Showing posts with label Wyldfene. Show all posts
Showing posts with label Wyldfene. Show all posts

Monday, 27 January 2020

The Cursed: A Previous Victory

[Part of the Cursed story line]

The team catch up to the reverend and he reveals himself to be the demon Belhifet! He explains the whole Kuldahar threat was simply a ruse to weaken Easthaven as it is here that he needs to open the portal to hell (not sure why he needed to wait till -now- to do that, guess he's an idiot). Unwilling to let him do that the squad rushes him and his remaining cronies for one last epic combat!

Providing ranged support, Reise is suddenly squished into a mist of fine blood by an iron golem who then proceeds to kick Iholikan around, severely wounding the elf. Meanwhile Belhifet hacks Wylfdene to pieces and then quarters Cristiana before finally being put down by Farcol and Sofie. His defeat also powers down the iron golem, and the threat is finally over!

I needed... a bigger... army...

Belhifet, being a demon, rematerializes in Avernus - upset at the loss of his Northern gambit. All his hopes now ride with his servant in the South... Hephernan. As for the three survivors, they are now trapped in a frozen town with no where to go till spring. Fortunately there is plenty of food in the form of cyclops meat. All they have to do is wait.

Insight: Belhifet wisely opens with a dispel so pop a bless and haste as your opening moves.

Sunday, 26 January 2020

The Cursed: Almost the Last Lieutenant

[Part of the Cursed story line]

The townsfolk of Kuldahar give the team a wide berth now that they've returned with Wylfdene in their number. They are glad the team doesn't stay long - just to rest and resupply before heading back to lower Dorn's deep to finish their mission.

Using the invisibility method proves most efficient as they find the last remaining mini-boss, an evil drow mage, and slaughter him without issue. With this, the stairs at the back of the temple are opened and the team faces off with the reverend - the main evil that wants to freeze the entire North.

With his disappointing cyclops army? Really?

They don't really wait to hear his monologue and instead attack as he summons a gang of monsters to his aid. Combat is cut short when they are all inexplicably teleported back to a frozen Easthaven though, now patrolled by Cyclopes. While the one eyed monsters are easily wiped out, their mirror-imaging lieutenant is a bit of a nuisance but Farcol works out the most logical way to defeat him:

Shoot all of him at the same time.

Insight: It sounds stupid but that is actually the solution to the mirror man. Using ranged attacks, everyone picks a different target and fires. Then it's up to the player to check the combat log to see which one didn't hit a "false" bad guy (lots of pausing). Once you know the real one, everyone focus fire and he'll drop pretty quick.

Saturday, 25 January 2020

The Cursed: Superior Numbers

[Part of the Cursed story line]

Angry at the previous detour, the party agrees to hunt down the spirit dragon to teach it a lesson - "That humans are superior and always have been." They sail with the barbarians to its base in the Sea of Moving Ice and then using invisibility simply walk past all the defenders until they reach the bottom floor - a sahaugin throne room.

Here they fight a literal army of fish men and Marchon gets overwhelmed and impaled by a hundred spears. The remaining five fight manage to clear the place and find the spirit dragon nearby - in physical form!

He also has a tornado breath which is interesting to dodge.

Summons are used heavily to keep it and the respawning sahaugin busy while the team arrows the beast down. The same method is used to destroy its soul stone. Thankfully, by this time, the barbarians had cleared the way out for the survivors and are very grateful for the assist.

Wylfdene's spirit, now back in his own corpse, has his own reward for them: by joining the party to help them end the threat in Kuldahar!

Insight: The dragon fight is a marathon. Stay at a distance and dodge the tornados. Goblin arrows (bought at Lonelywood and the desert castle) really helped here once my casters ran out of summons. Basically each arrow fired also summons a friendly goblin to help you - right at the target. They are great distractions!

Wednesday, 22 January 2020

The Cursed: Chaos Court

[Part of the Cursed story line]

With Wyldfene's lies exposed, the barbarians begin fighting each other - basically the loyalist Wyrm tribe against all the others, including the six outsiders. Reise almost dies but once the Wyrmers are down the remaining barbarians call off the invasion and treat the adventurers as heroes - asking them to pursue the dragon spirit to the sea of moving ice and slay it there once and for all.

The team decide to think about it first and return to Lonelywood to sell loot - only to deal with an assassin (and a bunch of mercs taken out by the wizard innkeep). Unfortunately a halfling agent manages to kidnap them using his magic ring, taking them far away to a castle courtyard in the Aranaoch desert!

Invisibility is handy!

After an initial ambush from harpies and wyverns, Reise decides she's had enough of getting blindsided and so makes use of her new mass invisibility spell to quickly hide the party and scout the entire courtyard area avoiding more conflict.

Insight: Mass invisibility is not as good a singular invisibility. The duration is shorter and monsters can sometimes still "sense" you and follow you around. The only upside is that it's more convenient to cast.

Tuesday, 21 January 2020

The Cursed: Gloomfrost Reflection

[Part of the Cursed story line]

The Gloomfrost happens to be the top of a really tall mountain and after the team deal with some polar bears, frost salamanders and yetis use hastened invisibility once more to reach the cave at the summit. This cave is mainly home to remorhaz and ice golems - none of which see the party run past.

Upon finding the seer and requesting for help, she simply gives them a plain mirror and tells them to show it to Wyldfene. Marchon is a bit pissed at this ("we traveled all this way for a mirror!?"), but fortunately the seer also teleports them back down the mountain afterwards.

Maybe it's one of these future tech mirrors?

As instructed, the six adventurers then return to the barbarian camp and are once more granted an audience with King Wyldfene, who is more interested in just executing them on the spot this time. However when shown his own reflection, the spirit dragon inhabiting Wyldfene goes berserk and flees - leaving the corpse of the barbarian leader to collapse in a heap.

Insight: There are traps on the second level of the Gloomfrost, but triggering them won't break invisibility so you can just alternate leads to tank the damage.

Monday, 20 January 2020

The Cursed: Lonely Banished Wood

[Part of the Cursed story line]

Opting to deal with the barbarians first, the squad heads to Lonelywood where the girls explore the town, help out who they can and go shopping at the Temple of Waukeen while the guys hit the tavern and end up bedding the local whore.

The next day they make the trek to the massive barbarian camp whose normally warring tribes were now under the leadership of their great king Wyldfene - risen from the dead to reclaim their rightful lands. Wyldfene agrees to an audience with them, but they are unable to come to any sort of truce despite Wyldfene's shaman siding with the adventurers.

Ahh, the traditional form of barbarian negotiation...

Ultimately, the risen King banishes the lot of them via gate to Burial isle to "wait for death". While the shaman is happy to do this (for honor and all), the team is less so and use hastened invisibility to quickly scout the island. It is crawling with wights and spirits who are moaning that their great king is just being worn by something else like a meat sack.

When proof of this is brought back to the shaman, he is willing to break their exile (since he can cast gate too) but insists the team find the Gloomfrost seer to help in unmasking Wyldfene.

Insight: There is some really nice (and expensive) gear in Lonelywood. Be sure to browse all the shops properly for things you can use.