Showing posts with label Arundel. Show all posts
Showing posts with label Arundel. Show all posts

Tuesday, 14 January 2020

The Cursed: Goddess of Snakes

[Part of the Cursed story line]

The team soon discover that the lizardmen are just minions to something deeper in the caves, and after fighting through legions of skeletons and their necromancer whom Olchyr wins a magic duel against, the team finds an out of place, friendly temple.

Naryu's snooping quickly reveals them to be Yuan-ti's though, and while Olchyr is killed in the mayhem, the team free another adventuring group comprised of Marchon, Iholikan Quinval, Reise Coppersky and Cristiana Knight who help them clear what turns out to be a large base of the snakemen - including their marilith "goddess" who hacks up Nessa in the final confrontation before being put down.

All the red areas are traps!

They find the scrying orb Arundel sent them to retrieve on the marilith, who is also not the "cold evil" given her entire mandate was to melt the ice for her followers. Upon returning to Kuldahar they find it under attack by Neo-Orogs (orogs taking performance enhancing drugs?) who are easily slain.

Unfortunately they got to Arundel who with his dying breath, instructs the team to take the orb to tower of the Severed Hand - and to the last person nearby who can use it. Iholikan and Marchon stay behind to guard the town while the remainder head back out to the mountains.

Insight: Blast skeletons are skeletons with IEDs strapped on. They explode upon death, so kill em from a far!

Monday, 13 January 2020

The Cursed: Lizard People

[Part of the Cursed story line]

Arundel seems to believe the words of the spirit boss so he sends the party to retrieve a powerful scrying orb next, but they find that someone has already stolen it. The trail leads to a cave infested with lizardmen, trolls, spiders and beetles. The beetles in particular are nasty (they fart stinking cloud a lot) and so must be dealt with at range.

The lizard people have also been abducting a huge number of slaves for their king who puts up a mighty battle - reflecting Lucia's lightning bolt back at her and beheading Tharmun before Olchyr can finish him off with magic missiles. With Lucia near death, the freed slaves offer to take her to safety. An offer Sofie eventually agrees to.

The Lizard King is unimpressed at this turn of events.

One of the slaves, an elf named Naryu Virian offers to join to get vengeance for her capture. Olchyr also finds a strange painting that featured a "trapped woman". He manages to release her with his magic and in gratitude also joins. Her name is Nessa.

Insight: While there are no recruitable NPCs here like there are in Baldur's Gate, you can supplement your party by using the multi-player option. It just involves moving save files around.

Sunday, 12 January 2020

The Cursed: Spirit of Auril

[Part of the Cursed story line]

The expedition is short lived as all but Sofie, Lucia, Olchyr, Farien, Farcol and Tharmun are buried by an avalanche caused by Frost Giants high up the mountains who were playing catch with some boulders. The team survives through goblin territory and finds their way to Kuldahar - a small town nestled underneath a giant, magic tree that radiates warmth.

Their leader, arch druid Arundel, says that the magical warmth is actually fading due to some unknown but approaching evil cold and persuades the squad to go investigate the Vale of Shadows - a canyon that is home to yetis and numerous tombs, unsurprisingly filled with undead which gives Lucia a chance to show off her turn undead abilities.

Eventually they find the "spirit boss" who claims he will tell them about the evil they seek if they first deal with a priestess of Auril looking to freeze his tomb. While that doesn't sound too bad, the Aurilite actually just wants to spread winter's touch everywhere - including to Kuldahar by killing the magic tree. The team dispose of her post haste.

She's pretty... pretty crazy!

In thanks, the spirit boss tells them what he knows about the encroaching evil - best summarized as follows: "It isn't me." (because that excuse works for awful smells as well)

Insight: The majority of the foes in this campaign are undead.