Malabal Tor is perhaps my least favorite zone in the game so far. The cliffs and forest make the zone bloody annoying to navigate, exacerbated with the amount of back and forth travel required by the local quests. While there was a Redguard incursion, the main foes along the shore consist of pirates, some of whom are in talks of alliance with the Worm Cult and the Imperial Empire.
Which also includes bad breath Daedroths.
More troublesome are the orcs already in league with the Worm Cult, who are trying to summon Malacath to Nirn - a plan I obviously put to an end with some assistance from Malacath's nemesis, Boethiah. The overall bad dude here is "the hound", and his houndsmen of Hircine.
If you thought "werewolves" then you are right. Lots of them. Of course it is more difficult chasing the scum down than it actually is killing him, but I am elated regardless afterwards because it means I can finally leave this annoyingly designed zone. Side note: How is it that giant wasps make zero noise despite constantly flying? Stealth magic?
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