Saturday 1 February 2020

Sekiro: You're gonna die more than Twice - Boss Fight Tips (Part II)!

After beating that first set of bosses, here's the next batch waiting to be defeated!

General Speechman on the Stairs (optional) - this guy is actually very readable. Hook up the right side of the street (Gasp - NOT LEFT?), then across and up above him to start with a death blow. After that you need to be fast, killing some of his gunners.

Run off to the dead end behind them and let him chase you, then run past him to kill the remaining riflemen so that you can duel properly. Now the easy part. Back off down the stairs. If he walks forward throw a fire cracker and whack him. If he walks backward, stab or whirlwind attack at range (like your aiming to -just- miss) to tag him then parry/back off and repeat. Careful of his jump smash though. Side step or hit him when he does that.

Longsword in the Pit - drop attack from the hole to complete 50% of the fight. If you have the flamethrower tool (from the flaming village), use it to light him up when he's open (don't get greedy). Otherwise, this one is another lesson in NOT locking on to the boss and running instead of dodging. He has many kick attacks which leave him open so sprint in a circle like a chicken and just peck him when he's open.

If you can't find him, from the Reservoir Shrine, grapple across the branches - sneak over the wall then grapple LEFT over the gap.

Seven Spears Guy - this optional dude holds the title of "having killed me the second to the most times"! So much it broke my grammar! Anyway since he cheats so much, my solution is equally garbage but effective.

To find him advance as though you're hunting the Longsword guy (above) but instead of going over the gap, follow the long grass on the LEFT to murder/sneak along the lower cliff face and into the tower, just like you did in the intro.

Exit the tower but before going down the stairs examine the left side of the landing. See how you can "hang on ledge" here? Good. Now go backstab the cunt. When he gets angry go up the stairs and hang on the ledge. This breaks his mind and he just stands idle while you attack his knee from the hanging position. He'll never be an adventurer again!

Poison Pit Rifleboss - When you first reach the poison pit, your first task is to ignore everyone and just get to the LEFT side of the chamber where there's a shrine. From that shrine, not only can you grind two of the gunners for EXP - you can back stab this guy.

Afterwards, run away. Ideally leading him into the poisoned lake. You can then Tarzan across some trees to the landing above the shrine to retain his aggro. All you need next is patience, as the poison will do your work for you. Once he's ready to drop (he won't die to it) rush him aggressively for the win.

Armored Warrior - Axe and Parry (tap tap tap). The only way to beat him is to break his posture with the specific goal of breaking it precisely when his back is to the open sky. Don't worry, he'll make holes in the bridge for you. Also, feel free to run away to heal and recover your own posture (hold block down) before repositioning to kick him off the bridge.

PS. Don't bother fighting anything each time you running to fight him. Just grapple up the path and jump over the one dwarf in the way.

Ok, that's the last one for this set. More to come tomorrow!

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