Showing posts with label Rata Sum. Show all posts
Showing posts with label Rata Sum. Show all posts

Sunday, 8 September 2013

Box 2: A Less Super Adventure

Part of my Explorer of Tyria journal - you can find the rest here!

The first time the Super Adventure Box came out I had a total blast doing it. Now that it has returned with World 2, I'm finding it less fun than before - probably for the same reasons echoing throughout the forum. It's good to see that the creator fixed up some places that were causing major headaches after a few days though, and the infinity continue coin is a good gold sink which I happily sunk gems into. Definitely "pay to win" or at least, "pay to win faster" (which I think embodies regular "pay to win" anyway).

After the somewhat irritating level of the Frog King's swamp, players venture forth into the way more irritating rapids (knockback land - toned down), pain cliffs (insta dart death land) and storm top mountains (annoying ice slidey grind land). I went through on infantile mode first with the happy clouds to observe what horrors awaited me, followed my normal mode which was only slightly more troublesome but WAY too long in some bits that seemed designed purely to irritate the player, like having a mini-boss atop a slidey ice hill.  You have to run up and evade his boulders and then whack him. Getting hit knocks you back down the long slope. On paper that's fine. But said mini-boss has so much HP that you'll probably do just that, over and over for 10 minutes. Difficult? No. Annoying? Yes. Fun? What do you think?

At least one of the long maps has a shortcut somewhere, but the irony is you have to clear half that level first to get an item before you can use said shortcut. If you think that's bad, there's a part where you need to purchase an item with 400 baubles to proceed through the level. There's no warning before reaching it, and I didn't find 400 baubles in the zone prior to reaching that point so you'd have to either be lucky or informed before attempting it, otherwise you'll hit a brick wall (frozen, actually) that will curb your fun level like an anvil dropped into the sea.

Lastly comes Tribulation Mode, which exists purely to create rage within the player. One wrong step and you die. Everything is out to kill you. The rocks, the flowers, the floor... everything. Fun in Tribulation Mode is finding the right path instead of grindy mechanics, and it's super cool. Despite my strange liking for this mode though, the very nature of latency is what is stopping me from enjoying it fully. I don't mind dying if I run into traps, but when I jump to the correct spots I expect to survive - and I do... 50% of the time. This is what annoys me most, and probably what will prevent me from completing tribulation. It sure would have stopped me from completing IWBTG. Here's an example of someone else experiencing this pain.

Story wise there's some evil, 4th wall breaking, AI in the box modelled after Moto (ala Tron, the new one) that wants to affect things on the outside. Not much more yet about this, but it's good that it is just more than a simple asuran VR game. My only issue with it is it could mean that the box is permanently destroyed after world 4 where as I'd rather that it became a permanent fixture in Rata Sum after world 4. *shrug* Would be a shame to throw out all this work right? Oh yeah, and Scarlet is still invading in the background randomly but she's mostly insignificant for this arc.

In SAB, you grant the genie's wishes!

My very last concern is in the future of SAB. Could worlds 3 and 4 begin to introduce forced group content, which in my opinion is the worst design in the universe (like the aetherblade dungeon)? And if so, can the infinity continue coin negate it? This is the creator's response to someone who was having problems attempting things solo:

"This is as designed. Dungeons are designed for up to 5 people. If you choose to solo a dungeon you should expect this sort of thing. At least that’s how I look at it. Maybe because SAB doesn’t look like a dungeon there are different expectations? We did clearly communicate when you enter a world that 5 are recommended."

GW2 Dungeons sure. Five player 8-bit games? Unlikely.

Tuesday, 23 October 2012

Fastest 100% World Completion

Part of my Explorer of Tyria journal - you can find the rest here!

Now that I've done it myself I thought I would write up a guide to help others complete their own 100% world completion achievement the fastest way possible.

Be like Snake! :P

The Scout:
Fastest paced character from what I can see is the Thief. Remember your mission is to scout, not to fight every critter that happens to be in your way. I won't go into traits as you will be able to work out what you like best with this, but the skills you'll want to be using are:

Steal covers a lot of ground and useful for escaping mobs if you use your targetting correctly.
Hide in Shadows is useful when things get hairy, go invis.
Signet of Shadows but never actually activate it. Passively it will give you +25% speed continously.
Shadow Refuge - Switch out with Signet of Shadows when you are going for a commune or combat skill point. 7 seconds invis is more than enough to commune!
Shadow Trap is useful as distraction while you flee, or as another damage dealer if you choose to fight.
Thieves Guild the same as above but x2.
Roll for Initiative - gets you much needed init and more importantly is another -moving- skill you can use to escape.

Gear to Bring:
Double Daggers works well for mobility, since you can Leaping Death Blossom "through" incoming enemies and cloak and dagger into stealth for an additional escape. Remember, you run faster -out- of combat though and if you are fighting try land your first strike from hidden to your target's back for maximum damage. A shortbow is handy too to help with some heart tasks, like shooting dredge turrets and such but if you prefer something else go for it.

Underwater primarily use a spear. In close quarters and one on one, you should be unstoppable (unless you are poking a megalodon you idjit). Spam your block attack (3) to regain initiative then (5) to spend it all while dodging.

The Zones:
This may seem counter productive but do not scout zones geographically - like, don't start at Rata Sum and work your way across to the Blazeridge steps. The level difference can hinder you quite a bit if you are not in an appropriate zone. It's easy enough to work around though. Your first rule is to never move on until you've completed a zone entirely.

Now to your actual scouting sequence: Start out by completing each city - including Lion's Arch.

Then use this listing here.
Do all the lowest level zones. Then do the next lowest level and so on, leaving the level 80 stuff for last. As you complete each "tier" (like all level 1-10 zones) return to Lion's Arch for some crafting for a small level boost. You'll be able to gauge when to do this anyway since your bank will be filling with mats as you go - this is if you are harvesting majority of nodes on the way (and you should especially if they are unguarded).

Hearts:
Always chat to the heart person first as half the time the fastest way to complete a heart is a non-combat method. A good rule of thumb for "collection" stuff is get 10-15 items first before heading back to hand them in.

Skill Challenges:
Memory Test - easily accessible for anyone anyway
Food - if it is guarded, throw down a shadow refuge AT the food as you are running at it. Take and eat it, stealth out.
Commune - Same as food. If it is very well guarded throw a thieves guild and shadow trap to keep the enemies busy on your approach. Underwater you will need to kill the guards. You can still bring thieves guild if there's a nearby shore.
Fight - Use thieves guild and shadow trap followed by steal if you have "thrill of the crime" as your NPC pals also get the bonus. Follow up with cloak and dagger and backstab. If the enemy survives just kite while throwing daggers (and/or caltrops) and stealthing until your thieves are ready again. In cases with many opponents just aim to kill one at a time then flee/recover. They hang around for awhile anyway so don't rush.

The Mists:
As the old adage goes: If you can't beat them, join them. Make use of the free server transfer and hop onto the dominant of the 3 warring realms. You need to move fast though as the landscape of who holds what is prone to change. Dedicate at least 2 hours to finishing everything here and hop between the three borderlands and the eternal battlegrounds each time you hit a "block", coming back later to see if your side has retaken what you've not yet scouted.

Tuesday, 18 September 2012

Week #1 - Where am I?

Part of my Explorer of Tyria journal - you can find the rest here!

Arrived in Queensdale (Gunnar's Hold) with my standard rogue class and after the "tutorial" mission began exploring the countryside and unlocking my weapon skills on various hapless creatures. The graphics are pretty damn good, and I quite like the art style for the cutscenes with what I call "reserved animation". I also find the dynamic events to be really fun and a good innovation to mix things up while travelling through a zone, the highlights for me this week were helping the Norn in a full on assault on the Sons of Svarnir with my brothers and DL and I getting wiped out by Krait slavers in a particular village. Best of all I like how low-cut the Queen's dress is! ;P

Something like this!

My brothers (DL and Jim) also assisted me with my "story" missions a few days in, which involved rescuing Riot Alice and convincing her to stop working for evil bandits then stopping said evil bandits from poisoning a well at the cost of an idiot's life (sorry Quinn you had it coming) and finally killing the bandit boss. I do like the that we were given the "choice" of what to do though. Proceeded to then look for missing kids at the circus and passing clown college (very fun) to track down a crazy hypnosis inducing ringmaster. Later on I helped Jim infiltrate some mole men WMD construction plant via pretty funny costume wearing. As interesting as it is, the story mode didn't seem to yield as much xp as plain old exploration though so I left mine alone at that point to go wandering and get some easy exp's exploring the main cities.

The vista thing is a nice concept (which seems stolen from Assassin's Creed) but some jumping puzzles are just annoying - deadly annoying. Anyway, by the end of the week I had 100% completion on Divinity's Reach, Queensdale, Hoelbrak (barrel brawl was fun), the Grove, Rata Sum (mess to explore), Black Citadel (even messier), and the central hub of Lion's Arch where I completed the Ghost Pirate's cave too as a bonus. I know I'm probably still missing treasure chests in some of those areas but I can always go back for those. Finished up on Level 22, while fellow guildmate Rammy had already reached Level 80 (though he did start a few weeks earlier). Our guild also gained 1 new member.