Games about managing currency.
Two Point Hospital
In this game you are a hospital administrator who has to look after building each hospital room, hiring staff (obviously more expensive people are more skilled) and... decorating the place? Yep. The tutorial is really good for this one, explaining how your build will need a reception area followed by a GP room to determine people's sicknesses, then a room to cure whatever each sickness is. What killed it for me is that you need to also put every minutiae of detail in, like vending machines, benches, toilets. And you can just build a "toilet". You build the room, put the porcelain throne, need to find a spot for the sink, hand dryer, blah blah blah. Waaaay too detailed for me, but others who like being precise in their positioning of fire extinguishers and bins might enjoy this one.
Legion TD2
This tower defense game has you purchasing units from your specific race to defend your "lanes" to prevent enemies from reaching your king, and also purchasing mercenaries (global list not tied to what you chose) to help attack enemy lanes and kings (NPC raiding units will always spawn and attack per wave, its still tower defense). Last king standing wins! While the game play is decent some of the units look very odd and having the kings side by side is ... different? Not that I play many lane defense games. Alas the loading time for this one is... not quick. Some of the tutorial missions play shorter than the time it takes to load them. If that doesn't bother you and you like tower defense (and PvP) then you might want to try this one out.
Tuesday, 5 August 2025
Two Point Hospital and Legion TD2
Monday, 28 July 2025
Deadtime Defenders and The Incredible Adventures of Van Helsing
Games with clichéd humor.
Deadtime Defenders
A crazy doctor has opened portals to hostile realms and its up to you to shoot your way through them in this 2D looter shooter to kill em all with your ever improving arsenal of weapons. The art style is very cartoony and they lean into the silly monsters a fair bit, especially since you can technically only shoot left and right making enemies "up and down" from your position safe from your attacks - but they're not super smart and won't exploit that fact. It's addictive enough to go through the very short story but has no real staying power there-after.
The Incredible Adventures of Van Helsing
In this Diablo-esque action RPG you play a descendant of the famous hunter and you have a bound spirit to assist you in everything from telling jokes, carrying stuff, and eliminating the many baddies on the many maps. As the camera is fixed it is easier for range focused characters to start at the bottom of each map and make your way "upwards" as you can see more which is a bit annoying, but the rest of the game is quite solid with a big variety of foes to deal with and a surprise tower defense section in the middle which keeps it interesting. I did enjoy the humor in this one, especially on the various bulletin boards but the final bad guy is a bit over the top.
Sunday, 23 June 2024
Four more Epics (Sail Forth, Orcs Must Die 3, Circus Electrique and The Big Con)
Tried and skipped, but maybe these are what you are looking for?
Sail Forth
This is a cute sailing game with one major problem for me: I didn't like the sailing controls. That's a pretty big issue since the entire game is sailing, and I never got to the cooler ideas like managing a fleet and such. It might just be a me thing but if you are faced with the same issue I can recommend Windbound which is much better (but a little different since there's a survival component to that one).
Orcs must Die III
In this tower defense game you (and possibly a friend in two player co-op) need to stop the steady waves of orcs from reaching the thing they're not supposed to reach! Place deadly traps and upgrade them and your own weapons between levels to keep them out. Decent graphics but solo tower defense is dull for me. Two player would be better, but with that frame of mind four player would be even better by simply switching game to Dungeon Defenders which is really neat (and we really got into it back in the day). That said Dungeon Defenders is more traps reliant so if you like fighting things yourself, you might prefer this one.
Circus Electrique
The reopening of your local circus has caused the local robot / android populace to go mad. Now it's up to you to continue to hire performers and send them out into combat ala Darkest Dungeon style while also running the circus, because apparently everyone else doesn't care about this strange turn of events and still come in droves to be entertained. An unexpected union of genres with some decent art and easy to understand mechanics but for those who have already played Darkest Dungeon this might not be "the next best thing". That said it is easier than Darkest Dungeon so if you wanted that type of "row of four of your guys fighting a row of four bad guys" type thing that isn't so punishing, this might be your jam.
The Big Con
Faced with the prospect of losing property to debt, you set out to make money the best way you know how: by making other people lose property through swindling and theft! Not sure what the game is trying to teach people here and it has an art style that you might other dig or hate, but because it is the most unique of these four I spent the most time with it especially since it rewards exploration and there are a ton of optional things you can do to reach your target dollar figure faster. Not a bad game in the entertaining sense but it might pose some moral issues? Haha, yeah if they let me kill the people before/after robbing them then it would be ok right? I think my compass is broken. :P
Monday, 28 August 2023
Sanctum 2 and Train Valley 2
Build things before time runs out!
Sanctum 2
This one to four player cooperative game is a first person tower defense where you will be scrambling to build walls, often in serpentine patterns, to force the waves of alien scum to pass right beside your variety of turrets. Block their path however and they'll just pick a wall to break! The game feels pretty ridiculous and floaty but at least you have something to do when you run out of resources to build stuff... you can shoot things directly! Right in their weak spot! It's ok, but obviously super shallow and there are many better cooperative games out there.
Train Valley 2
In this game you are given a small map and some money per level to build railways to connect workers to their labor sites, and you need to be careful to not let your trains derail or crash into each other as that costs lots of money to repair! Strangely, letting people die is ok since they naturally replenish but running out of money is a game over. Honestly I have not run into such a bad interface though. Connecting tracks is tedious, erasing tracks is tedious, and the fricking tutorial itself often derails your learning literally as it gets in the way at the worst possible times. Not recommended at all!
Monday, 31 July 2023
Carnival Zombie (2nd Edition)
Get out or stay forever!
In this 1-6 cooperative board game your team has three days to escape from Venice before the undead leviathan upon which the city was built upon rises from its slumber, and for some reason there are zombies in your way! The components are great and the game itself is pretty simple once you get into it, but the rule book could have used some improvement. Anyway, regardless of the number of players you will almost always have all six characters in the game which takes place in two distinct phases: day and night.
There are no zombies during the day so your team just moves along the city map, hopefully avoiding the areas that sink, towards one of the many ending mini-games (or the "you're doomed, just fight until you die" mini game if you fail to escape). You must balance the time you spend moving with the time you spend resting, building barricades, scavenging items or reviving downed team mates which is not an action you can do at night.
The night phase is the meat of the game, which is simply a tower defense against a veritable army of cubes (representing various regular zombies) and figurines or standees that represent the zombie bosses. The terrain varies based on what part of the city you are in, but generally you want a LOT / ALL of barricades to take the damage as it is easy to be overwhelmed. Range and damage are based on your weapons, but you can never miss so you'll almost always be removing cubes from the board.
The BEST part of the game is the small tombstone cutout which you then have to drop your kills on. It doesn't have to be from a height, but it fills up quickly and should ANY of the cubes fall out, you take minor damage (unless you are near death which means EVERYONE takes minor damage) AND all the cubes that fall respawn on the map! Very fun and very funny with constant tension. Definitely recommended!
Friday, 24 March 2023
Waiting for Duviri: The First Failures
Taking a Warframe break before Duviri has given my time to catch up on some other free games I've been collecting in the background. Alas, this set just didn't do it for me from the outset.
Drone Racing League Simulator
This game should really say you need a controller. Using a keyboard takes any move TO THE MAX which makes it hard to follow a three dimensional race course. To its credit there was some one setting up a public game while I was crashing into everything during the tutorial so at least it isn't a "dead" game.
Chenso Club
In this side scrolling platform brawler, you need to stop an alien invasion with violent and gory means. Usually that works well for me, but the disparity between the gore and cuteness is really strange, there's no method to skip comic cutscenes, you lose a life for trying to leave a room with enemies (not just through falling, exiting left or right as well) and what really irked me is that the game basically froze in the tutorial because I wasn't fast enough to kill something. Sorry devs, if you make a possible path a player can take - ensure it goes somewhere, even just a game over screen. This alone was enough for me to confirm this game is shit.
Bloons TD
Or in layman's terms: Balloon Tower Defense. Yep, you are being invaded by balloons and must place monkeys who throw darts, shoot bows and other defenses to stop them and said monkeys can gain XP and get upgraded etc. It looks well polished but I'm not sure who the target market was here as the concept is stupid, even for children. The cringey voice acting doesn't help either. But hey, maybe there are too many "serious" tower defense games out there and this one is the only ridiculous one right?
Wild Cat Gun Machine
Empty is what this game feels like as your chibi sprite runs from room to room avoiding bullets and killing the baddies that teleport in amidst the spartan decoration in each identical chamber. Save points act as shops and there's very little in the way of story and theme. If you want a similar game that does everything better, play Hades.
Runbow
A party platform racer where the constantly changing background color determines what floors and walls you can step on or move through. Other than the "party" segment there are other platformers that better make use of the same mechanic. Also didn't like that again, it's designed for controllers and there's no easy intuitive way to find out that "jump" (default F on keyboard) is what you need to press to start a game.
Saturday, 4 December 2021
Steam Discovery Queue - Crusade of the Free XXVI
Continuing freebies from last time... the one in bold is the best of this set.
Collision Hero: A bad side scrolling platformer.
DEAD: Top down pixel shooter where you need to survive against waves of zombies. Bleh.
Ghosty: A cute pixel adventure where you are a ghost. Alas it also features lots of big, pointless areas purely for traversal. When will creators learn we don't need the whole [insert location here]? Sigh.
Janosik: A very cool 2D pixel action platformer where you must rescue your compatriot drinking buddies. Thumbs up despite the sections of grind.
Is It Wrong to Try to Shoot 'em Up Girls in a Dungeon: Side Scrolling bullet hell of mundaneness. Bleh.
Markus Ritter - The Lost Family: A retro video point and click adventure like Gabriel Knight 2 with some amateur acting, but you don't really see games like this anymore. Space bar for tips really helps progress the game.
Power of Ten Demo: Top down pixel space shooter where you need to mine asteroids and deliver resources to planets so they can power up their shields, all while protecting them from enemy space craft. It's not bad, but it could use a soundtrack or something for non-combat periods.
Toast Defense: In this tower defense game, ducks are coming to eat your toast. Cute but dumb.
Tomb Rumble: 2D pixel PvP platformer where you are meant to (violently) compete to claim a treasure and escape. Death turns you into a monster to continue harassing the survivors. Bleh.
Vectromirror 0: First person platformer with annoying controls. Bleh.
Friday, 12 March 2021
A Building Review: Defense Grid Skylines of Tropico 5
Something for every constructor!
Cities: Skylines
Of this trio, this is absolutely the weakest of the set - and while it promises to be a fun, sandbox city builder it is very much not that. With an almost non-existent tutorial it will be down to trial and error on how to get the essentials to your zones and the sewage out. Interestingly enough, you don't have to care too much about specifics: just mandate something is a residential or industrial zone and buildings of said type will begin to spawn there. All up it didn't really gel with me and actually felt very cold to new players. One chirper out of five - not worth playing.
Insight: The Chirper "app" at the top of the screen will provide tips, but is generally just an annoying nuisance.
Defense Grid: The Awakening
Kleptomanic aliens have come to steal power cores from various bases on the planet, and its up to you and your AI helper to build indestructible weapon towers to stop them! This tower defense game is way more fun than the above, and features a good learning curve which introduces each tower and new enemies slowly. In some missions, your construction even determines the path these thieves will take so it's very much a puzzle game as well. Decent and fun, I give this two power cores out of five.
Insight: Hold down the F key to speed things up.
Tropico 5
Dictatorship has never been so fun. This time around, you will be governing across a few different time periods - starting from the colonial age where you have a time limit to declare independence from the king, then all the way through until modern times with each era unlocking their own new technologies and problems. This along with helpful quests makes the learning curve really easy. As usual there is a strong amount of humor to be had here as well, and an optional sandbox mode if you don't want to play through the campaign. It can be ridiculous, but it is also very fun. Three dynasties out of five.
Insight: Don't neglect to build more teamster buildings or you will suffer in the later eras.
Thursday, 28 January 2021
Metal Gear Survive: Solo Scout
[Part of the MGS Diary]
While Reeve and the team continue the Iris energy base digs I explore a little bit more of the map, finding it a lot easier now that I have the scout special ability active camouflage which literally turns you invisible for a time and makes all enemies drop aggro (or randomly attack the direction they are facing).
The cool down on it is pretty quick too, and it proves vital when I take on the deadly beast called Big Mouth. I can literally setup traps and shoot it a few times then run away and hide while the ability regenerates. It takes a little time and a lot of ammo but I am victorious!
I also try harvesting Iris energy from an abandoned airport - now this is meant to be a co-op map and it sure is difficult but I still manage a victory regardless. Unfortunately back at base camp, Reeve has fucked up on dig #6, and almost the entire camp is destroyed and wiped out.
Since that really means a lot of repetitive grinding to repair, I think I'll just call it a day here since I've had enough of it.
Insight: Co-op missions drop some excellent gear but they will make you work for it. For the airport map, but the large square traps (like flame) at the top of the interior staircases, as far over the edge as it allows (you'll get maybe 15-20% of it in midair). This really helps slow the horde down.
Sunday, 24 January 2021
Metal Gear Survive: Aftermath
[Part of the MGS Diary]
With the Lord of Dust dead, we are now able to mine Iris energy right at base camp. This obviously attracts wanderers but I can finally let Reeve and the team deal with that (especially since the gap between attack waves is in the 12-22 hour mark). Instead I go rescue more people in the horrible jungle where it seems the spider things and mosquito things now also dwell.
On one rescue I also encounter wanderers who are fully armored or flaming, both of whom I simply flee from. Powerful creatures have also been detected in the dust, no longer hiding since the great centipede is gone - I make it a point to avoid those for now as my ammo is scarce.
I do manage to activate the teleporters I previously skipped though - the one in the swamp being much easier now since the trackers and mortars had moved elsewhere. It's there I find a portable oxygen resupply item, which would have been much handier earlier on!
Anyway, I retrieve one last memory board - this one located further past the mansion in the mountains but a walker gear assists to cut down the travel time. Upon making it back, this one unlocks "class" abilities and the four classes of assault, medic, scout and jaeger themselves... definitely an interesting place to find that.
Now its up to Reeve and the squad to harvest that Iris energy and figure out what to do with it while I do what I do best... scavenge and rescue.
Insight: In end game base digs you can choose to defend yourself or leave it to your team (and stupidly no in between combination). Leaving it to the team certainly seems easier as it is literally a mathematical battle per directional sector which you can observe on an active digger. Since explosives are plentiful, I've taken to dotting the base with mortars which increase the score of each side by a whopping 900 per emplacement. Hopefully that will be enough for Reeve to keep winning!
Thursday, 21 January 2021
Metal Gear Survive: The Lord of Dust
[Part of the MGS Diary]
With the crew working on the rail gun and construction on the traps, I am sent to get the last thing we need: Iris energy to bait the Lord of Dust. Dan gives us the location of a teleport outpost he'd already activated (YAY) which is close to another singularity site: some hybrid of a shipyard and mine.
This is the worst defense mission to date with enemies coming from all around and a generally poor spot to defend. Even with guns and turrets I barely scrape through again, surviving thanks to a tracker kicking an explosive barrel next to me that also triggered a chain of bombers to detonate. Miranda patches me up back at base camp and once everything is prepared, it is time to face the Lord of Dust.
Once the bait wormhole is open, the gigantic creature comes running right into the traps operated by my crew - but its not enough to just railgun it then and there, first I have to fight off three massive armies of wanderers that he summons. There are a few defenses that are established for each, but really it comes down to the portable ones you can carry. While regulars and bombers are present in all, mortars show up at the end of the second force and a team of trackers arrive near the end of the third force: good thing I still had ammo for those!
With all the minions defeated I head over to Sahelanthropus' rail gun and double tap the great centipede, finally killing the monster. Unfortunately we lost the disabled kid during the battle but the survivors now have a clear shot of trying to get home.
Insight: Your base defenses are somewhat useless here as you need to protect a trio of traps out on the field to the East. Between each wave you can sprint back to your storage area to resupply though.
Wednesday, 20 January 2021
Metal Gear Survive: Sahelanthropus Mansion
[Part of the MGS Diary]
After making preparations it's time to secure Sahelanthropus in one of the longest defense missions so far (15 minutes). The narrow passage is a great funnel for the first few waves to get caught on my fences and traps but bombers and mortars that appear towards the end push me back. Luckily there is a blind corner that is very handy not just for mines and balloon traps but the mortars tend to miss their shots which explode their allies who line up on the other side of the rock face.
Finally the rail gun is secured, but back at base Seth has shown his true colors: an infected agent for the Lord of Dust! With the disabled kid as a human shield he opens a portal back to the original base camp where Reeve and I chase him down. Grenades seem to do the trick in both stunning and killing the monster he turns into, and after some repairs both base camp and the FOB in the jungle are now accessible to the team.
Dan, who is actually a Charon Corps survivor, says we'll need a few more things before facing the Lord of Dust - the first being blueprints to a trap that can restrain the large creature. These are located in a mansion high up in the mountains and the trek there is both lengthy and dangerous as the jungle is full of grabbers. Somehow I sneak in and out and still have just enough oxygen to make it back to the Sahelanthropus outpost with the plans in hand.
Insight: Bait bottles will force grabbers to hop out of their hiding spots and investigate. Also don't be too greedy with looting in this mission as you have to make it all the way back before the game saves. That's unlikely to happen if you can only walk.
Monday, 18 January 2021
Metal Gear Survive: Dark Mire
[Part of the MGS Diary]
After the initial food scavenging I don't have much choice but to scout out the dust jungle and quickly find more enemy types: "grabbers" scorpion type bugs that pose as plants whose first attack is to rope your leg and immobilize you, "mortars" who are wanderers that can shoot either bullet like projectiles or explosive rocks from their hand, and the most deadly "trackers": kung fu wanderers who can leap great distances and enjoy spinning roundhouse kicks.
I am forced to flee from that last type on our initial encounter, hanging off a broken bridge to hide until a herd of goats distracted them away from me. I also recruit survivors Seth and Dan who really distrust each other but are in agreement that the Lord of Dust needs to be destroyed before any further wormhole research takes place. There is a weapon that arrived recently that can do it too, but I first have to reach it.
Using a handy walker gear I make my way through a wanderer filled swamp - so many that I opt to simply ignore the teleporter outpost in the center and sprint past, following the river to the remains of a familiar massive metal gear: Sahelanthropus! The rail gun it sports is the weapon we need but first I opt to unlock the teleporter outpost right beside it. While my walls and mines deal with the regular wanderers, emplaced mortars in the outpost clear out enemy shooters that appear on the high ridge line. An easy defense!
Insight: Enemies seem to spawn around objectives. If you complete the objective stealthily and leave enemies alive, there's a good chance that they will just vanish on your next visit to the area.
Friday, 15 January 2021
Metal Gear Survive: Hot Potato
[Part of the MGS Diary]
Searching for another singularity for Iris energy takes some time, but also lets me unlock more teleporters and expand base camp as I rescue more stranded survivors including a disabled kid. I also encounter new enemies: a horrible nest of alien spiders in another ruin and a swarm of giant mosquito things which I use a walker gear gatling gun on.
Yep, there are vehicles hidden in the dust but they don't work for very long. Back at camp Reeve is well enough to head up an expedition team and I task them to always collect wood. It seems there's always a shortage on that and on gunpowder, as opposed to the crazy amounts of explosives lying around. I guess the Charon Corps was going to try explode the planet as a fail safe?
Finally another singularity is located and I get the digger charged. The swarm here is bigger than last time, but thanks to the portable turrets I brought this defense is much easier than the previous dig. It's then back to camp to open the worm hole and stem yet another wanderer attack - again easy thanks to the expanded base and new gun turrets I prepared but we all had a collective jaw drop when the Lord of Dust itself arrived.
Apparently it too was attracted by the energy and with no way to fight it, we fled the camp through the worm hole to safety. But safety wasn't Earth, we just found ourselves at another, more jungle like area of the dust planet. With more mother base debris here we decided to setup a new camp, basically having to start over. Ugh. I'm going to miss our little potato farms.
Insight: The new camp starts with all the workshops and you get to keep anything you had in storage. Also, it turns out you don't have to build anything base related here either.
Thursday, 14 January 2021
Metal Gear Survive: Digging the Sky
[Part of the MGS Diary]
The previous memory board gives us the location of a "wormhole digger" next to an inactive teleporter, which seems to be the key to escaping this place so I go to fetch it in the dust. It's worth noting that there's some form of giant monster in here too. Dubbed the "Lord of Dust", it's like a gigantic alien centipede that just marches from place to place.
I quite like it as it tends to ignore me while at the same time, stomps on hapless wanderers who get into its path. While sneaking past the horde guarding the digger is a little challenging, getting it out of there is not and soon it is powering up back at base camp to create a portal home.
Of course, this attracts a major attack on the camp (6 minutes worth) which I barely survive. The digger fires its ray into the sky and... nothing. Damnit, it looks like we need to charge it up first with something called Iris energy that can be found in singularities on this planet, one of which isn't too far from a teleporter outpost so I hop on over to dig that up and as usual, have to defend against more wanderers!
Again, I barely survive this defense and learn that the digger still needs 40% more energy before attempting another wormhole. Greeeat. Since it looks like we might still be here awhile, Reeve constructs some rainwater tanks and Miranda teaches us to boil water to purify it first before drinking it (which should be common sense).
Insight: There are three types of defense - defending a teleporter just requires you to best guess where baddies will come from, but you can clear them prior to starting the defense. Defending a moving singularity dig or base camp (more waves) has enemies dropping in from worm holes but you have red dots on the mini map to help you out and other "defending the digger" types actually gives you the paths enemies will use to attack so you can put your defenses on the correct spots.
In all cases every time the defense target loses a set percentage it creates a small AoE that damages nearby enemies (and defenses). This means you can actually let a few of them through especially if you know they won't have enough time or health to destroy the objective.
Tuesday, 6 December 2016
Xenoshyft
In this cooperative, deck building card game for up to four players, you are all section leaders assigned with protecting your mining base on a remote alien planet of the deadly and hostile kind. Each player controls one "building" if you like that has special abilities and a slew of troops and gear that you will be using to defend your shared HP base through 3 waves of increasing difficulty with 3 rounds of monsters each (9 in total). Should your base reach zero hit points, it's game over for everyone.
To stop the advancing aliens, each player has a "lane" board where they can put four troops and gear them up. You can't rearrange their order without special cards so you hope for the best when the randomly deployed face down bad guys, start turning up. They too have special abilities, like defending or empowering their allies, or attacking the last troop in your lane - generally whatever is required to screw you over. Combat is simultaneous so instances where both the bad guy and your troop dies is common. Indeed, I've found it's quite rare to have troops left standing after each round.
I've not yet had a win on this game, mainly because wave 3 ups the difficulty insanely, but I'm certain the secret to victory lies in hand management and luck - which I suppose is a staple for deck builders? Not sure since this is my first (second if you count my short experience with Magic the Gathering when it first came out)! So yes, it is hard but it is also fun. The setup does take a little while to do though, and you will require some thick skin as your people are killed left and right. All up I give Xenoshyft three explosive spiders out of five, and recommend it for people that like punishing card games. :P
Score after re-review: Two explosive spiders out of five.
Saturday, 20 February 2016
Deathtrap
Deathtrap is an odd nugget. You start out by picking a hero class (fighter, hunter, wizard) and then get a quick spiel of these magical islands which serve as the titular "Deathtrap(s)" that stopped monstrous hordes from invading the world. Those isles have long been abandoned though and now its up to you to stop the new invasion cycle by constructing your own death traps: like poison gas, fireball towers and gun turrets. It's also way more "mature" than say Dungeon Defenders.
While trap locations are set in that you cannot put whatever, where ever you feel like - there is a pretty good variety available to you which are strong against some monster types and weak against others. Also, before each wave is a "planning phase". There's no timer (that I've come across yet) so you have all the time to prepare the map how you see fit. You are also shown the paths each wave will take, and given a list of all the enemies + their strength and weaknesses + where they are coming from. With all that info it should be easy right? Not quite. :P
Each map has a variety of difficulties to choose from, and some have extra quests like kill this monster who isn't part of any wave. He's just standing over there - far from anything else. Oh, he's also invulnerable during the planning phase so you'll have to decide if you are going to hunt him or defend the portal. Monsters that get to the portal reduce it's HP, same as a player dying (insta respawn though, not like *cough*Insurgency*cough*). If the portal reaches 0 life then you lose. If you kill all the enemies, a chest appears and you get your Diablo style "shower of loot" and hefty XP and research points.
There's a ton of upgrades you can do between missions, to your skills, to each trap, to your equipment - you can even forge new gear though it's through a BS RNG method of having the materials then crossing your fingers you get the stats you want. Despite all of this, I found it really boring when playing solo. It's just tedious. It is way more fun played cooperatively, though you'll probably want to use Mumble or some 3rd party voice chat since it doesn't come built in with one. Though it does come with an editor if you run out of maps. :P
If you have a buddy or group that enjoy(s) tower defense to play with, then I give this two and a half monster waves out of five. If you plan on playing solo then give it a skip.