Tuesday, 31 August 2021

Dark Souls (Cards): Catacombs of the Abyss

A board game session from Dark Souls: The Card Game

Descending a hidden ladder within the cathedral, the team prepares to battle more undead with our herald switching to the more magical arts of the sorcerer class (mom), while the rest remain the same: assassin (wifey), warrior (DL) and cleric (me).

The path ahead has two branches, a shorter but tougher one or an easier but longer one. We decide to take the short (level II) path first and get absolutely wrecked by a giant skeleton and an Alonne knight that guard the pass with a few invisible enemies (can't attack them until the others are dead). It's a close victory but we still have to retreat to the bonfire afterwards.

For our second excursion we took the longer (level I + level I) route, and while our sorcerer got hammered by a bad combo involving a big hollow and a crystal lizard, we manage to push through to the chamber of High Lord Wolnir: a lich so massive, his main body doesn't move (and can't be hit). Instead its his two giant hands that we need to destroy while they slam, slap and claw us around. It is an incredibly close fight with DL clinching the win just before we are defeated (I used up all my heals)!


Wolnir is better designed in the card game than in the PC game.

A quick trip back to the bonfire earns our assassin the onion knight's Catarina Armor. She's not too happy with it as it looks ridiculous but quickly changes her tune when we proceed onwards (level II) and encounter the pyromaniac Xanathous King Jeremiah! The armor saves her from a lot of damage and her special backstab which only does one damage turns out to be fantastic against weak but heavily armored enemies.

We opt to return to the bonfire to recover before fighting through the same area again (level II, but no invader this time) and make it to the final boss of this area: the Abyss Watchers - the lead of whom does big damage. His two allies though? Not so much. We quickly decide to just ignore them since it would cost more cards to attack them than to just tank their hits.

The weaker ones vanish anyway once we reach phase two where the main Abyss Watcher consumes his allies to gain strength and start doing area attacks worth seven damage! I manage to use an acid spray scroll to weaken his armor and he is promptly brought down by everyone else in that same round, with the sorcerer blasting him away as the finishing move. Area cleared!

No comments:

Post a Comment