Wednesday, 12 November 2025

Helldivers 2: Ten Super Credit Farming Tips

If you're like me and just want to unlock all those warbonds in Helldivers 2 without opening your wallet then here are some quick tips to farm super credits! Note: While the tips are quick, the farming is going to be a bit of a grind... :P

1 - Desert planets yield more opportunities. More land space = more chance for points of interest on the map. My regular ones are Choohe and Vernen Wells against the automatons and Grand Errant against the terminids. 


Stars in the red circles give an approximate location of these three worlds.

2 - For the same reason above - illegal broadcast and drop pod data missions are the best ones to do as space isn't "wasted" with enemy bases or other facilities. If those aren't available, do one of the others types on the same planet to let them show up again - ideally an eliminate [single target] one as those are faster than flag raising, activating fuel pumps and sabotaging supply bases.

3 - Difficulty wise level 1 trivial missions are the best for super credits as you don't get "samples" in the pool of RNG treasures when you open up a POI. 

4 - If you have friends or allies, try do some farming with them as the locked bunkers that need two people to open have lots of chances for super credits. Anyone picks up super credits or medals, everyone (regardless of where they are on the map) gets the full amount.

5 - Regardless if you have friends the first warbond you unlock should be the "Control Group" to get the warp pack. Having this lets you teleport into those two button bunkers by yourself, improving your solo grinding immensely! If you find its "bouncing" you out instead of teleporting you in, stand back a little and/or crouch before warping. When warping out, always aim angled left to avoid exploding the potential fork lift outside which might kill you.

6 - Pick a load out for speed: Light armor, sprinting bonuses, the warp pack when you have it. Explosive grenade or weapon to open containers. You might even find such a weapon on planet. Treat it as your "lockpick" with a preference on fast fire / open rate.

7 - Even if my "green" common samples are full, I still pick them up at each POI so that the map marker changes from a white diamond to a regular gray pointer. It takes a little more time, but it lets me not worry about remembering where I've been. The sample count also gives me an idea of how many more spots there might be.

8 - I still do the mission and extraction because I'm interested in leveling up my weapons for customization, but if you have no interest in that and don't care about your win record feel free to just quit the mission as soon as you've hit all the POI's as any super credits and medals picked up are immediately "safe". 

9 - In every warbond, except the premium HALO one currently, there are 300 super credits to unlock which is great. 

10 - To retain your skills and sanity, after every unlocked warbond or two go into a few random super helldive missions (at least one against each faction) and spread democracy!

Tuesday, 11 November 2025

The Beekeeper and Jurassic World Rebirth

A pair of action movies with a healthy dose of plot armor.

The Beekeeper

When the kind landlady of a quiet beekeeper (played by Jason Statham) becomes the victim of cyber crime, said beekeeper goes on a murderous rampage of revenge. It helps that he's also ex-spec ops and loaded to the brim with plot armor. While the story is very similar to his other film, A Working Man, this one is better plot wise. Thumbs up!

Jurassic World Rebirth

Even in the universe of Jurassic World the resurrected dinosaurs are now old, boring news and as the modern climate is actually fatal to them the remaining dinos only exist near the equator on islands mandated that no human should ever go to. Of course, greedy scientists hire a team of equally greedy mercenaries (one of whom is played by Scarlett Johansson) to do just that... and for some stupid reason the script writers just had to inject a family with children as well to fill a tick box in the plot sheet. It's an ok and very pretty movie, but it would have been better if it was just mercs vs the dinos - and if they could just go weapons free instead of treating them like poor puppy dogs like they do each movie.  

Thursday, 6 November 2025

Reign: The Conqueror (1997) and The Rats: A Witcher Tale

Two TV shows with different problems.

Reign: The Conqueror

This anime series is the story of Alexander the Great, in the art style and clothing choices of the Aeon Flux cartoon (1991) and set in a strange pseudo-future where people still ride horses and use short swords and super long spears but also can occasionally turn into aircraft, field giant robots in battle, and more than once have outer body experiences that involve standing in space looking down at the planets and obsessing about geometry. 

One episode has Alexander journey through a city he hasn't built yet in a flash-forward, where he has to reach his own, digitally encrypted tomb while another features the most ridiculous execution device ever: a spinning blade the size of a building. Strange doesn't begin to describe it, but its otherwise an ok story with very little character investment.

The Rats: A Witcher Tale

Set after season 4 of the Netflix Witcher TV series, this live action movie has loads more problems than the above. Due to its nature you already know how it ends before it starts, and the main characters are basically a band of army deserters turned brigands that are stupid selfish asshats who think their personal trauma makes them unique snow flakes in a world of NPCs which doesn't really improve their likeability from their time in the main show. 

There are some nice action bits and funny bits and Dolph Lundgren's character is the main highlight of the whole thing but even all that is not enough to save this. 

Unrelated, but I'd be remiss not to talk about Witcher S4 while I'm at it where the main change is that protagonist Geralt has a new actor in Liam Hemsworth. For me, he actually does a pretty good job of character continuity from his tone of voice all the way to his fight moves. If anything, the only problems with S4 would be the same ones from previous seasons - the plot and plot holes. I still enjoyed it though, much more than I did The Rats. 

Wednesday, 5 November 2025

Genocyber and Takopi's Original Sin

Animes with unstable females.

Genocyber (1994)

In a future where scientists weaponize unstable little girls, they are hilariously surprised when the psybernetic (that's not a typo) weapon goes on a rampage and over the course of a handful of episodes quickly obliterates most of the planet. The old style anime art is well done and the stories are interesting enough but it would have been great if they gelled together a bit better instead of seemingly having time skip cold opens a few times. 

Takopi's Original Sin

A goofy alien that looks like a happy squid lands on Earth with the mission to make people happy and pairs up with an abused and suicidal teen. The animation of this one is really smooth with a violently depressing story (though I found some dark parts quite funny). I have a feeling that because the beatings depicted are more grounded to reality it actually hurts more than say the flurry of blows in Dragonball Z. Very different from my normal viewing, and very dark.  

Tuesday, 4 November 2025

Pearl and Maxxxine

More slasher horror with Mia Goth.

Pearl

A prequel to X, this slasher focuses on the titular Pearl in her youth where she's just a lonely and more than slightly deranged farm girl who has big dreams. Props to the film style in getting that old timey style and colors right, and to Mia Goth who plays Pearl carries the whole thing. It does leave the killing stuff and gore till the end though, and since its a prequel there's no real tension to be found here. 

Maxxxine

This sequel to X follows Maxine, again played by Mia Goth, as she's continued her stint in the adult film industry and is now trying to move to main stream stuff during a period where a serial killer is hunting women just like her. The gore and killing is slightly better paced now but the overall story is the weakest of the three. Not recommended.

Saturday, 1 November 2025

Pathfinder: Climbing up the Back Door

[Part of the Party Time journal]

Night falls as the team moves along the ravine to make it beneath some cliff facing caves that Razmus marked on the map, the lower one of which is a wyvern nest that he has a personal grudge against (since they were sent after him before) so the current best climber Valeros goes up to fix some ropes and then tosses one of his flamethrower alchemist fire fuel cans like a grenade to light up a pair of the winged bastards before five foot stepping off the cliff behind him - falling slowly thanks to the feather fall ability of the cape of the eagle (from Vault No. 3).

The wyvern pair fly out in a rage but fail to hit any of the team waiting below and are subsequently arrowed by the Shoanti Squad and back stabbed by Merisiel. A larger wyvern still waiting inside the nest is speared down by Joe Gang and then the team rests up to recover HP and spells before Valeros does a big climb to the next and much higher cave which contains giant undead spiders piloted by little spiders? Since this party is ultra-tuned to face undead the enemies are quickly obliterated by holy magic letting the team proceed through some narrow tunnels through which Razmus has to squeeze, though Valeros gives him the cape of the eagle so that he can just transform into a bird if it gets too tough.

He doesn't end up needing it as the cavern opens up a fair bit and a band of nine Redcaps (evil dwarves) ambush them! Their small size hides their toughness of -10 damage resistance which means taking them down heavily relies on the magics of Ezren and Kyra, Razmus' and Kyra's celestial elephant's brute force, Merisiel's sneak attacks, and Shay's frost bow while Valeros tanks the five in front as the Shoanti Squad nearly perishes doing the same with the four at the back. A suicide bomber kobold with a necklace of fireballs then shows up and pushes the party's HP even further towards zero but is not enough to down anyone yet (thanks to people making reflex saves)! 

Wednesday, 29 October 2025

Pathfinder: The ones at Storval

[Part of the Party Time journal]

Upon approaching the massive and guarded steps leading up to the Storval Plateau, Valeros plays the prisoner gambit (in this case Razmus pretending to be a prisoner) with long planned forged letters ready to go. Alas, Kyra's diplomacy roll of a natural one means the six giant guards immediately start throwing and rolling boulders down the giant steps like Donkey Kong! 

Ezran and Kyra fireball nuke the attentive guards, while a hasted Razmus (who can run up the giant steps as normal) gets right up to their face quickly and smacks down the weakened ones easily. With them dead, the team continue up and rest up near the mountains before attempting a stealth raid on the looming watch tower up ahead, which stands pretty far from the main castle and is used as an early warning system. Merisiel's stealth roll of a natural one means the warning signal is lit even before the squad reaches there.

They can annihilate the giant guards-woman and her two runeslaves pretty quickly then hide in the watch tower itself as a giant roc comes to investigate. They hope to ambush the bird when it lands but no - it instead hovers above squaking loudly for some time.  Luckily, it flies off before any investigators from the freaking army camped outside the giant castle approach (they're still forming ranks) so Razmus leads the team through the mountains he previously used to escape from while Ezren drops a wall of force to slow any pursuers.

Eventually they reach a long drop to a ravine below where they use collectively use their siege or regular engineering knowledge to construct a ladder-stair down to the narrow shore edge, but thanks to DL rolling super high on the percentile die a patrol of three stone giants and their giant dire bears show up at an awkward time and have to be put down and tossed in the drink before the team makes their descent.