Showing posts with label Marchon. Show all posts
Showing posts with label Marchon. Show all posts

Saturday, 25 January 2020

The Cursed: Superior Numbers

[Part of the Cursed story line]

Angry at the previous detour, the party agrees to hunt down the spirit dragon to teach it a lesson - "That humans are superior and always have been." They sail with the barbarians to its base in the Sea of Moving Ice and then using invisibility simply walk past all the defenders until they reach the bottom floor - a sahaugin throne room.

Here they fight a literal army of fish men and Marchon gets overwhelmed and impaled by a hundred spears. The remaining five fight manage to clear the place and find the spirit dragon nearby - in physical form!

He also has a tornado breath which is interesting to dodge.

Summons are used heavily to keep it and the respawning sahaugin busy while the team arrows the beast down. The same method is used to destroy its soul stone. Thankfully, by this time, the barbarians had cleared the way out for the survivors and are very grateful for the assist.

Wylfdene's spirit, now back in his own corpse, has his own reward for them: by joining the party to help them end the threat in Kuldahar!

Insight: The dragon fight is a marathon. Stay at a distance and dodge the tornados. Goblin arrows (bought at Lonelywood and the desert castle) really helped here once my casters ran out of summons. Basically each arrow fired also summons a friendly goblin to help you - right at the target. They are great distractions!

Thursday, 23 January 2020

The Cursed: Luremoron

[Part of the Cursed story line]

A secret passage leads from the jelly well down into a massive cave system inhabited by demon summoning wolfweres. Stealthing doesn't work too well on the main floor so Cristiana and Reise summon up a small army of invisible stalkers and aerial servants to help them cleanse the place fully.

Luckily the lycanthropes had been working on a portal to escape the caves, so the team finishes it by collecting the required gems scattered around the lower caves of the area though Marchon almost dies to a dire bear of all things.

To be fair, the thing is massive.

Once the portal is repaired the team step through buffed and invisible - finding themselves right in the Luremaster's throne room. Ironically, the idiot also can't see invisible so with haste and first strike he is destroyed before he can summon any help. He leaves behind a magic ring that transports the party back to Lonelywood.

Insight: Invisibility is still handy when entering the sub-caves as all but one of them opens with an ambush. This way you get to position and strike first, preferably at the enemy casters.

The Cursed: Ghosting the Spirits

[Part of the Cursed story line]

While exploring the courtyard walls the team runs into the "Luremaster", the spirit boss of this place who has a penchant for riddles and tests. This eventually leads them down to a massive crypt, filled with undead and traps that warp party members to various locations alone. It is more irritating than it is dangerous, especially when its Cristiana that gets warped as her turn undead actually just destroys them outright now.

How the ability actually looks is open to interpretation.

Eventually they get inside the main keep, guarded by beholders and even more spirits. None of them can see invisible, except for the keep lord himself (interestingly, not the Luremaster) who is easily put down. They then waltz down to the dungeons which house numerous beasties. This time Iholikan solo stealths the place, stealing skull keys and using invis potions as required to let the team pass without combat.

Finally on the next floor waits the Luremaster, pissed at all the hiding the "heroes" are doing so he seals the gate behind them. He then floods the chamber with olive jellies. Luckily Reise's skull traps are very effective in clearing them out. Exasperated, the Luremaster just teleports away - hoping starvation will kill the team for him.

Insight: The revenants in the crypt are like trolls. You can down them with regular fighting but they need flame to be killed permanently.

Wednesday, 22 January 2020

The Cursed: Chaos Court

[Part of the Cursed story line]

With Wyldfene's lies exposed, the barbarians begin fighting each other - basically the loyalist Wyrm tribe against all the others, including the six outsiders. Reise almost dies but once the Wyrmers are down the remaining barbarians call off the invasion and treat the adventurers as heroes - asking them to pursue the dragon spirit to the sea of moving ice and slay it there once and for all.

The team decide to think about it first and return to Lonelywood to sell loot - only to deal with an assassin (and a bunch of mercs taken out by the wizard innkeep). Unfortunately a halfling agent manages to kidnap them using his magic ring, taking them far away to a castle courtyard in the Aranaoch desert!

Invisibility is handy!

After an initial ambush from harpies and wyverns, Reise decides she's had enough of getting blindsided and so makes use of her new mass invisibility spell to quickly hide the party and scout the entire courtyard area avoiding more conflict.

Insight: Mass invisibility is not as good a singular invisibility. The duration is shorter and monsters can sometimes still "sense" you and follow you around. The only upside is that it's more convenient to cast.

Tuesday, 21 January 2020

The Cursed: Gloomfrost Reflection

[Part of the Cursed story line]

The Gloomfrost happens to be the top of a really tall mountain and after the team deal with some polar bears, frost salamanders and yetis use hastened invisibility once more to reach the cave at the summit. This cave is mainly home to remorhaz and ice golems - none of which see the party run past.

Upon finding the seer and requesting for help, she simply gives them a plain mirror and tells them to show it to Wyldfene. Marchon is a bit pissed at this ("we traveled all this way for a mirror!?"), but fortunately the seer also teleports them back down the mountain afterwards.

Maybe it's one of these future tech mirrors?

As instructed, the six adventurers then return to the barbarian camp and are once more granted an audience with King Wyldfene, who is more interested in just executing them on the spot this time. However when shown his own reflection, the spirit dragon inhabiting Wyldfene goes berserk and flees - leaving the corpse of the barbarian leader to collapse in a heap.

Insight: There are traps on the second level of the Gloomfrost, but triggering them won't break invisibility so you can just alternate leads to tank the damage.

Monday, 20 January 2020

The Cursed: Lonely Banished Wood

[Part of the Cursed story line]

Opting to deal with the barbarians first, the squad heads to Lonelywood where the girls explore the town, help out who they can and go shopping at the Temple of Waukeen while the guys hit the tavern and end up bedding the local whore.

The next day they make the trek to the massive barbarian camp whose normally warring tribes were now under the leadership of their great king Wyldfene - risen from the dead to reclaim their rightful lands. Wyldfene agrees to an audience with them, but they are unable to come to any sort of truce despite Wyldfene's shaman siding with the adventurers.

Ahh, the traditional form of barbarian negotiation...

Ultimately, the risen King banishes the lot of them via gate to Burial isle to "wait for death". While the shaman is happy to do this (for honor and all), the team is less so and use hastened invisibility to quickly scout the island. It is crawling with wights and spirits who are moaning that their great king is just being worn by something else like a meat sack.

When proof of this is brought back to the shaman, he is willing to break their exile (since he can cast gate too) but insists the team find the Gloomfrost seer to help in unmasking Wyldfene.

Insight: There is some really nice (and expensive) gear in Lonelywood. Be sure to browse all the shops properly for things you can use.

Sunday, 19 January 2020

The Cursed: Sofie the Soft Hearted

[Part of the Cursed story line]

Adjacent to the temple is a mushroom garden easily cleared of more myconids which also provides access to a nearby stately home guarded by hidden, back stabbing thieves! While the hostile ones are dealt with violently, Sofie is hesitant to attack the friendlier ones who just seem to be working there. This includes their leader who willingly surrenders and strips down.

This turns out to be a mistake as the leader had activated a silent alarm which brings all his previously unslain hirelings to his rescue, leading to a massive battle in close quarters. Two of his bodyguards are particularly tough - one killing Naryu and the other slaying Farien in the fray.

The damage bonus is too high for Cristiana to heal!

Cristiana, Sofie, Farcol and Reise are victorious but barely survive the encounter and so quickly retreat back to Kuldahar to regroup with Marchon and Iholikan. Unfortunately the pair report that another threat is quickly coming from the north - an army of barbarians.

Insight: The hidden thieves make a bee-line for the people with the least hitpoints so keep your mage well back when exploring!

Tuesday, 14 January 2020

The Cursed: Goddess of Snakes

[Part of the Cursed story line]

The team soon discover that the lizardmen are just minions to something deeper in the caves, and after fighting through legions of skeletons and their necromancer whom Olchyr wins a magic duel against, the team finds an out of place, friendly temple.

Naryu's snooping quickly reveals them to be Yuan-ti's though, and while Olchyr is killed in the mayhem, the team free another adventuring group comprised of Marchon, Iholikan Quinval, Reise Coppersky and Cristiana Knight who help them clear what turns out to be a large base of the snakemen - including their marilith "goddess" who hacks up Nessa in the final confrontation before being put down.

All the red areas are traps!

They find the scrying orb Arundel sent them to retrieve on the marilith, who is also not the "cold evil" given her entire mandate was to melt the ice for her followers. Upon returning to Kuldahar they find it under attack by Neo-Orogs (orogs taking performance enhancing drugs?) who are easily slain.

Unfortunately they got to Arundel who with his dying breath, instructs the team to take the orb to tower of the Severed Hand - and to the last person nearby who can use it. Iholikan and Marchon stay behind to guard the town while the remainder head back out to the mountains.

Insight: Blast skeletons are skeletons with IEDs strapped on. They explode upon death, so kill em from a far!