[Part of the Cursed story line]
Back at the druid camp the team are welcomed as heroes since Halsin turns out to be their leader! Halsin does pass that role off to someone else though so that he can accompany the team to Moonrise Towers, where he believes the solution or cure for the tadpoles resides. Volo first wants to try his hand at removing a tadpole and fails, removing Catharina's eye instead but replacing it with a machine version that lets her see invisible things. A decent upgrade!
Volo then waves them good bye as they set off and en route they find the berserker and ex-soldier of Zariel named Karlach who has an infernal engine for a heart and joins them after they help her defeat some evil paladins hunting her down.
One gnoll warband later they also rescue Chancellor Florrick and a few other Flaming Fist soldiers from a burning tavern en route to the mountain pass that leads to Moonrise Towers, only to find that an entire Gith patrol AND their red dragon block the way. As they don't look like they'd be leaving anytime soon the team decides to try out the second path - via the Underdark. Because that sounds MUCH safer right?
Friday, 1 March 2024
Baldur's Gate 3: Left or R... Yeah, we're going Left
Thursday, 4 February 2021
Idle Champions of the Forgotten Realms
Now this is a true idle game!
In this simple but addictive clicker game, you are tasked with assembling a team of heroes to take on some well known D&D campaigns, crossing paths with the likes of Strahd, Halaster, Acererak, Valindra and Zariel. To win the missions through each campaign you'll need to mix, match and position your heroes to the best benefit of the party.
While "the tank is up front" might be obvious, there are many less so with some people preferring to be away from others, healers only healing the forward row or DPS buffing the back rows etc. While collecting gear is a thing, collecting and expanding your hero roster is also interesting as there are LOTS to collect. While some are locked behind some tough missions, most are readily available via monthly events, giveaways and time gates (which let you replay the monthly events you may have missed).
Once your party sets off, you can assist with clicking near the start but later on there is little to no input required from you making it a perfect game to run in the background. Indeed, the adventure continues even when you shut down the game albeit a little slower. This is fine as heroes can't die and you can't "lose" a mission unless you specifically back out of it. And you might just do that a few times to increase your "gold find" ratio.
Gold find is the main advancement metric through out each campaign. The more gold you have when you "end" a run (win or lose), the more gold find percentage you gain which will help you on future runs. How? Simple, your characters can level up sooner and higher. There is a pay to win component here but it is very slight as players are regularly bombarded by free chests and rewards anyway, a feature that really got me sucked into this idler. I give it three mind witnesses out of five and recommend it to people that enjoy this sort of thing.
Insight: If you reach a level that your team can't pass, simply rearrange them for starters as they might not be in the best positions anymore, especially after leveling up. To help on your journey, also regularly check this combinations page for free loot!
Thursday, 15 October 2020
Good Design: Nine Lives Stealer
Something to translate into MMORPGS.
The Waterdeep: The Dungeon of the Mad Mage board game is full of bad design ideas, perhaps that's what made this one item stand out for me. The Nine Lives Stealer is a powerful magic sword that you earn by beating the death knight who wields it (and boy does he wield it well). As a player item, it does above average and consistent damage on a hit, and on a roll of 20 on a 20 sided die it instantly kills whatever you hit, including bosses! Should that ever happen, the sword is then lost.
That would make a fantastic weapon in MMORPGs, which should translate to doing damage equal or a little better than the top tier weapon at every release. It is something people would want to grind for and want to have a supply of. Something pay to win people would buy from the auction house and/or the cash shop. Something that would always be in demand. Obviously you won't want to use it as your "main" weapon because I know a lot of people don't want to suddenly be fighting barehanded (obviously monks / martial arts don't exist or aren't effective in that world), and you definitely don't want to risk losing it against a minor add.
But as something that could potentially cut down the time in a dungeon and/or instakill bosses? Or even that annoying guy in PvP matches? Hell yes. Take that Tiamat! In your face Zariel! This is one reward I'd definitely like to see implemented.
Wednesday, 20 May 2020
Neverwinter Online: The Rage of Bel
Since the hell spawn are experiencing continued failure at Vallenhas (and most likely in the Hell Pit), Zariel the lord of Avernus has sent her best general - the titular Bel - and his legions to turn the tide... which results in a ridiculous failure, not just for the demon army but for the programmed design. Every two hours you can enter a dark rift to fight his troops.
That section currently lasts around 10-20 minutes (thanks to today's patch as it was much shorter previously), afterwards it closes and you can fight Bel himself for an hour (there's a handy timer on the top right part of the Avernus map to help you plan your day). The hardest part of his fight is basically not stepping on any spot you or your team have previously stepped on. Melee centered characters need not worry too much, as the idiot will teleport to you if you move far enough away but ranged DPS will certainly have an easier time in his last phase.
Don't like a team? Bel is quite accessible for solo players too. His only "tricky" part is the catapult section, where he patiently stands still while waiting to get shot. If you have a blue flame on your head, you are the one that needs to find a magic rock and bring it to the catapult which is easy enough. If you are in a team and don't have the blue flame, your job is to keep clear of any loading zones and catapults which often means slow lazy circles while evading the sky fire.
Oh well, as usual its a bit short on the story and quite heavy on the grind for the new upgradable buff item. There's also a bit of waiting thanks to somewhat moronic design but I wouldn't expect anything better from Cryptic. Thumbs up though for once again jumping straight into the boss fight. I quite like that!
Insight: Load up on some demonic overloads from your stronghold gem shop if you have it to make your life easier. Probably a good idea to have them for the hell pit too!