Two frames you acquire through bounties and while the blueprint RNG can be a bit annoying it's harvesting all the planet side resources to build that might take awhile. Before we talk about those we have a new code to redeem on the market today: TENNOCON2022, which gives some credits and resources which are always useful.
Gara
Collected from Cetus bounties, lore wise Gara is the glass warrior as that's what all her abilities revolve around. She can summon a glass long sword, wears glass armor that can passively blind enemies if she stands in light and shatter to have a cutting aura, trick enemies into attacking a carousel of mirrors and my favorite: create a circular glass wall which also turns enemies caught within to turn into glass. Only in that last instance (enemies) is glass brittle, because in Warframe glass is apparently super strong!
That glass wall is fantastic in defense as it combines both the area denial from Vauban's Bastille and bullet protection of Frost's snow globe with the downside that with enough damage, the wall will break. If you intentionally shatter the wall with the glass sword it can do massive damage too. Pretty cool frame though it takes some getting used to.
Garuda
Collected from Fortuna bounties, Garuda quite literally enjoys bloodbaths as she is the only frame that I've seen so far to graphically get more and more bloody. She likes blood so much that the more she kills, the more damage she does. She hurts herself to cleanse statuses and do more damage as well, and can quickly kill or impale foes into a gruesome decoration that regenerates health and energy. Best of all, she can leap to a foe which generates an indestructible forward facing shield that eats blood which forms into a floating heart.
This heart has no limit to the amount it can consume, and when you feel like it you can unleash all of it as damage into an enemy group at the cost of dropping the shield and starting again at zero. Gameplay with Garuda is very dynamic and very fun, but also kinda risky. I definitely like this more than Valkyr and its more fun to play than Gara, but it loses when it comes to utility which means the Gara will hang around my ship for longer.
Showing posts with label Garuda. Show all posts
Showing posts with label Garuda. Show all posts
Wednesday, 13 July 2022
Warframe: Gara and Garuda
Wednesday, 27 August 2014
Attack Force
[Post #28 of the Blaugust Challenge!]
I'm pretty sure I've spoken about this before but as I've not yet done a proper review of it, I didn't want any of you to miss my thoughts on this outstanding film. Outstandingly bad that is. The story is that a drug dealer who has their hands on addictive yet DNA altering drugs is creating murderous and crazy people for ... SCIENCE!? One test subject kills a bunch of soldiers and thus Steven Seagal gets involved to hunt them down. Just as well too because said drug dealer is about to release the DNA altering drug into the water supply! Oh noes!
I made it sound pretty decent huh? Unfortunately the extent of "DNA alteration" just relates to giving people funky eyes, and for an action film the main hero remains in a sitting position for around half the movie. Also, some of his usually soft southern drawl lines were dubbed over by someone with a grindy and angry voice who sounds nothing like Steven Seagal. This is because the original plot involved aliens but they got changed post production into druggies. Yeah, they're pretty similar... cough.
To top it off it felt like the director used ALL the footage he had for some shots. There are just so many that would have worked better if he cut some parts out. For example, there's a section where the military guys have a convoy on the move. We see car A enter the gate from a forward shot, then we see car A going through from a rear shot. Then forward shot of car B. Rear shot of car B. Again with car C. Then a long shot of the entire convoy slowly going down a road. There's literally five minutes of watching cars move at this point, with no voice overs.
I also suspect that towards the end there, even the director lost the plot as at least one pretty major plot point was forgotten and unresolved. It also makes it funnier. :P You will enjoy this more if you treat it as a comedy, but I should warn you properly by giving this film only half a bullet out of five.
Blaugust Bonus: Going straight for another of Belghast's writing prompts today - "Has there ever been a game encounter you were afraid of? For example I am spooked of tanking Garuda hard… has there ever been a fight or encounter you dreaded?". The grim reapers (aka walkers) of Wizardry Online quickly come to mind.
You can only encounter them when you are in the spirit world and thus cannot fight them so your only hope is to either sneak past behind their backs or sprint and zig zag like mad to a priest or revival fountain, often an interesting task since they enjoy patrolling narrow corridors. While they are quite slow when unalerted, they can easily boost faster than you and each time they catch you not only do they put you back at your corpse, meaning you have to try get past them again, but they also reduce your revival rate by 10%. Ten captures in a row and your character is instantly lost to permadeath. In the later dungeons there would be groups of these wandering together. Easiest solution to avoid them? Don't die. :P
I'm pretty sure I've spoken about this before but as I've not yet done a proper review of it, I didn't want any of you to miss my thoughts on this outstanding film. Outstandingly bad that is. The story is that a drug dealer who has their hands on addictive yet DNA altering drugs is creating murderous and crazy people for ... SCIENCE!? One test subject kills a bunch of soldiers and thus Steven Seagal gets involved to hunt them down. Just as well too because said drug dealer is about to release the DNA altering drug into the water supply! Oh noes!
I made it sound pretty decent huh? Unfortunately the extent of "DNA alteration" just relates to giving people funky eyes, and for an action film the main hero remains in a sitting position for around half the movie. Also, some of his usually soft southern drawl lines were dubbed over by someone with a grindy and angry voice who sounds nothing like Steven Seagal. This is because the original plot involved aliens but they got changed post production into druggies. Yeah, they're pretty similar... cough.
Standard procedure for all druggies I suppose.
To top it off it felt like the director used ALL the footage he had for some shots. There are just so many that would have worked better if he cut some parts out. For example, there's a section where the military guys have a convoy on the move. We see car A enter the gate from a forward shot, then we see car A going through from a rear shot. Then forward shot of car B. Rear shot of car B. Again with car C. Then a long shot of the entire convoy slowly going down a road. There's literally five minutes of watching cars move at this point, with no voice overs.
I also suspect that towards the end there, even the director lost the plot as at least one pretty major plot point was forgotten and unresolved. It also makes it funnier. :P You will enjoy this more if you treat it as a comedy, but I should warn you properly by giving this film only half a bullet out of five.
Blaugust Bonus: Going straight for another of Belghast's writing prompts today - "Has there ever been a game encounter you were afraid of? For example I am spooked of tanking Garuda hard… has there ever been a fight or encounter you dreaded?". The grim reapers (aka walkers) of Wizardry Online quickly come to mind.
You can only encounter them when you are in the spirit world and thus cannot fight them so your only hope is to either sneak past behind their backs or sprint and zig zag like mad to a priest or revival fountain, often an interesting task since they enjoy patrolling narrow corridors. While they are quite slow when unalerted, they can easily boost faster than you and each time they catch you not only do they put you back at your corpse, meaning you have to try get past them again, but they also reduce your revival rate by 10%. Ten captures in a row and your character is instantly lost to permadeath. In the later dungeons there would be groups of these wandering together. Easiest solution to avoid them? Don't die. :P
Labels:
Attack Force,
Belghast,
Blaugust,
Don't Bother Watching,
Garuda,
Grim Reaper,
Review,
Steven Seagal,
Wizardry Online
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