Showing posts with label Healing the Masses. Show all posts
Showing posts with label Healing the Masses. Show all posts
Wednesday, 6 May 2015
NBI: Join the 2015 Poetry Slam!
In keeping with tradition of the past NBIs, I'm inviting all the NBI participants from newbies to vets alike to participate in this year's official NBI Poetry Slam! Yes, our usual host, Syl of MMOGypsy is sadly unavailable this time around but hopefully seeing all your entries will encourage her swift return! :)
Rules:
-This Poetry Slam ends on May 30, 2015 as it gives me the last day of the NBI to post up a link to all your entries! Just like all previous Poetry Slams, there are only winners in this competition. ;)
-All entries can be as long or short as you like. Free verse, classic rhyme, limericks, haikus, screenshot poetry, song lyrics, abstract poetry, all are fair game. Unleash your creativity! Then put it up as a post in your blog and either post links of your contributions in the comments below or at the NBI 2015 Poetry Slam thread on the forums. While you only need one entry to participate, you are free to put up as many as you like, just be sure to link all of them.
-The topic for this year is: "Gold (or whatever gaming currency you like)!" How you get it, spend it, want it, hate it, throw it away, use it as decoration... anything. Real world currencies are also valid as long as it still pertains to it's use in-game, buying games, paying subscriptions, etc.
-Try avoid using the Spandau Ballet song. :P
I look forward to reading all your entries!
Other current NBI activities:
-Moderate Peril's offer for you (newbie NBIs) to guest post on his site is still available! Don't be shy!
-Gaming Event Setup Discussion! Have your say in both the forums and on Izzy's blog!
-Talkback Challenge #1: How did Gamergate Affect you?
-J3w3l's Gaming Grudge Match: This week is Agar.io.
Consume and be consumed by horribly named (PKs) cells in this competitive game!
-Murf's Screenshot Safari!
-Jeromai's Impromptu Writing Prompts (found at the bottom of the post)!
[Technique Demonstration for NBI Newbies: I won't be updating my blog for a few days so this post remains at the "top" to try get more exposure.]
Labels:
#NBI2015,
2015,
Contains Moderate Peril,
Gamergate,
Gold,
Healing the Masses,
Izlain,
J3w3l,
Jeromai,
MMOGypsy,
Murf,
NBI,
Newbie Blogger Initiative,
Poetry Slam,
Screenshot Safari,
Syl
Sunday, 15 February 2015
The End-Times: The Bad News
[This is part of The End-Times (Project Zomboid) story.]
Nick Hernandez, Construction Worker
The last house I tried to scavenge sounded an alarm, summoning the putas from all over. I am upset that I couldn't forage anything today, so instead just decided to begin digging up soil in the garden in preparation for seed planting, something I seem to have plenty of. In the process I collected some earthworms who now live in a burnt TV dinner inside the house. They may not say much but at least I have company.
Earl Parker, Unemployed
Damn it. Something came through house in the night, judging from the broken windows it just came through one side and walked out the other. Good thing I sleep upstairs with the dorm "harem". I wonder how I can fix the... OW... SHIT! Stupid stupid stupid! Now I've got a cut on my arm with tiny pieces of broken glass inside. It hurts like a biiiiiitch! Good thing there's a lot of spare clothes here I can tear up into bandages. I'd better do that before this gets infected.
Shaun Jones, Security Guard (beginner)
I couldn't sleep. The excitement was too much. Despite the rain, I decided to raid the school for supplies but got more than I bargained for when I was jumped by three zeds in the toilet. One of them managed to bite my ear! Fricking Mike Tyson zombie. I ran away and made it back to the tavern to rest, but when I awoke I was just feeling sick.
Now I'm back in the commercial district, quickly losing strength as I go through this line of shops looking for medicines. Already had to ditch a number of items from my pack just so I can walk! So far I've only found a fast food joint, a book shop and "Jewel's" beauty parlor where I am currently resting while writing this. Total BS. Why don't they have a clinic or something nearby? Well... I'm too tired to continue searching at the moment so I'm going to rest up here a little.
[Dead: 7 Days 8 Hrs]
Nick Hernandez, Construction Worker
The last house I tried to scavenge sounded an alarm, summoning the putas from all over. I am upset that I couldn't forage anything today, so instead just decided to begin digging up soil in the garden in preparation for seed planting, something I seem to have plenty of. In the process I collected some earthworms who now live in a burnt TV dinner inside the house. They may not say much but at least I have company.
Earl Parker, Unemployed
Damn it. Something came through house in the night, judging from the broken windows it just came through one side and walked out the other. Good thing I sleep upstairs with the dorm "harem". I wonder how I can fix the... OW... SHIT! Stupid stupid stupid! Now I've got a cut on my arm with tiny pieces of broken glass inside. It hurts like a biiiiiitch! Good thing there's a lot of spare clothes here I can tear up into bandages. I'd better do that before this gets infected.
Shaun Jones, Security Guard (beginner)
I couldn't sleep. The excitement was too much. Despite the rain, I decided to raid the school for supplies but got more than I bargained for when I was jumped by three zeds in the toilet. One of them managed to bite my ear! Fricking Mike Tyson zombie. I ran away and made it back to the tavern to rest, but when I awoke I was just feeling sick.
Ok, maybe it wasn't a zombie?
Now I'm back in the commercial district, quickly losing strength as I go through this line of shops looking for medicines. Already had to ditch a number of items from my pack just so I can walk! So far I've only found a fast food joint, a book shop and "Jewel's" beauty parlor where I am currently resting while writing this. Total BS. Why don't they have a clinic or something nearby? Well... I'm too tired to continue searching at the moment so I'm going to rest up here a little.
[Dead: 7 Days 8 Hrs]
Labels:
Construction Worker,
Earl Parker,
Healing the Masses,
J3w3l,
Mike Tyson,
Nick Hernandez,
Project Zomboid,
PZ,
Security Guard,
Shaun Jones,
Unemployed,
Zombie
Sunday, 25 January 2015
Today I Smiled: I Has Zomboid
I won a free game! :)
Super short post just to give big thanks to Isey of IhasPC for running a random draw of people to win a free copy of Project Zomboid. By extension thanks to Eri (aka J3w3l) of Healing the Masses for doing the same thing first (which inspired Isey to do so). I haven't played it yet, but free stuff always makes me happy.
Just for kicks, here are some short and cute animal related videos for you to enjoy: a cat's reaction to a giant spider, a kitten nibbling its tail, and a four year old girl feeding a pack of pitbulls.
Lastly, I'm going to try crank out posts daily again. Let's see how long that lasts!
Hope you all have a lovely day. ^_^
Super short post just to give big thanks to Isey of IhasPC for running a random draw of people to win a free copy of Project Zomboid. By extension thanks to Eri (aka J3w3l) of Healing the Masses for doing the same thing first (which inspired Isey to do so). I haven't played it yet, but free stuff always makes me happy.
Just for kicks, here are some short and cute animal related videos for you to enjoy: a cat's reaction to a giant spider, a kitten nibbling its tail, and a four year old girl feeding a pack of pitbulls.
Lastly, I'm going to try crank out posts daily again. Let's see how long that lasts!
Hope you all have a lovely day. ^_^
Labels:
Eri,
Healing the Masses,
IHasPC,
Isey,
J3w3l,
TiS,
Today I Smiled,
youtube
Tuesday, 21 October 2014
Today I Smiled: Bragtoberfest
Most of you probably know of the Bragtoberfest event that was going on this month thanks to Izlain and J3w3l. I don't really like the notion of "bragging" so I opted out this time but I figured I'd still give some (kinda late) support, especially as J3w3l keeps finding all these fun flash games just like she did in the previous NBI. Here are my results for Axon and Feed the King, both being fun little games. I doubt the scores are very good in comparison to everyone else though! :P
Well, I suppose I have to brag about -something- but it's something not of my own. My wife plays Candy Crush you see. I started playing it with her but stopped at level 169. Now when I Neverwinter she crushes candies. When I Warframe, she crushes candies. Whenever I'm on the computer, she crushes candies. Sometimes when we watch TV, she crushes candies. Curious, I recently asked her what level she is up to.
BEHOLD... :O
Lastly here's a pretty cool music clip of "Me and my broken heart", performed by people driving about in a car. Have a good day everyone! :P
Axon brain building.
One hungry king!
Well, I suppose I have to brag about -something- but it's something not of my own. My wife plays Candy Crush you see. I started playing it with her but stopped at level 169. Now when I Neverwinter she crushes candies. When I Warframe, she crushes candies. Whenever I'm on the computer, she crushes candies. Sometimes when we watch TV, she crushes candies. Curious, I recently asked her what level she is up to.
BEHOLD... :O
This is without buying any in game powerups. O_O
Lastly here's a pretty cool music clip of "Me and my broken heart", performed by people driving about in a car. Have a good day everyone! :P
Labels:
Axon,
Bragtoberfest,
Candy Crush,
Feed the King,
Healing the Masses,
Izlain,
J3w3l,
NBI,
Neverwinter,
Neverwinter Online,
Newbie Blogger Initiative,
TiS,
Today I Smiled,
Warframe
Wednesday, 11 September 2013
MMOs: The Craftiest Ideals
[Part of my MMO Design Folder]
J3w3l at Healing the Masses recently posted her views (with a Firefall focus) about the generally underuse of crafting in modern MMO's and I whole heartedly agree. If properly implemented, crafting can become a good tool to increase player interaction in game. These days though it has been made a bit too optional, with equivalent level/quality items coming from loot drops and in conjunction with either a regular/high level chance to get an item and/or permanent gear it really makes crafters and crafting in general a truly non-essential part in game. As she said "this usually leads to item tiers and gear treadmills". It shouldn't be this way, and I did post my ideal crafting setup somewhere on Keen and Graev's blog awhile back but was unable to find it so I thought I'd just recreate it here.
Firstly in conjunction with my previous post, crafting should have its own skill score per craft. If I am good at making swords I shouldn't automatically be a master fisherman, grand mage, or champion sword fighter. That's just common sense. Not so in GW2 where you literally CAN be a master swordsman by baking cakes. On top of that, I think Ultima Online had it right by putting a skill cap per character - something that should seriously be reintroduced. There were no "classes" per say. You could be anything you wanted, but you couldn't be the master of everything at once. If you could then that aspect of interaction with others to supplement you in areas you are lacking is lost and negates to the player community the game should be trying to encourage.
Secondly ALL items (especially consumables) should have expiration. "Don't I mean durability?" you ask. Yes and no. In most games durability goes down when you use an item. Keep that shiny sword in your bank or at home and it can last forever / a long time. Expiration is a timer. The quality of your gear should be going down -always-, even if you are just standing still, and in some cases even if you are logged off. Health potions? Food with buffs? They should expire. Consuming expired goods should poison / kill you. Simple. As for your sword if it is a regular item then maybe it won't decay while you are logged out. However the more you use it the faster the expiration timer goes down. Also, an important note: the player should NEVER be able to see the exact time of expiration. They should just be able to tell if it's "good", "average", or "bad" in a general sense (maybe background color, if they pass a skill check) with no specifics. A magic sword however? Yes. That should decay even if you are not online... because... magic! :P
Actually the main reason for the decaying magic sword would be for uniqueness. As an example lets say there's an item called the "sword of fighting". Once it is found then it or the mob/chest it drops from will not respawn until it decays. If there is only ever one sword of fighting in the world at a time, then you can expect it to have some pretty sweet stats. This will really encourage you to make the most of it before it vanishes. Sure you can try "repair" it, but that should only add a % of time back instead of resetting the entire expiration. "But No MMO would use the expiration thing!" you exclaim. See Mabinogi. It's still called durability there but for me the decay is -still- too slow.
Thirdly, availability - or lack of. Notice how I went right past quality? Sure, it's nice if a dagger made by a master crafter is slightly better than the same dagger made by a one day old character, but availability is where the action really happens. In GW2 there is a bucket load of vendors with the lowest tier gear. I'm surprised they get ANY business at all because by level 5 (which takes all of 10 minutes to get to) you'll be getting drops of the next tier items. Now if those items didn't drop, or dropped at a much reduced rate coupled with the expiration timer above they'd be getting a lot more trade, which is slightly better but those are still NPCs. A better option is to ditch them entirely for player run shops or have them only sell the stuff they purchased from players. Game designers concerned at the possible data ramifications of a gazillion things held by a single vendor should remember that said items expire and should no longer be sold (delete them) once the timer runs out.
As one would expect this would lead to a surplus of stuff in friendlier places and a shortage in harder to reach unfriendly lands. Keeping in mind that your stuff WILL break that should either mean being batman level prepared before you start or expecting to pay more to buy less in the further reaches of the map. In the same vein, traders that sell their goods in those far places (or anywhere there is a "shortage" really) should get additional benefits (most likely gold). You can still use auction houses and cash shop methods with this, as long as the acquisition of said goods is restricted to set locations. Friendly cities for example. If I'm wading through the labyrinth of undead zombie spiders I shouldn't be able to get a pizza delivered to me by NPCs... much less a brand new weapon or full set of gear. Interestingly this would open the door for a "player courier" system, would be cool if a player DID have to deliver said pizza to me. Must give that more thought as there is too much room for griefing. :P
What do you think?
J3w3l at Healing the Masses recently posted her views (with a Firefall focus) about the generally underuse of crafting in modern MMO's and I whole heartedly agree. If properly implemented, crafting can become a good tool to increase player interaction in game. These days though it has been made a bit too optional, with equivalent level/quality items coming from loot drops and in conjunction with either a regular/high level chance to get an item and/or permanent gear it really makes crafters and crafting in general a truly non-essential part in game. As she said "this usually leads to item tiers and gear treadmills". It shouldn't be this way, and I did post my ideal crafting setup somewhere on Keen and Graev's blog awhile back but was unable to find it so I thought I'd just recreate it here.
Firstly in conjunction with my previous post, crafting should have its own skill score per craft. If I am good at making swords I shouldn't automatically be a master fisherman, grand mage, or champion sword fighter. That's just common sense. Not so in GW2 where you literally CAN be a master swordsman by baking cakes. On top of that, I think Ultima Online had it right by putting a skill cap per character - something that should seriously be reintroduced. There were no "classes" per say. You could be anything you wanted, but you couldn't be the master of everything at once. If you could then that aspect of interaction with others to supplement you in areas you are lacking is lost and negates to the player community the game should be trying to encourage.
Secondly ALL items (especially consumables) should have expiration. "Don't I mean durability?" you ask. Yes and no. In most games durability goes down when you use an item. Keep that shiny sword in your bank or at home and it can last forever / a long time. Expiration is a timer. The quality of your gear should be going down -always-, even if you are just standing still, and in some cases even if you are logged off. Health potions? Food with buffs? They should expire. Consuming expired goods should poison / kill you. Simple. As for your sword if it is a regular item then maybe it won't decay while you are logged out. However the more you use it the faster the expiration timer goes down. Also, an important note: the player should NEVER be able to see the exact time of expiration. They should just be able to tell if it's "good", "average", or "bad" in a general sense (maybe background color, if they pass a skill check) with no specifics. A magic sword however? Yes. That should decay even if you are not online... because... magic! :P
Actually the main reason for the decaying magic sword would be for uniqueness. As an example lets say there's an item called the "sword of fighting". Once it is found then it or the mob/chest it drops from will not respawn until it decays. If there is only ever one sword of fighting in the world at a time, then you can expect it to have some pretty sweet stats. This will really encourage you to make the most of it before it vanishes. Sure you can try "repair" it, but that should only add a % of time back instead of resetting the entire expiration. "But No MMO would use the expiration thing!" you exclaim. See Mabinogi. It's still called durability there but for me the decay is -still- too slow.
Thirdly, availability - or lack of. Notice how I went right past quality? Sure, it's nice if a dagger made by a master crafter is slightly better than the same dagger made by a one day old character, but availability is where the action really happens. In GW2 there is a bucket load of vendors with the lowest tier gear. I'm surprised they get ANY business at all because by level 5 (which takes all of 10 minutes to get to) you'll be getting drops of the next tier items. Now if those items didn't drop, or dropped at a much reduced rate coupled with the expiration timer above they'd be getting a lot more trade, which is slightly better but those are still NPCs. A better option is to ditch them entirely for player run shops or have them only sell the stuff they purchased from players. Game designers concerned at the possible data ramifications of a gazillion things held by a single vendor should remember that said items expire and should no longer be sold (delete them) once the timer runs out.
As one would expect this would lead to a surplus of stuff in friendlier places and a shortage in harder to reach unfriendly lands. Keeping in mind that your stuff WILL break that should either mean being batman level prepared before you start or expecting to pay more to buy less in the further reaches of the map. In the same vein, traders that sell their goods in those far places (or anywhere there is a "shortage" really) should get additional benefits (most likely gold). You can still use auction houses and cash shop methods with this, as long as the acquisition of said goods is restricted to set locations. Friendly cities for example. If I'm wading through the labyrinth of undead zombie spiders I shouldn't be able to get a pizza delivered to me by NPCs... much less a brand new weapon or full set of gear. Interestingly this would open the door for a "player courier" system, would be cool if a player DID have to deliver said pizza to me. Must give that more thought as there is too much room for griefing. :P
What do you think?
Labels:
Courier,
Crafting,
Firefall,
Guildwars 2,
Healing the Masses,
J3w3l,
Journey Quest,
keenandgraev,
Mabinogi,
MMO,
MMORPG,
Perf,
Ultima Online
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