That's a lot of cultists!
With no way to go but forward, Allison acts as the fake wall detector for the team as they fight even more ghouls and skeletons. There is also a large cultist presence at the end of the second level that the team smashes through before heading down to the deepest floor, which is strangely better lit than the one they just came from. There is also a strangely high tech, four digit combination lock on one wall that takes a little time to crack. Most annoyingly though, a wizard pops out of nowhere and AGAIN steals the Salamander Stone!
This floor is host to numerous undead and a strange pillar puzzle where Braxwolf discovers the name "Arkandor", who must be the big shot of this dungeon. The team also runs into a Heshthot demon (long time no see!) which Wolfy and Allison put down with some effort. The terrible sense of dread becomes too much for Wolfy Eyes though and she considers leaving the party just like Korima did.
Fortunately Shintar talks her out of it.
After destroying more undead and slaying even more cultists the party reaches the final chamber where they find a dwarf who had been turned into stone as well as Lord Arkandor himself... who just happens to be a dragon!
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