We've finally come to the last two tests of Worship which I feel are the worst from an organizational stand point. In the Test of Festivals you must again sacrifice things to gods (seven this time) to make them happy, one at a time. To work out what things exactly you need a partner to perform a quick ritual at a properly prepared altar (eg. Isis requires seven glass torches to be lit nearby while Bastet needs 21 jugs of milk). Satisfying them is a percentage based on the number of players who successfully pleased the same god in the period of one in-game hour before and one in-game hour you did. If the number is less than three you gain NOTHING.
To this end there is a player made Festivals guild in game that holds scheduled festivals every weekend, one god a day sort of thing. Unfortunately due to my timezone and unwillingness to wake up at 4:55 AM to participate, I'm kinda excluded from this but it does look pretty cool.
A festival in full swing. I'm not there. :(
The final test I haven't yet talked about is the Path of the Pilgrim. In it, you must form a troop of seven and march across the land to visit the very far apart holy pilgrim shrines and give tithes to each to gain points. Good time to mention that every time I've been mentioning a number of players for the Worship tests, they are EXACT. You cannot have less or more. It's worse in this test because you need the SAME SEVEN each time you want to gain points. Changing members results in points going back to zero. Each week, the group with the most points passes. Once again, Jeromai from Why I Game has more experience running this test so I invite you to read his post.
Awesome. Now I just need six other people.
With that concludes all the tests I have access to at the moment, and now it's time to celebrate with a glass of milk!
Clearly KebiRoz spiked it. >.<
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