Showing posts with label Campaign. Show all posts
Showing posts with label Campaign. Show all posts

Thursday, 13 July 2023

The Chess Campaign

Regular readers would know that I'm terrible at many things, one of them being chess. I figured I'd keep a log while I try change that so that at least I move from "absolute crap" to "not very good". Yes, no aspirations of any form of mastery here as my lack of patience will see to that! Let's see how I go!

Ground Zero
Martin (250)
Coach Mae (800)
Starting Blitz 1 to 10 (126)
Blitz 11 to 20 (118)
Blitz 21 to 30 (221)
Blitz 31 to 40 (319)
Starting Rapid 1 to 10 (400)
Rapid 10 to 20 (364)
Rapid 21 to 30 (418)
Rapid 31 to 40 (514)
Rapid 41 to 50 (554)
Scattershot

Thursday, 5 June 2014

Neverwinter Online: Fast Campaign Strategy Tips

If you play Neverwinter Online to the latter stages you will find yourself in "Campaigns". Areas such as Sharandar, the Dread Ring and Icewind Dale that require you to complete a (small) variety of daily tasks to push the quite literal completion bar to 100%. Unfortunately even the most stalwart player will feel the grind of these things after awhile so I thought I'd put up a quick post on some tips of how to clear each zone faster and spend less time in game grinding, specifically if you are a Boon Hunter (purchasable unlocks at specific stages of each campaign that improve your character) like myself. If you are chasing equipment drops then some of this might not apply to you.

LeadershipLevel this Profession up since it can provide a consistent stream of Astral Diamonds for you, which is required to unlock some of the Boons.

The Early Bird
Learn what time the daily and weekly quest resets. Much like newly released content, it is often fastest and easiest to do it as soon as it resets because a whole bunch of other people (also the ones who just want to get it over with) are doing the same things. Group up to gain credit faster or if you don't like grouping then you can still benefit by having less random monsters to deal with as they often get cleared by the high traffic player paths of the day. It also makes it easier to run into a more "common" heroic encounter in Icewind Dale that has people wanting to complete it.

Avoid Fighting
Fights take time. If you have a "kill" mission try to always do it in or near a zone where you need to accomplish something else as doing the other task will often net you all the kills you need. When avoiding foes take the path already traveled by others (and help them clear it if you catch up) to have an easier time. This is also true in dungeons. Make use of that Cloak of Lesser Etherealness you got from the Whispering Caverns!

Fast Travel Route
Do not forget to use your mounts. They often can be used in any open air instance such as Witch Fen or Warmakers. If you aren't fighting and are on foot just try to mount regardless of where you are. Also pick the best path to complete everything without having to double back. In Dread Ring and Sharandar, you can switch instance to instantly teleport you back to the nearest camp fire to save even more travel time.

Daily Prayer
While you should already do this in-game for the pretty cool rewards, if you manage to keep it up for 6 real days in a row you can spend your Celestial coins on a Cache of Campaign treasures that will remove some of the grind time for you. Remember that missing 1 day of invocation will make all your Celestial coins vanish, but it literally takes less than 5 minutes to do if that's all you have time for each day.

Set Your Targets
Each campaign requires set "currency items" to advance, but especially in Sharandar, you don't need all of them all the time. Do the maths and figure out just how much of each you actually need then unless you are intentionally after the EXP you can start skipping the daily quests that you no longer need to do! For example, all the Sharandar dungeons just give Crescents which you will be drowning in later from all the other tasks in the region. Unless you really want them, the EXP or the item rewards that the dungeons drop then you can save a lot of time by simply ignoring them.

Dungeon Running
It's fastest to clear content in a team so use the Looking For Group chat channel and even if you really don't like teaming up, I highly suggest doing so for the Dread Ring dungeons and Biggrin's Rest in Icewind Dale. The Dread Ring dungeons are easily soloable (especially Phantasmal Fortress) in give or take 10 minutes. In a party you can clear it in under 5 (even with just ONE other person). Just announce what group you are looking for and you'll probably get an invite pretty quick, especially if it is the daily.

"LFG DS" (Dread Spire)
"LFG DF" (Death Forge)
"LFG PF" (Phantasmal Fortress)
"TT/AB LFG BR" (Ten Towners / Arcane Brotherhood faction Biggrin's Rest)


Patience beats Griefing
Sharandar and Icewind Dale have some poorly designed quests that reward griefers who sneak in an interact with the one use objective while someone is off fighting the guards legitimately. It's not too bad in Sharandar since these objectives are clustered together and only lightly guarded. Icewind Dale is more punishing. If this happens to you there then my advice (other than "do unto others" if you can catch up to them) is to simply wait as close as you need to be to where the objective will respawn which is all of around 2 minutes. Trigger the item as soon as it pops up and walk / ride away. Escaping the respawners aggro depends on what is respawning, but at least you got the objective.

Mining Nodes
Icewind Dale requires you collect 300 raw black ice daily. While you gain this from doing heroic encounters the faster way is simply to mine every node you encounter, especially if the node is unguarded. They spawn in specific spots so each time you find one remember where it is so you will know where to look the next day.

Bare Minimum
Some days you just won't have time to play. That's fine. Some days you might think you don't have time to play. Well, given you can just stack (pick up quests but don't do them) three days worth of dailies from Dread Ring and Sharandar here is the bare minimum that you should do to not "lose" a day of progress. This is also the order I do it (on my ranger alt) in to make the most of the other players helping or at least clearing the way. Afterwards I do Icewind Dale again on my main rogue. :P

1 - Pray and if available, purchase Campaign Coffer
2 - Icewind Dale - complete 1 encounter/collect 300 ice, faster in Dwarven Valley
3 - Dread Ring Daily Dungeon 
4 - Battle for Sharandar (mass murder powries to get 3 Feywild Crystals)


Hopefully these tips are of some use to you so that you can spend time doing the other things you like! :)

Monday, 3 June 2013

The Forge of Winter

Current Foundry Rank: Artifex (Level 6)
Current Scribes' Enclave Rank: Member-Scribe

Decided to post this little tracker to let people know how I'm going with my quests being constructed in the Neverwinter Online Foundry, along with any notes I've found while using it and mistakes I make. Hopefully it proves useful to some others.

All the below are stand-alone and solo friendly.

One Step to Darkness [NW-DNJC9SK7A]  (1 hr story focus)
Rebel Incursion [NW-DFHLFGNQY] (15-20 min combat focus)
Dirty Rats [NW-DGLB37WLW] (15-25 min combat focus)
Spiders of the Glade [NW-DUWK7BEE7] (15-25 min combat focus)
Arroway Manor [NW-DP3GLWRDP] (8-15 min stealth focus)
Coeden [NW-DM719BCQ5] (15-20 min combat focus)
A Measure of Character [NW-DKJKPQKH8] (15-45 min story focus)

Notes:
  1. Given that people can still find/play individual quests out of order I'm not really fussed on releasing each one as they complete.
  2. So far, it's taken awhile to even complete one quest mainly due to the (not so bad, but still there) learning curve.
  3. Also spent sometime just writing in a notebook about how things will play out for the whole campaign.
  4. CTRL+S will save you if the editor hangs when you are dragging an item to the playing area.
  5. Don't duplicate maps after you put dialogue. Do it before.
  6. Don't add things to a map after putting dialogue or you'll need to add it in copied maps manually (argh).
  7. You can rig a timer by making guards fight monsters in a separate room.
  8. The Foundry Forums are a good source of info.
  9. People don't like running around. Tried to cut this down (Q1) but still ended up on the heavy side. I'm guessing especially the final part. Them tomb halls are huge. :P
  10. Dungeon prefabs don't always gel well together and cause odd graphic issues. To combat this I've put walls to try hide those missing textures.
  11. Knock backs can break a module if a monster falls to an unreachable zone and doesn't die. The players will then forever be in combat and cannot interact with stuff. With this in mind I paved over all the big holes I had (Q1) so it wouldn't happen.
  12. Getting reviews and plays is actually the hardest part it seems. Hopefully I can count on my guildies to get my content through the review phase (must get 5 reviews and 20 plays).
  13. Apparently it's common for new patch releases to break modules, according to Star Trek Online (another Cryptic game) foundry users. The only way to beat it is eternal vigilance. 
  14. After raging a bit I decided to have another crack at this, modifying my planned quests to be even simpler to better cater for the audience and more importantly, to work around the weaknesses of the editor.
  15. Having decided to switch to quick 15-20 minute quests I've realized it will be too cumbersome to try tell the story I had originally planned. Because of this I've scrapped my original campaign plan and have decided just to make a bunch of stand alone things that may or may not link together.
  16. Just as a note as of Febuary 2014 my quest and campaign limit has been bumped up from 10 to 15. Not sure if that was a global thing.
  17. Put up my current foundry rank. Totally aiming for level 10! Or.. 9... or 8... :P
  18. Joined the Scribes' Enclave to see what they are all about. They are bloody amazing. I strongly others to join too. Non-authors will be able to find some really fantastic hidden works in here as well. Unfortunately the Enclave has closed due to lack of activity.
  19. When posting for reviews on the Foundry Forums, always offer to trade. People are more likely to play your maps if they get some much needed plays and reviews themselves. 
  20. Join competitions. Especially silly ones since it will up your skill in things like decor and costume design! :P