Sunday, 28 February 2016

Riva: Railroaded

[Part of the Darklands of Arkania Story.]


After slaying a large wolf pack in the woods, the team found themselves back at the Riva marketplace to sell all the loot they had gathered from the mines, and to cure Allison's numb skull illness. While doing so, an agent of "the Guild" - saying their leader wanted a meeting in an abandoned warehouse at midnight. She also promised they wouldn't be killed.

"Well, surely with that guarantee we will be fine," announced Braxwolf Storm, so the party went to the meeting and promptly got hit by sleeping gas. Only when they awoke as bound captives did "the Trademaster", the leader of the guild, show up... and then he basically forces them to join, because there's no option given for doing anything else. Railroaded much?

Upon accepting they are each given a super secret wristband that lets guild members recognize each other. These are even color coded so you know what role/rank each member holds. Seriously? The guards in Riva must be stupid.

Armbands? You expect us to see that through our helmets!?

They do learn something useful though: that there are old sewers far beneath the city which are accessible from each temple (yep, all the priests have wristbands)! Unlike the regular sewers, the old sewers skewer with space/time and serve as a method of fast travel. Thank god they aren't annoying as the Old Sewers in Wizardry Online though.

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