Showing posts with label Emma. Show all posts
Showing posts with label Emma. Show all posts

Wednesday, 5 February 2020

Sekiro: You're gonna die more than Twice - Boss Fight Tips (Part VI)!

After slaying all those baddies you know what's best? To become the baddie yourself! Muahahahaah! Yes, I sided with "father ninja" though not for that actual reason. More like a) immortality is a gift regardless of the price and b) I miss my dad.

This leads to a two in a row boss fight which you should prepare for. From the upper dojo shrine, use the ceremonial dagger you got from the Shichimen Warrior to get more "ammo", then backstab the lone ninja on your way up to the fight.

Emma - first round is the doctor, who has decent range (around half the room). If you stand in range and use an item, she will punish you. She has a weakness to the 6 swing Floating Passage skill you can buy with fish scales from the pot guy (in the river beside flaming village in the past) though.

Start the attack far, aiming to miss the first one and put her on the defensive. Once your combo is done, parry her counter (watch your posture) or jump away. Run in a small circle and repeat.

If your last strike hits her, you can actually just do the whole chain immediately again. She likes to pose a bit after her own attacks, so if she looks like she's up to something, run away until she does a pose then get back in there.

Once she's down you have a tiny amount of time to buff up, heal and switch from Floating Passage to Shadow Rush before the next boss arrives...

Isshin - this old guy can cover more ground than Emma (2/3rds of the arena) so mind your space, especially when healing or if he sheathes his sword. For his first phase, abuse shadow rush complete with aerial attack, then jump away and run in a circle to do it again.

His second phase introduces fire attacks, often preluded by a slow foot stomp. This is your time to run to his back, hit him twice and parry his counters. He's going to ichimongi or stomp soon after so be prepared to repeat.

If you can't reach his back in time and he's stomping, use your MMORPG skills and don't stand in the fire. Instead prepare to block a shitload of attacks and a slash finisher. Note, if you need to heal or rebuff, make sure he's at the other end of the arena (long ends of the rectangle).

That's it! Obviously I missed a few things (oooh, an entire area according to the wiki) but I never set out to find / fight them all anyway. Might see how well I do with a NG+, but that's just for my enjoyment. :)

Monday, 30 January 2017

Dark Souls III: Dancing with Dragons

Tales from Dark Souls - spoilers ahead! You can follow the rest of the story here!

Soon after defeating Aldrich I am teleported back to Priestess Emma, who is bleeding out on the floor. She asks that I save Prince Lothric's soul before expiring. I imagine that translates to "kill that bastard Lothric", but don't have long to dwell on it as Emma's killer drops down from the roof to face me: a giant dancer lady. I get her down to 10% on my first attempt but subsequently do worse and worse on future ones, getting caught out by her incredible range and really long, spinning combos (which are beautiful to watch by the way). I also try bring Saranthor (player) to assist me, but runs into that problem of being unable to enter the boss fog. Sorry Saranthor!


Son of a...

I do manage to defeat her once I realize not to care about the camera though, which often goes berserk while tracking her. Basically I just run up to her butt and spam two handed attack while the world (and her) spins like crazy. The disadvantage of long reach eh? Also semi-related, funny fact: high ground in the Dark Souls franchise is -BAD- for the same reason. You will miss often, which means being lower on a staircase for example, is always preferred.


Anyway, with the dancer dead I was free to progress further into the Castle grounds, defeating some tough knights and running past "possessed" hollows through a poisonous marsh that was the King's Garden. I encounter a dragon thing here who is suffering from post natal depression and looking for its child (who is possibly Shanalotte, the Emerald Herald?). I am assisted by Ser Sad, who finally is doing something useful, in putting it out of it's misery.

Tuesday, 10 January 2017

Dark Souls III: The Circus is in Town

Tales from Dark Souls - spoilers ahead! You can follow the rest of the story here!

With the deep axe, slow and steady progress led me to another bonfire and the unlocking of shortcuts back to earlier bonfires. I even find a prisoner caged in one tower but with no key I decide to come back some other time. In a cathedral guarded by knights (who I'm getting more efficient at killing now) I meet the elderly priestess Emma who offers me to join the Way of the Blue covenant. Since it helped me out last time I jump at the opportunity! Newbie guild for me! :)

It was then time for a rematch against Battle Cat, but this time I used an ember (the replacement of humanity here) to power up and to summon the katana guy from before. I'll call him Bill. Apparently kicking each other off a cliff was enough to become friends! He-man's steed has no match against the two of us, and Bill waves farewell as I go ahead and wave a little flag Emma had given me to summon transport to bring me to the undead settlement: demon transport.


Here I find the regular hollows being fed to some hounds by some sadistic villagers. I also find a pilgrim named Yoel who offers his sorcery services to me. Sure! The more friends the better! He warps out to Firelink shrine, while I continue into the rather large village full of psychos armed with pitchforks and butcher knives who enjoy stringing up their victims. Also among their number are fat, bearded sorceresses, and midget assassins. Oh and some caged victims have melded into ridiculous, multi-legged monsters. It certainly feels like I walked into a circus.

A circus that needs to be purified with fire.