The third "level" of the orb is Vokulvokun's prison. A place of eternal burning fire, which is fitting since the dragon breathes it non-stop. Dropping comets down onto the arena with no cover and staying airborne make him an annoying foe but as soon as he lands I'm immediately disappointed that I slaughter him with no issues. With no deeper orbs to jump in, I make my way back out to Perdida and decide to move on to the second map.
Here we find an alchemic dragon terrorizing some imperials, so I'm not too hasty to help. With Red Shadow and Perdida it isn't much of a match though. Nearby we find a strange ritual setup with a dead caster (probably killed by the dragon) and a dead little girl. Turns out the caster sacrificed his daughter to create that beast. Guess someone's been watching Full Metal Alchemist.
That's some strong ice magic.
The caster did have a letter indicating he was being paid for this experiment though, and we tracked down his employer to be another ascended: Ferna the Frost. Who obviously uses strong ice magic. Perdida can tank her spells, which gives me the perfect opportunity to sneak up from behind and ... well, you know.