Showing posts with label Wampak. Show all posts
Showing posts with label Wampak. Show all posts

Wednesday, 30 September 2015

Sunset Six: Obscene Amounts

[Part of my Sunset Six story.]

Thought I'd give a run down on the remaining Architect Tests which require an obscene amount of high grade materials and/or assistance which means the chances of me getting them done are pretty slim. The highest level test is called the Test of Seven Phoenix which is not only pricey to build, you must get OTHERS to build it for you! Worst of all, you won't know -where- or -which- of the seven phoenixes (all with different build requirements) you need to construct until the hour to build them. Fast traveling during this hour negates all your efforts.

In the Test of the Megalopolis you are required to build a huge structure which is actually composed of 49 construction sites which you are supposed to allocate other people to. Once begun you have one week to complete -all- of it. It's only thanks to Balthazarr that I managed to pass this!

Management skills to the max.

The Throne of Pharaoh is a new test that came out a few weeks after I joined the game. It's actually composed of two parts: first build a plinth (which in this case is a bloody huge fortress) followed by building the chair to go on top of it. Up to seven people then need to decorate the chair and each of them get a different build requirement when signing up. They then have three hours to finish and apply their part or they fail.

Pharaoh must have a big butt.

Sunday, 13 September 2015

Sunset Six: Acrobatic Mechanics

[Part of my Sunset Six story.]

The school of Body has perhaps the easiest initiation task of simply running around and finding 35 different plant species in 20 minutes, but that is followed by one of the most time consuming tests around: the Test of the Acrobat. Basically you are given seven facets of one move and are then sent out into the world to learn and teach from others to master -every move available-. You can only teach moves you have seven facets in, and can only learn one facet of each move from everyone you meet.

That list scrolls a LOT.

It's actually worse than that though, because of a random hidden attribute that each character has - you simply cannot learn from some people and vice versa. Sometimes even those who are master level teachers to you still are unable to teach anything because the particular facet they teach (only 1 of the 7 per move) might be one you already have. The solution?

Acro with everyone!

Similar to that is how the mechanics skill works in game. All the automated machinery can be tuned up to level 7 (making them run faster or produce things more efficiently), but the luck factor of the hidden attribute per person, per machine exists again meaning some things you -can- tune up and others you cannot. The 20 minute cool down after any tune-up attempt also helps prevent "tune spamming".

Whee, the only thing I've been able to tune so far.

A long time player named Lazybum actually told me that for his machines he gets a bunch of eight or so people around to try tune things for two hours. Any machines that don't make it to level 5 he tears down and rebuilds. Contrary to his name, I get the feeling he actually is very productive and has a ton of resources at his disposal.