Showing posts with label Krom. Show all posts
Showing posts with label Krom. Show all posts

Sunday, 24 February 2013

How to deal with Scum

My journal through Borderlands! You can follow the rest of the story here!

On my quest to get the artifact back I drove through the middle of nowhere, burning some scriptures the bandits were preaching on the way. I prefer psychos over zealots any day. Eventually I reached Krom's Canyon, fighting past some pretty tough defenses at it's mouth. Took a slight detour once inside to raid their food stores and kill another wanted felon called Reaver first before going after Krom himself.

Turns out it was pretty easy to kill him, I just sniped him from far far away before he could hit me. In fact getting to him to retrieve the artifact was more challenging (and it wasn't really). Upon returning to Dr. Tannis she found the pieces fit like a puzzle. She also told me where I might be able to find the next piece to it, and had made a bargain with some criminal scum to lower the drawbridges on the East side of the Rust Commons.

More tasks had opened up too, so I figured I'd do those on the way - investigating more heathens and taking plant samples from spiderant infested zones. The car really is the best weapon against them as it makes a satisfying splat when you run them over. Only two instances where this wasn't true, one where there were simply too many spiderants to crush - leaving me on foot to fight my way out and another where I rammed a giant boss spiderant. Fortunately it was so badly hurt, that I still managed to finish it off lying on my back.

Don't try running over it with your car!

Thursday, 21 February 2013

What's up DAHL?

My journal through Borderlands! You can follow the rest of the story here!

With things quiet now at New Haven I pushed on into the Rust Commons zone which is so large it is actually split up into two maps. Not far into it I'm attacked by yet another giant fire breathing rakk, this one more dangerous than the last since it liked to strafe low (the previous one stayed high) but this also meant I could target him with my rockets and in short order he was gibbed into tiny pieces.

Deeper in, at another dig site I met the researcher Patricia Tannis who seems to be going crazy from loneliness. Like me, she is looking for "the vault" and seems to have proof that it can only be opened every 200 years (which happens to be soon). I also learn from her that a the large DAHL corporation had previously been looking into this too, with their cheap workforce of convicts. They gave up and left all the scum in this region which explains why there are so many nut jobs around.

Anyway, Dr. Tannis sends me to fetch an artifact she had left with Crazy Earl for safekeeping. Leaving anything for safekeeping with someone whose first name is "crazy" doesn't sound wise to me, but I go to his scrapyard anyway and after killing him some bandits and skags and bribing him with lots of booze he informs me that artifact he was "holding on to" was taken by a bandit named Krom.