Wednesday, 12 September 2012

Old Acquaintances

Adventures in Skyrim - spoilers ahead! In this entry I am following my custom scenario "A Curse of Iron". You can follow the rest of the story here!

After a quick resupply at Fort Dunstad, avoiding a wizard fighting various wild life, and examining a Shrine to Dibella that I had missed before I finally made it back to Dawnstar and went into the tavern to find clues. It was dinner time and there were a fair number of people here but none of them seemed to be the thalmor agent. Decided to stop by the iron mine again to get more ores but could only get two this time since the ones I harvested from my previous visit had not returned. Continued investigation on the docked boat but the sailors were all clean, then finally found the scum in the museum - that traitor Silas whom I had helped earlier! He hid his involvement well, but there was no tricking me. I asked him for a bowl of stew and he obliged - as he stirred the pot I shoved my sword through his back, killing the traitorous bastard. Should have let the dremora eat him.

On my way out of town I happened across a Khajiit caravan, the one with my friend Kharjo! I got him to join me and I asked him why he was previously imprisoned. Turns out he was selling drugs to kids. Just like the caravan is doing now. He refused to kill his fellow cats though, so I backstabbed all his compatriots for their sins and warned him that the same would happen to him if he didn't pay off his debt to society (me). Then the curse must have gone into a second phase because out of nowhere, Ria's corpse appeared and began floating around like a wisp mother. We all attacked it and when it "died" she vanished (no, it actually crashed the game so I had to reload). Now I'm seeing things. Great.

Trippin' balls!

Pushed on to Morthal passing two empty imperial camps on the way. I couldn't upgrade my sword though because I had forgotten to smelt the damn ore! Didn't matter as it was a quiet and uneventful run, and we snuck into the tavern in the dead of night to get some info. Since no one was there I decided to look around, finding Falion fighting a mudcrab for some reason on the street. Since he was busy I continued to the Thaumaturgist's hut but found no one there. Next building was the Jarl's longhouse but I knew that always had guards so I went back to Falion and found the fool cowering behind a house. When I asked him what was wrong he pretty much blurted out that he was the thalmor agent and ran to the edge of town with Kharjo and I right on his heels. It wasn't hard to beat him into submission, breaking his will. Fortunately for him threads of fate still protected him, letting him live another day. Satisfied that his role in this was over, our next stop was Solitude - gaining entry by swimming across the bay and climbing up the less used side-gate.

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