Saturday 20 February 2016

Deathtrap

Tower Defense meets Diablo.

Deathtrap is an odd nugget. You start out by picking a hero class (fighter, hunter, wizard) and then get a quick spiel of these magical islands which serve as the titular "Deathtrap(s)" that stopped monstrous hordes from invading the world. Those isles have long been abandoned though and now its up to you to stop the new invasion cycle by constructing your own death traps: like poison gas, fireball towers and gun turrets. It's also way more "mature" than say Dungeon Defenders.

While trap locations are set in that you cannot put whatever, where ever you feel like - there is a pretty good variety available to you which are strong against some monster types and weak against others. Also, before each wave is a "planning phase". There's no timer (that I've come across yet) so you have all the time to prepare the map how you see fit. You are also shown the paths each wave will take, and given a list of all the enemies + their strength and weaknesses + where they are coming from. With all that info it should be easy right? Not quite. :P

So many things to kill!

Each map has a variety of difficulties to choose from, and some have extra quests like kill this monster who isn't part of any wave. He's just standing over there - far from anything else. Oh, he's also invulnerable during the planning phase so you'll have to decide if you are going to hunt him or defend the portal. Monsters that get to the portal reduce it's HP, same as a player dying (insta respawn though, not like *cough*Insurgency*cough*). If the portal reaches 0 life then you lose. If you kill all the enemies, a chest appears and you get your Diablo style "shower of loot" and hefty XP and research points.

There's a ton of upgrades you can do between missions, to your skills, to each trap, to your equipment - you can even forge new gear though it's through a BS RNG method of having the materials then crossing your fingers you get the stats you want. Despite all of this, I found it really boring when playing solo. It's just tedious. It is way more fun played cooperatively, though you'll probably want to use Mumble or some 3rd party voice chat since it doesn't come built in with one. Though it does come with an editor if you run out of maps. :P

If you have a buddy or group that enjoy(s) tower defense to play with, then I give this two and a half monster waves out of five. If you plan on playing solo then give it a skip.

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