[Part of my Elden Ring journal]
Finally reaching the forge of the giants, Melina self immolates to burn the giant tree that's blocking the way and somehow I am transported to a crumbling island floating in the air via violent tornadoes. This place is home to big ratmen, dragons, horrible worm headfolk, and comparatively "safer to fight" knights. Alas it is also home to the Godskin Duo twin boss (guess I didn't kill that apostle well enough) who are freaking tough, even with the help of my mimic and Volcano Knight Bernahl. Ornstein and Smough is that you?
I decide to re-explore elsewhere first, discovering Melina's sacrifice didn't work / is really slow to burn those thorns so I return to Volcano Manor which is now inhabited by extendy snake folk and find Lady Tanith eating the corpse of Rykard to become the next god-snake. Nope, I club her to death which summons... Crucible Knight again? Unfortunately for him, my parrying has much improved and I win this duel.
Afterwards I clear a small keep of fire cultists and a fat candle man, defeat an assassin, a surprise were-lion and a space ant-lion on the outskirts of the capital as well as give Millicent a prosthetic arm I found laying around, and exploring deep paths in the sewer beneath the capital where I fight rats and giant hands to ultimately come across and free a prisoner called Dung Eater who in turns aids me in defeating blood priest Mogh in a temple even further below. Then just for fun, the downward path continues in a pit littered with bards(?) but this fatal jumping puzzle is way too challenging (and has now killed me more than any enemy) so I opt to skip it for now.
Tuesday, 17 October 2023
Elden Ring: Let there be suffering
Wednesday, 11 October 2023
Elden Ring: Praise the lift
[Part of my Elden Ring journal]
With Stormveil conquered I revisit some sites that I felt I could handle now, killing Alduin Agheel the lake dragon, scaring off the magic dragon Adula (similar moveset), then slaying the giant slumbering dragon (tail whacking), some catacomb bosses and a magma wyrm nesting in a mine! I also light the towers of spirit mage town which undoes the magic barriers and lets me cure Millicent of the plague. This is the same girl that previously invaded me and lost an arm. Maybe there's hope for her yet?
I then try the South Castle, as random people keep telling me of a festival happening there but everyone must be lying. I have to skirt through siege artillery and sneak around the back wall to gain entrance while avoiding as many magic weapon wielding knights (and the two massive lions in the courtyard) as I can. This eventually brings me to battle against the Crucible Knight who starts out as a slow and steady heavy hitter then progresses to an airborne speedy heavy hitter. LOL I have no chance against this guy yet so I decide to warp back to the lake mire for exploration.
Here I meet a turtle pope, the dragon
Thursday, 5 October 2023
Elden Ring: Be wary of invisible sort
[Part of my Elden Ring journal]
Beyond the barnacle folk is a massive and wondrous magical valley of night basking in the stars. I assume those are actually gems since I'm very far underground, but apart from giant crabs, giant octopi and will-o-wisps there are ghost vikings down here who seem to wink in to existence without warning. Luckily they're slow, but when they pull out their bows are so freaking accurate that they might as well be carrying lazer guns. I manage to use trees as cover while lighting some fires down here, only to find that lets me fight a gigantic undead moose. Not happening!
With a warp back it's time to continue my overland scouting until I am forcefully dismounted near a church by the invader Anastasia (apparently my mount doesn't like multiplayer) who proceeds to kick my butt! Melina saves me by bringing me to the Roundtable Hold, a safe location which she conveniently forgot to tell me about until now. There are a number of others here, but most importantly I manage to level up enough to discard my club and use... a large club! Yep, it's just a bigger stick but it hits harder and reaches farther. Anastasia becomes the first victim of it, proving that it's a worthy upgrade.
Riding on into plagued lands with slow zombies and giant vermin I am invaded again, this time by Millicent, in a pool of disease which my mount is immune to but being forced to dismount throws me right into the muck! I manage to fight her on a small island and force her to submit before riding on to a ruined town of sorcery, inhabited by ghost mages. Great, more invisible people! Since the path ahead is blocked this is a dead end for me, but at least I find some clothes! No longer naked I return to the gigantic undead moose and large club it into re-death! Patience (and the large club reach) is all that is required.


