Showing posts with label Dragonbait. Show all posts
Showing posts with label Dragonbait. Show all posts

Thursday, 21 November 2019

The Cursed: The Hardest Fight

[Part of the Cursed story line]

Meanwhile in Thay...

The fallen planetar only has two allies left, so Shinordium (now an adamantine golem) goes to combat the salamander while the other, some wimpy looking mage, is ignored for now so that everyone else and their summons can focus on taking down the boss, who is weakened thanks to Gezzthemin's mass produced scrolls. Sir Erland goes in fast and hard, taking her down to less than half health before he is vorpaled (insta-killed / exploded) by her sword. A number of summons and Najim the genie meet the same end before the planetar is finally put down. 

The "wimpy" mage also turns out to be incredibly bad, slaying Dragonbait with a back stab. Party Girl sacrifices herself against his fire shield, burning herself alive, to hold him in place so Arzang can remove his shields, while Alias beheads him. In this time, the salamander has destroyed Shinordium but is equally almost dead and out of magic protections letting Arzang finish the battle with the most basic spell of all. Magic Missile!

The most reliable spell ever!

Insight: The wand of resurrection and mass resurrection abilities are almost mandatory here. I just edited out how much I actually used them (a lot). It's an insanely tough battle, the hardest in the entire series I think!

Sorry, second hardest. The hardest would winning at the tavern right at the start where they are full strength and pre-buffed while your team is surrounded and flat-footed.

Monday, 18 November 2019

The Cursed: Preparation is Half the Battle

[Part of the Cursed story line]

Meanwhile in Thay...

Gerrod, crazy Lea and Voghiln head back to assist in the rear guard while the team moves on to the next arena - this one occupied by guards led by Symm Haximus! Through careful dialogue Party Girl talks him down and with him abandoning the field, the remaining guards do the same.

They then proceed to the last arena where Dennaton awaits... with the Planar Hunters who have just returned in time to save him! Now is the time all that prep work pays off: Najim throws off his disguise, Joker suddenly turns into a man-sized mushroom and dies due to her earlier poisoning, and Shinordium uses the spirit transference scroll to trade bodies with the adamantine golem.

He then promptly smashes his old body with his new one in a single hit. It is now 7 against 3 in the parties favor. Dennaton wisely leaves his box seat to retreat elsewhere.

"The Winged" - Dennaton's Planetar still doesn't look concerned.

Insight: While not explicitly mentioned, the other preparations include being loaded with scrolls and potions to buff before entering the big fight. Since this combat system is ultimately based on math, everything counts!

Tuesday, 12 November 2019

The Cursed: Slave Rebellion

[Part of the Cursed story line]

Meanwhile in Thay...

The time to escape is now. Joined by Dulf, Hort, Mercy, Gezzthemin and that douchebag Timmoth Goodtree, the squad begins their escape but quickly finds guards in their way. Guards alerted by Symm Haximus. Luckily, the other guards they bribed come through and turn off the anti-magic field making it an even fight. Even the two sous-chefs join the melee.

Alas both of them and all the guards save one, as well as Timmoth are killed when a group of Thayan knights and wizards arrive. The survivors fight through to the market area and loot some supplies, including the vault now open thanks to Brother Elraish. Unfortunately, his corpse is found within.

Thayans have some pretty funky armor.

The extras decide to hold position while the main team goes through the arenas to get to Dennaton, the first of which has a match in progress - umberhulks versus Voghiln, crazy Lea and Gerrod. The monsters are easily killed and Gerrod hands over the spirit transference scroll he just completed.

Insight: You can use the NPCs to do the fighting for you, and while not very RP-ish you can also rest at particular spots to recover spells.

Saturday, 9 November 2019

The Cursed: Symm Haximus

[Part of the Cursed story line]

Meanwhile in Thay...

Arzang is again one of the last standing (hiding) in round sixteen facing six fallen devas (just one step down from planetar) while Symm wins it for them somehow using insta-kill moves. Not to be outdone Hort and Dragonbait get their chance to shine against twin demi liches whose penchant for mazing doesn't work on enraged berserkers.

One of the hardest fights!

Still, it is Symm who is taken for the last two fights: the first against a trio of dragons and the second against two Bhaalspawn, one of whom goes into slayer form both made really easy as he insta-kills the "boss" creatures easily. Upon returning to the pens, they learn that the Planar Hunters are out - making this the most opportune time to escape.

As the gladiators make their way to the meeting point, Party Girl asks Symm one more time if he wants to escape with them. He flatly refuses, saying they all should get used to being gladiators and returns to the training area. Why are the strongest always so stubborn?

Insight: Don't take Symm into battles where he can get charmed or confused. Obviously his axe has an equal chance to insta-kill your party members!

Monday, 4 November 2019

The Cursed: Merciful Victories

[Part of the Cursed story line]

Meanwhile in Thay...

Apart from freeing Najim, Party Girl also meets with a guard lieutenant whom Mercy had used her charms on and bribes him 20k gold for his squad to assist in their escape. Voghiln also has a drink session with Joker and poisons her with one provided by the team (Concocter's poison). It is then back to the fight pits as the show must go on.

The next battle has monks whom "Brother" Elraish helps with, an easy fight since their speed is matched by a haste spell and they have no immunity to imprisonment. The same with the lich battle, where Dulf helps with the accompanying bone fiends and Rakshasa round where crazy Lea remembered she also has spells (she must be fighter/mage/thief)!?

Dulf also helps in the mind flayer battle, summoning a planetar of his own to aid against hapless illithids. The most difficult fight in this tier is against a clay "shattering" golem who kept splitting into two, and the team only wins thanks to Mercy's archery and skill. She and Arzang were the last ones standing, though in Arzang's case it was "just barely, invisible, and hiding in the far corner".

Are these ever in the shape of a fat dude?

Insight: Remember you still need to spell strike (or otherwise remove protections of) the magically protected foes before imprisonment will work. Always worth trying off a save for a quick win but some enemies are just immune to it, no matter what. Obviously if it works you'll get no loot though.

Friday, 1 November 2019

The Cursed: Free the Genie

[Part of the Cursed story line]

Meanwhile in Thay...

Dulf's Drow "equal", Gezzthemin, has no senility issues but is a much lousier companion to the arena team in round nine against a halfling mage and his elementals as the Drow basically acts like a shielded tank for most of it. It ultimately takes time stop and comets to bring the halfling down. Fortunately Gezzthemin is still of some use, as he can make something from the planetar's wing the team stole previously in the Hunter's Lounge: a scroll to weaken her. Due to an odd bug, he starts mass producing these - making enough for everyone!


I keep mentioning Planetars - this is what they look like.

Round ten has demons versus devils and the team in between. Luckily they mostly kill each other after eating the murderer Feldrak who was left behind as bait. The remaining enemies are planetared down. After this fight the shops have a better stock of equipment which the team eagerly purchases. Using it, they free Najim the genie and defeat the Efreeti hunter. Najim then locks up this foe into the jar that once contained him and shapeshifts to take his place to ensure that no one will notice he is missing.

Insight: Mass invisibility is very handy in the arena matches and is often one of my opening moves.

Saturday, 26 October 2019

The Cursed: The Sorcerer and the Wizard

[Part of the Cursed story line]

Meanwhile in Thay...

Having scouted the Hunter's Lounge the arena squad gets back to the fights, taking the powerful warrior Hort the orc to face vampires in round six, and is very impressed by Arzang as he can now time stop, cast imprisonment, and summon a fallen planetar of his own.

Round seven is against Githyanki, and they party up with old ally and booze hound Voghiln who says a crazy mage named Irenicus restored his flayer eaten brain somehow before selling him here. More importantly, he lets on that one of the Planar Hunters, a female bard called Joker, likes drinking with him on occasion.

I suppose the "bard" class makes sense?

The eighth match is surprisingly difficult against a Sahaugin prince and his water weirds due to all their paralyzation attacks but old senile man Dulf "Dulfy" Ebonbeard, who needs a regular potion dose for his condition, saves them with his amazing array of spells. He also reveals that the adamantine golem of the Planar Hunters is a soul-switched mage: a spell that can be undone.

With his knowledge and what the team looted from his room previously, Gerrod (the wild mage befriended before) is tasked to inscribe a scroll to handle this.

Insight: Much like the previous Black Pits, your party is restored fully after each match. That's good or this would be a very short side story! :P

Monday, 14 October 2019

The Cursed: Backroom Bargains

[Part of the Cursed story line]

Meanwhile in Thay...

With the first four matches under their belt, the arena squad continues battling and recruiting allies for their escape - but also deciding who not to include. Feldrak is a murderous halfling scum who is happy to gloat upon all his past crimes and shows he has the skill to back it up by chopping up a Drow party in round five. That's not someone that should be let loose.

With some reputation and money now, Party Girl makes some deals in between matches - getting the key to the Planar Hunter's lounge by bribing fellow prisoner "Brother" Elraish, who is humorously trying hard to pretend he is a monk. She also gets disguises to access the inner areas, and acquires a variety of poisons - one to use on the megalomaniac cook who is promptly replaced by his two sous-chefs, both eager to support any escape.

Brother Elraish is kinda funny, but not as funny as Brother Silence.

There are no exits at the Hunter's lounge, but since they are all out Alias breaks some locks to try gauge what they are up against. Most importantly they find a bottle containing Najim in the room of the Efreeti hunter, but unwilling to tip their hand just yet leave him there for the time being.

Insight: No thief? You can force attack locked containers and doors to try break them open. This works  best with high strength characters.

Thursday, 12 September 2019

The Cursed: Web of Connections

[Part of the Cursed story line]

Meanwhile in Thay...

Sir Erland and Party Girl spend some time meeting the other captives and it's clear that most are scum, even asking for gold (they were all given some to shop for equipment) to assist in each arena fight. One, a cleric named Timmoth Goodtree, even flatly refuses as he would rather spend his energy finding a way out. Not such a bad idea, but someone has to fight upstairs. Guess who.

The four prisoners they best get along with join the team permanently - Alias the warrior and her saurian companion Dragonbait as well as Shinordium the mage and his evil compatriot Arzang the sorcerer. For the first round against orcs, they also get the dwarven gladiator champion Symm Haximus who is the only fighter there voluntarily, for the pay and the glory. He has no interest in escape.

Symm sounds a bit like Crixus!

Round two is against Thayan gladiators and minotaurs, and the team picks the unliked wild mage Gerrod to assist. He is just happy to make friends and clearly wants out. The third round they are joined by Mercy the archer to kill lizardmen, and after the battle she agrees to keep an eye on the guard routines.

To face umber hulks in the fourth match they bring crazy Lea who is immune to their confusion due to her insanity. Unfortunately due to the same condition, they can't tell if she and her imaginary frenemy will assist in any escape attempt.

Insight: Web is very handy for these fights and the arenas are small enough to get some good coverage.

Sunday, 30 December 2018

The Cursed: Full Circle

[Part of the Cursed story line.]

With Moander defeated, all the monsters including swarms of vegepygmies that had skulked away earlier came on the offensive and the party had to fight their way tooth and nail out of that pit but followed Dragonbait's nose to finally reach daylight.

Tiny plant men. Ridiculous.

Once there Alleon's contingent headed to the river to meet up with Ragner and Rollo and their stolen ferry which they used to escape upstream to Daggerfall (wait what?). Reinforcements in the form of Faeris, Kelaide, Shelumu and Gavion joined the squad here and a visit to the magic shop saw them loading up with expensive gear to hunt down the last curse master.

Before they could depart, alarm bells rang throughout the town as a mob of ettins had descended from the nearby hills to attack! The party leaped into action, driving them back but Mercedes was brutally squashed by a giant club in the encounter.

Alias and Dragonbait opted to remain to hunt down the troublesome ettin tribe, leaving the rest to board the ferry once more and sail down the river fork, almost back to Tilverton. From there Alleon instructed Ragner and Rollo to go find reinforcements while the remainder began the march up to the standing stones that Siegfried heard Dynrigg speak of back at Hap.

Friday, 28 December 2018

The Cursed: Common Foe

[Part of the Cursed story line.]

The fully rested team heads out into Yulash city at dawn, and encounter a number of Zhentarim "terror teams" in the ruins who prove to be much stronger than their counterparts who were working for Fzoul - mainly because of all the enchanted gear they were equipped with.

Ulfert also proves to be his own undoing when he strikes a fleeing Zhentrim mage, killing him but also triggering the fire shield around his target which does double fire damage in return, melting Ulfert's flesh from his bones.

They also run into shambling mounds dragging bodies into a pit, and while the plant monsters are tough adversaries, defeating them leads to a reward in the form of a bone wand which Gevlon quickly pockets.

Finally they find an entrance to the underground pit and descend, only to find a whole bunch of cultists already dead within. Following the bodies, they find two other adventurers - Alias and Dragonbait (the Saurian) already clearing the way. Clearly having a common foe, they decide to join forces.

An odd pair, and an oddly descriptive scent.