our path.
Hell hounds: the original hot dogs.