I don't remember how I ended up in the sea, but I'm sure glad I was fished out by a passing vessel that so happened to be heading to the Alik'r Desert, home of King Fahara'jad whose region is being plagued by a group of necromancers called the Withered Hand. Turns out the Redguards are a very superstitious lot, to the extent that "defiling" the dead in anyway is taboo. Even if said dead are reanimated and trying to kill you.
This leads to many ridiculous occurrences of so-called tough warriors cowering in fear to what an average adventurer would consider an average zombie. Obviously it's up to foreigners such as myself to save the day again, especially once the Withered Hand steal and corrupt the deus ex artifacts which previously prevented consecrated dead from being revived. A couple of dead necromancers, a vampire and one lich later, King Fahara'jad is proclaiming me a(nother) hero of the region.
Despite having a predictable quest line here the Alik'r Desert is one of the best zones that I've been in so far, not just for an aesthetic stand point. The open sight lines make it easy to spot material to farm and I suspect it's position at the very top of the "locations to warp to" list also makes it a very popular and highly frequented dolmen smashing spot. Makes sense since the rewards for shattering dolmens aren't zone specific.
Yeah, the dolmens in this zone have no chance.
Oh, and I found M'aiq the Liar is camped out at the remote dunes too. Not only did he survive the wounds from that Orsimer attack, but he retained his sense of humor as well.
"M'aiq speaks the truth, except for when he doesn't. With you, always the truth." - M'aiq the Liar
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