Showing posts with label Alliance. Show all posts
Showing posts with label Alliance. Show all posts

Monday, 30 November 2020

November 2020 Review: At the Helm

Following up from last time, our guild is now at the helm position of the alliance (for a few months)! Yay! Ideally we'd like to push our level to 16 or beyond in this time, but really any progress would be cool.


Almost as cool as this.

Now for some future tech... I previously posted about the Tesla Model 3 which is already quite advanced for my standards but if you want to take it a step further you can literally fly with the KleinVision car! Just need to put weapons on that now and... oh wait, South Africa already did that for real. :P

   Lose 1kg this month (last month result: fail)
   Web comic (nothing, nada, zip)

BLOG STATS

One Year Ago

I started the Wild Hunt while Neverwinter Online was just about to head into Avernus... and it's still there right now! Unsurprisingly this is simply too tedious for some, myself included.

Five Years Ago

I was much more into Neverwinter Online, exploring foundry quests and using it as photo story inspiration. The Rage of Demons questline written by R.R. Salvatore was released at this time too.

Most Viewed Posts last Month

Justice League Dark: Apokolips War
GTFO: R4A2 - Foster (Extreme)
Metal Gear: A Soldier's Diary

Again another walk through makes top three, though for some reason the massive interest in Apokolips War eclipsed it. Curious that the new story diary is up there too! I guess Metal Gear has a way of catching attention? "!"

Saturday, 31 October 2020

October 2020 Review: Level 14

Been awhile since I talked about my guild / alliance in Neverwinter Online, and despite DL's best recruiting efforts the going is still pretty slow. Fortunately our guild (now  on level 14) has advanced to taking a sword position in the alliance, which means more discounts in building construction and if talks of us taking the helm spot hold through, the discounts would even be larger! We're lucky that our alliance is happy to keep shuffling around to give everyone a turn at stuff. :)


Our castle isn't quite as fancy as Strahd's though...

Meanwhile because Epic is such a shit launcher that only has free games going for it, I'm struggling to balance when to download the bigger games. A slow download speed plus losing any progress should your PC shut down midway really blows. This really makes me appreciate Steam even more. As such I'm going to stop putting a backlog list with these month end posts as it's really not important anyway as I'll eventually write about whatever game I finish (or am done with).

Just to push that point, it's almost like any game over 20GB is not worth it due to the amount in increased electricity I would pay to keep the computer on to download for such an extended period. Instead if I really like a game that big, I'll just ask someone to gift it to me on steam. Much simpler.

I'll finish off with some random tips like always also use a secondary search engine when looking for stuff on the internet as your primary is likely hiding and/or shuffling results (for example google + bing) and if you want to save stories from instagram you can use storysaver.net. Oh and for those who enjoyed Civilization VI, here's an epic cover of the theme song by Peter Hollens and the OSU Chamber Choir.

   End 2020 with less weight (dropping this for the more specific goal below)
   +Lose 1kg this month (last month result: success!)
   Web comic (even more world building... too much world building?)

BLOG STATS

One Year Ago

Wow, has it already been a year since Blizzard stepped in the China vs Hong Kong poop? Let's go check how things are going with that... ah, I see Hong Kong is still f*cked and Blizzard hasn't really taken any increased damage, just the usual self-inflicted version from their own releases. Status quo restored?

Five Years Ago

I was running about in A Tale in the Desert, tale six - an interesting MMORPG that features zero combat and a whole lot of player interaction. It seems this game is still going and is now in tale nine! Good on them!

Most Viewed Posts last Month

Waterdeep: The Dungeon of the Mad Mage
Eschalon: Gramuk!?
R3B1 - Theshold (Part II)

That's a nice grouping - a review of a board game with a popular name, a story post that uses name dropping, and a GTFO tutorial that includes a minor bug exploit. :P

Monday, 22 January 2018

Meanwhile in Neverwinter Online

The Siege of Neverwinter is back on, which is arguably the best for Stronghold progression! You can also get the purple level Siege breaker Griffon if you missed it last time, or just hang onto the currencies for future rewards when it next comes back. It seems to be one of the more frequent events.

Our guild is currently the lowest ranked now of the Greycloak Alliance, which is expected given our active player numbers. Still, with their help we are now at Guild Hall level 10 which is great - halfway there! Well, not quite but I like to dream. :)

Thursday, 16 June 2016

Today I Smiled: The New

Yesterday I talked about Neverwinter Online: Alliances. Truth be told I've been playing NWO less as of late due to some hectic weeks at work. On one particularly stressful day I broke my usual rule of "not buying any computer games for myself" and splurged because retail therapy is a thing. Yep I went into EB and spent $31 bucks for four bargain bin games: Assassin's Creed Rogue, Assassin's Creed Unity, Watch Dogs and Call of Juarez: the Cartel.

While that's not too bad if I say so myself, I also have been receiving a bunch of really, really old games from a neighbor who has outgrown them. More than half don't work but I don't mind. You know I'll be putting up reviews for the ones that do somewhere down the track. Also cool to learn that Ultima Online is still going strong elsewhere. ;)

All that ties in somewhat with Izlain's "How to be a cheap ass gamer" NBI post, which is a good read on it's own. Remember - there are tons of free to play games out there too!

"The New" is also a Week 1 event for the NBI 2016, for which you can join the Discord here. Given that it's already half way through June you can tell I'm quite out of sync with it this year.  Still, my best "New" moment recently has come from the Skyrim Mod "The Forgotten City" which I just played through in my adventure journal. It is so well made I can't recommend it enough. Speaking of which, adventures in Skyrim will continue tomorrow!

That must be the best quest hook ever.

Last but not least I thought I'd put up the links of the "new" folk from the NBI - give them a look see if you get the chance. Let me know if I missed any and I'll add you to the list!

A to Zeo
Cookie Cutter Monks
I'm Not Squishy
Just East of West
Pleasant Gamer (hey... I remember you from last year :P)
Shadowz Gaming Blog
Wild Core Chronicle

Wednesday, 15 June 2016

Neverwinter Online: Alliances are Great!

Taking a short break from the Skyrim adventure for a bit to talk about all the new stuff in my gaming sphere recently, the biggest of which is the latest module for Neverwinter: Alliances. Our little band is fortunate enough to be a gauntlet guild of the 13 guild strong Greycloak Alliance, and so far it's been a positive experience all around.

With 13 guilds it feels a little like Bleach... :P

Perks of an alliance include the Alliance Chat and the much larger pool of people to run things with (on top of the Legit Community). Being able to visit allied strongholds also open the doors to being able to buy items from their bases not yet sold in yours and having access to fully manned dragon run flights, more often as various holds get their free flights at different times. My favorite part though is the resource trading. My current behavior is to see what my guild needs and fill that, but any excess goes to allies that require said currencies, and it seems players from the other guilds are doing the same.

The actual alliance listing!

It's really uplifting to see our collective coffers grow via cross guild donation, leading to much faster advancement for all. Because of this I give the "Alliance" part of the alliances update a big thumbs up (obviously your mileage may vary depending on who you ally with)! They also made everything a campaign to help people see the "ladder" of things they need to do, and put some decent rewards behind some. You can read more about this at Shintar's Neverwinter Thoughts! :)

Wednesday, 16 October 2013

MMOs: Consequences of Choice.

[Part of my MMO Design Folder]
 Often the most important choices you make in an MMO are your first few, when creating your character. This is because you'll have to live with that decision or start all over if you don't like it. Afterwards at best we only get the illusion of choice where all actions will lead to the same result anyway or worse, there is only one path forward as if we are actors following the script in a play. As a result the choices you do -in- the game are of little consequence. This is an area that needs improvement. However, I actually think the problem is more of a technical limitation than a design one.

Currently when you make any choice worth remembering, something is saved against your character, probably a little string of numbers, so that the game knows what you did / have done and can do something "different" for you (consequence) at specific parts of the game - usually in story instances separated from the open world, as to not wreck or spoil anyone else's experience. I say we move some of those consequences back to the open zones and this will in turn make an otherwise static experience something more lively. 

To start, I'd introduce NPC faction ratings, a sort of invisible "like-ability meter", which is what the Elder Scrolls series runs on. This more than just Horde/Alliance. No, it would need to be extensive. Each group, each town, each society and in some cases each individual NPC should have a hidden rating of how they percieve each player. This extends to groups of what other people would deem as monsters (like, bears of this forest, bears of that forest, etc). Database wise this is probably nightmarish, but it's still just a bunch of numbers. By doing this you could have the following example play out:

Bob the mercenary did a job for Town C who wanted him to raid a goods caravan between Town A and Town B. After returning the goods his rating in Town C improves, but Town A and B dislike him more (especially if he let anyone escape). Maybe Bob kept the goods for himself (didn't hand it in within time limit) which means Town C also dislikes him. Maybe Bob is happy living with the wolves in the white forest who he feeds and hence they like him now, but must remember to be wary of the wolves in the nearby black forest since they still don't like him.

Groups that favor you will trade for better prices and possibly won't attack you, while groups that dislike you probably will trade only select goods and not give you more rewarding quests. Groups that hate you will most likely attack you on sight, forget about trading. They may even send bounty hunters to come get you. What happens if one person in the party is wanted but the rest aren't? Well, if they attack an otherwise non-hostile NPC (non-hostile to them) their rating would drop really fast. That rating should not decay on its own. Players must actively do something to alter it.

Town NPCs should also be killable, and should be the target of quests too. That blacksmith who broke your armor? You can kill him. Or rob him. Or be paid to execute him. Or kidnap his daughter. Same goes for the morally ambiguous wizard in that dark tower. How would this work though? Easy! All shops or NPCs of interest are within solo instanced zones. A house, a room, a tent, whatever. Mabinogi even forgoes this, just having some people see particular NPCs while others cannot.

Freddy may have killed the blacksmith, so when he goes in the shop is empty, or can't go in at all. Bob who is in Freddy's party can still enter, since the blacksmith is alive for him. Sure, Freddy can get Bob to buy and repair stuff for him at the said Blacksmith, but that's extra maintenance and would get annoying. Also, Bob might then run off with Freddy's gear. That's the price of his choice. Not to say that Freddy is a crazed murdering bastard. Maybe Freddy simply took a quest to slaughter that entire town becauase they were cannibals.

That moral shade of grey is important, as is giving perspective from all sides. Never mind if the players don't look for all sides of the story, but make sure it is there if they choose to make an informed decision. That's really what it should be about. Let them earn their heroism, let them own their decisions and not be railroaded down the path which is convenient for "the story". Done properly I believe this system will have everyone living their own story already anyway.

150 Shades of Grey? That's probably overkill.