Showing posts with label Peacefulness. Show all posts
Showing posts with label Peacefulness. Show all posts

Sunday, 19 March 2017

Darkest Dungeon: Ringing Ears, Blurred Vision

Reports from Darkest Dungeon - spoilers ahead! You can follow the rest of the story here!

By the gods, the Weald is a terrible place. While Blunder Buss, Zermu Terlu, Party Girl and that ex-gladiator Gigal defeated the Hag Witch - the rest of us were running supply runs and chanced upon a most terrible weapon whereupon the main brigand host had gathered. Knowing a chance encounter should not be squandered I tasked numerous teams to try destroy this forbidden machinery. I regret to say, they have all failed.

Losses were immense.

Those slain by the brigands were: Elvis, Dieannin Avery, Peacefulness, Maco Meng, Raven Daydream, Cale, Ana Hernandez, Nick Hernandez (no relation), and MissBarbara. With most of the supplies and funding going towards the Darkest Dungeon expeditions, it is all we can do to hold back this foe for as long as we can for they are legion. If only the Unkindled one was here... Zermu Terlu's scowl is terrifying.

-Corynx

Sunday, 13 September 2015

Sunset Six: Acrobatic Mechanics

[Part of my Sunset Six story.]

The school of Body has perhaps the easiest initiation task of simply running around and finding 35 different plant species in 20 minutes, but that is followed by one of the most time consuming tests around: the Test of the Acrobat. Basically you are given seven facets of one move and are then sent out into the world to learn and teach from others to master -every move available-. You can only teach moves you have seven facets in, and can only learn one facet of each move from everyone you meet.

That list scrolls a LOT.

It's actually worse than that though, because of a random hidden attribute that each character has - you simply cannot learn from some people and vice versa. Sometimes even those who are master level teachers to you still are unable to teach anything because the particular facet they teach (only 1 of the 7 per move) might be one you already have. The solution?

Acro with everyone!

Similar to that is how the mechanics skill works in game. All the automated machinery can be tuned up to level 7 (making them run faster or produce things more efficiently), but the luck factor of the hidden attribute per person, per machine exists again meaning some things you -can- tune up and others you cannot. The 20 minute cool down after any tune-up attempt also helps prevent "tune spamming".

Whee, the only thing I've been able to tune so far.

A long time player named Lazybum actually told me that for his machines he gets a bunch of eight or so people around to try tune things for two hours. Any machines that don't make it to level 5 he tears down and rebuilds. Contrary to his name, I get the feeling he actually is very productive and has a ton of resources at his disposal.