Showing posts with label Vilhelm. Show all posts
Showing posts with label Vilhelm. Show all posts

Monday, 13 February 2017

Dark Souls III: Vilhelm's Doom

Tales from Dark Souls - spoilers ahead! You can follow the rest of the story here!

Apart from the very first "strong" birdman, the rest of the powered up freaks are easily avoided by some rooftop parkour. This leads me to some sort of cemetery around a library where Sir Vilhelm awaits with his dark sword and an ominous speech. I knew I'd be fighting him!

It is quickly apparent that a noble duel is bad for my health so I fall back to cheap tricks of corner attacks and climbing up a ladder. The ladder actually proves to be his downfall as he thinks he's clever to not follow me up, since that would leave him open. He also has a healing ability to negate my ranged attacks anyway so he's safe right? Wrong.

This makes him extremely open to a plunging attack from pretty high up, which when chained with my foreva-swingin-axe which stuns on every hit results in his dismemberment. Can't out cheese a cheeser! :P

P0wned.

I open up a secret passage in his library which opens up some stairs leading to a young girl with long white hair. This prisoner is a budding painter, Sir Gael's niece, and reminds me a lot of another white haired girl I met in a snowy painting so very long ago.

She also asks that I show her fire... which is a little disturbing.

Sunday, 12 February 2017

Dark Souls III: Birdverine

Tales from Dark Souls - spoilers ahead! You can follow the rest of the story here!

Upon properly scouting, I find another path that leads to a bonfire and a rickety wooden bridge spanning a large chasm, leading to some sort of chapel. At the door is a Sir Vilhelm, a knight in black armor with the voice of a chain smoker, who tells me to go in and talk to his boss, Sister Friede.

Friede is very amicable, gifts me a frostbite ring and politely tells me that I have no place here. Vilhelm's echo of this is more direct and aggressive. Yeah I'm going to fight him later aren't I? Deciding against leaving just yet, I follow a path down the mountain side which leads to a small village inhabited my mostly dying birdmen.

Sliding is fun! And one way...

It's good that most of them are dying though, because the few full powered ones are bloody fast and dangerous to fight. They must be infected by something because the strong ones also attack their weak kin. One dying birdman in a kitchen tells me this directly, begging me to stop this disease. There's definitely more than meets the eye here.