Monday, 25 November 2013

Darklands: Looking for Work

This is part of The Darklands story.

The team decided to start looking for tasks and rumors at the tavern, followed by the town hall of Wismar City, and the castle keep itself. Alas there was no calling for an unknown group of adventurers in the town, in fact some places saw the guards throwing all four of them back onto conveniently placed mud puddles on the street. Bishop Syp decided they should visit the church for guidance and the team stayed to hear mass (a really long 3 hour mass).


When do we get to kill something?

By the time it finished it was night time, and as the group headed back to the tavern to evade the curfew they were set upon by thugs. Though one of the knaves knocked the elderly bishop unconcious, Bhagpuss, Syl and Ravanel made short work of them. Once he awoke Syp took this as a sign of their intended path. They didn't need to "look" for work, they simply needed to teach sinners a lesson.

With new found conviction the party departed Wismar City and began heading in random directions as Bishop Syp took the lead, changing direction whenever he felt "God's calling" much to the chagrin of Gypsy Syl. As far as she was concerned, they were just going in circles.

4 comments:

  1. LOL! =D this had me laughing so hard yesterday, please do continue!
    and I get to be a bard YES!

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    1. I intend to! :D Though... you may not like how the story unfolds... ;p

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  2. Oh man... Darklands. I remember that game, and I think I still have my copy around here somewhere. Sweet. :)

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    1. If you still have the original floppies, do you still have drives that can read it? :O Fortunately it's now "abandon ware" and you can grab it from the net if not. :)

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