Showing posts with label Lazybum. Show all posts
Showing posts with label Lazybum. Show all posts

Sunday, 16 July 2017

Uukrul: That Bloody Bat

Part of the Fate of Heroes series - spoilers ahead!

With Thurazz in (slow) pursuit, Balthazarr, Nabirye and Kebiroz rush deeper into the large cavern, fighting past the troglodytes and slaying an evil wizard residing within. That wizard held another adventuring party captive for "experimentation", so the team set them free and were joined by Andraste the war priest, and the mages Helga the short and Duke Edmund the mad who openly stated he wanted to take Uukrul's power as his own.

Before they could even step out of the room, the giant bat that had killed Lazybum in one hit flapped into the room and began shooting poison and plague (out of its ass I imagine, since bats don't really spit). Taking a direct hit to the face, Kebiroz succumbed to the giant bat poop horribly while the rest fled for their lives.

Balthazarr didn't escape unscathed though, as the poop had infected his wounds from the earlier fight. Now "plagued", he began coughing and wheezing and soon the elderly Duke Edmund found himself "plagued" as well! Unfortunately the Duke didn't have the warrior's fortitude and after a few steps died in a fit of wheezing, puking and soiling himself.

That bloody bat then attacked again, but this time Balthazarr manages to hit it critically and slays the flying fiend!

But I just wanted some fruits!

Thursday, 13 July 2017

Uukrul: The First Task

Part of the Fate of Heroes series - spoilers ahead!

While resting at the hermit's zone, the paladin Lazybum and sorceress Sarina who were already resting here join the team, and Sagaris asks them all to retrieve his black rod from the next floor down which he warns is far more dangerous (because apparently increased pressure makes things tough/evil I guess).

The fully powered squad heads down stairs and promptly gets owned. Pluribus is acidified by a rancid mold, Ila gets devoured by a giant spider, Yen Sid fails to turn "the happiest zombies ever" that tear him and Sarina apart and Lazybum gets one shotted by a giant bat who does 90(!) points of damage in a single strike.

So happy!

Balthazarr barely makes it back to Sagaris' safe zone in defeat. Clearly he needs a team with more training so using the super handy nearby teleporter (provided you remember the name of the one you want to warp to) returns to town to assemble a new squad, composed of the war priestess Kebiroz, Nabirye the hunter paladin, and Null25 the pk mage.

The first task is: Training!!!

Sunday, 18 October 2015

Sunset Six: Marriage Goods

[Part of my Sunset Six story.]

Balance of Goods continues the theme of Harmony which is guesswork, only this time you need to construct something first: an offering vault. Once built you can then load it with items of your choice (one unit per item) which are then taken up by the gods. You get points for each, but you get more if no one else puts the same item in their vault that week. My optimum strategy? Put as much garbage in there as you can. :P

After passing the test, it also becomes an awesome storage space.

The final test of Harmony I'll talk about is the easiest to pass but one I'm definitely not going to for moral reasons: the Test of Marriage. Yep, pixel murdering is OK but pixel marriage to anyone else but my real wife (who doesn't play this game) is definitely off the table. Anyway, all you need are some pretty common items, an altar for a quick ceremony, five witnesses and boom, you are married. Egypt is also pretty progressive in that you can marry an avatar of any gender and once married you gain the ability to instantly warp to them. Pretty cool right?

There's a small catch: Once married your spouse has access to all your stuff and all your constructs. They can also log in as you. Good thing divorce in game is pretty easy huh? :P The most common solution it seems is that people simply make alts and then marry themselves! That wasn't the case in the next picture though.

Kokabeel and Kamots wedding!

Monday, 12 October 2015

Sunset Six: Up into SPACE!

[Part of my Sunset Six story.]

Continuing with the discipline of Art and Music, that gearbox lesson from last time was required to build the thing I am most proud of currently: my fountain for Test of Dancing Waters. Also found it cool that ants make glue! Most people have a number of basins that shoot water from one into the other but for me, I just put one basin, two el cheapo nozzles and made it shoot in one direction: up.

Up into SPACE!

Pleased with my showery design, Lazybum was kind enough to donate an explosives package ("with enough gunpowder to level River Plains") to assist me with the Test of Fireworks. In it you must design and display a fireworks show and basically be among the best to pass. It's an expensive hobby, requiring a bunch of materials to make each type of effect but thanks to the package I've got mine ready to go. Just need to be online the next time an official fireworks test is on.

Very cool to play with.

Keeping with the aerial theme, the Test of Flight has you construct a raeli glider port and build gliders from treated boards to put on pretty displays for everyone. No, you can't ride them but there are functional hot air balloon ships you can use in game. The only problem with them is that running is supposedly way faster. :P

My glider port was boring - this is a much better example.

Sunday, 13 September 2015

Sunset Six: Acrobatic Mechanics

[Part of my Sunset Six story.]

The school of Body has perhaps the easiest initiation task of simply running around and finding 35 different plant species in 20 minutes, but that is followed by one of the most time consuming tests around: the Test of the Acrobat. Basically you are given seven facets of one move and are then sent out into the world to learn and teach from others to master -every move available-. You can only teach moves you have seven facets in, and can only learn one facet of each move from everyone you meet.

That list scrolls a LOT.

It's actually worse than that though, because of a random hidden attribute that each character has - you simply cannot learn from some people and vice versa. Sometimes even those who are master level teachers to you still are unable to teach anything because the particular facet they teach (only 1 of the 7 per move) might be one you already have. The solution?

Acro with everyone!

Similar to that is how the mechanics skill works in game. All the automated machinery can be tuned up to level 7 (making them run faster or produce things more efficiently), but the luck factor of the hidden attribute per person, per machine exists again meaning some things you -can- tune up and others you cannot. The 20 minute cool down after any tune-up attempt also helps prevent "tune spamming".

Whee, the only thing I've been able to tune so far.

A long time player named Lazybum actually told me that for his machines he gets a bunch of eight or so people around to try tune things for two hours. Any machines that don't make it to level 5 he tears down and rebuilds. Contrary to his name, I get the feeling he actually is very productive and has a ton of resources at his disposal.