Tuesday 28 January 2020

Sekiro: Shadows Die Twice

Way more than twice.

Made by the same people who made Dark Souls, this is almost just Dark Souls in Japan. In it you play as a ninja protecting a special kid with powers from people that want to abuse said powers. You are also terrible at this, as babysitting was not a quality or talent you have learned.

Instead you'll be spending most of the time exploring, killing and looting while learning skills and earning gear to do the same thing more efficiently. The environments are gorgeous, and the bosses are deadly. As a ninja, you'll need to evade and parry since armor isn't really their thing.

There's also a lot of fire.

Is it a hard game? Yes, and there is no difficulty option. Is it harder than Dark Souls? I'll say ... no. Especially not Dark Souls 3. Why? Many reasons:

1) You are faster than anything else in the game and can literally run or grapple past everything bar the mandatory bosses.

2) Bosses have two "health" gauges. One is life, one is posture. End either and you get a kill shot. Some have more in one than the other, so that comes with the learning.

3) It's strictly single player. There are no enemy players who will ever invade you. In the same token there are no mandatory bosses that you need allies to help with (I needed a lot of help with a few Dark Souls ones).

4) Dark Souls bosses have killed me more than the ones in Sekiro. Sister Friede in particular.

That's not really the question you should be asking though. What you should be asking is, "is it fun?" and the answer to that is hell yes! Highly recommended - I give it 4 artificial arms out of 5.

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