Tuesday 4 August 2020

GTFO (Early Access)

Silly title. Amazing game.

This first person horror survival game is best played cooperatively with up to three allies. Set in some horrible and dark facility crawling with ugly monsters who are for the most part, asleep - you are tasked with various jobs such as lugging heavy objects past doors with alarms, turning on reactors and other very loud objectives.

Before dropping into a level you are free to select your load out to whatever suits you. Just know there are no other weapons to pick up during a level and there are no special skills to unlock. There is no character progression, and you can't buy better ways or unlock skills to finish missions. Everything relies on player cooperation, coordination and ultimately skill.

Watch those corners...

The levels don't even scale. They are balanced for a party of four, but you can still beat them solo if you have the patience, the talent and the balls to do so. Everyone always starts with a heavy hammer too, which is really useful for bopping heads while the monsters sleep. And these are truly monsters. If just eight of the weakest ones come for you at the same time, you will already be in big trouble unless you are skilled. Some maps send these in clusters of thirty plus.

Now this game is not for everyone and plays best if you have friends to go in with you, and more importantly, all of you must have the patience to keep retrying missions because you will fail. A lot. In my current 37 hours of play time, my group of three have only beaten one map. If that scares you then stay away from this game. For everyone else, I give this five giants out of five.

Insight: Stop moving/killing when things flash red if you want to maintain stealth, unless you are sure you can wipe them out before they scream.

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Blaugust Bonus: "What type of content do you feel is severely underrated?" -Roger Edwards

Games like this, where there is no progression at all outside story/map advancement. No "better" armor. No "better" weapons than whatever you pick to start with. No better skills to earn or unlock. No different classes, no different "roles". I've always disliked "roles" anyway. With enough effort, everyone should be able to do everything just like in real life. No wussy wallet warrior methods to help. Everyone is given equal footing, and everything depends on your own mastery of the game.

I'd like to mention that in the earlier story arcs, the combat in Mabinogi was much like this as well. A level 1 character controlled by a competent player could absolutely win against "overpowered" foes which is why I really enjoyed it back then.

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