Showing posts with label Doone. Show all posts
Showing posts with label Doone. Show all posts

Friday, 13 June 2014

Broforce (Early Access)

Shallow, old-school platforming at its most entertaining!

Featuring many bros (heroes) from numerous action franchises this fast paced side scrolling platform shooter by Free Lives is in a word: crazy. The good kind of crazy. So far the objective of all the maps I've played is simply to "GET TO DA CHOPPA" at the end of the map, with the optional task of rescuing trapped bros (which give you extra lives and a character switch) on the way.


The multitude of playable characters with differing skills is definitely a highlight, however it is slightly annoying that you cannot select which Bro you want to use instead getting a random one each time you begin a level, respawn or free a trapped bro. This is particularly felt in multiplayer where you might get confused as to who you are if you don't pay attention. Seemed to also be some connectivity issues when Doone, Izlain, J3w3l and myself tried it out.

The AI is intentionally simplistic at best, but they'll still manage to kill you every once in a while since one bullet is all it takes. I don't think there are more baddies in multiplayer however the chaos caused by the other players is sure to see indirect friendly-fire deaths more often than not. You can't shoot each other with bullets but with all the exploding going on and the screen trying to tether all of you together there is ample opportunity there for death!

Despite the negatives Broforce is actually a blast! Unfortunately it doesn't have too many levels to go through yet but that is easily remedied. I noticed the developers even put in a level editor there which I didn't really try out. Definitely one to check out for some mindless mayhem, and in its current state I give it three bros out of five!

Monday, 2 June 2014

NBI 2014 - Artists of May

With the beginning of June ends the May NBI Drawing event, and the NBI's "active" phase. There were only a few participants, possibly because of this:

Just a theory! :P
 
However the brave few that took up the task will be remembered forever... on this page!

 

 
 

 



Me :P

 
Lastly, Missy Mojo didn't actually participate (grumble grumble) but she did ask for an avatar - so I thought I'd whack it up here for my own record keeping. :)


Thank you again to everyone who took part. For even more NBI artistry be sure to check out the Big, Magical NBI Poetry Slam Round up at Syl's blog!

Just as a note, while the NBI might be going into hibernation that doesn't mean it's stopped completely. If you are starting up your own blog or site, or just want to get to know some other people with your same hobby then please stop by the forums. :)

Thursday, 15 May 2014

NBI 2014: Drawing Event!

Much like Syl's Poetry Slam this year's Newbie Blogger Initiative is calling all blogger artists (and those who don't think they are artists) to join in the silliness of the first ever (that I know of anyway) Drawing Event!

Here are the rules:
1 - Everyone has to draw their own avatar.
2 - (optional side quest) If you're really feeling creative, create a 2 panel comic strip.
3 - You have to wear the avatar you draw on the forum.
4 - Post a reply to this thread to show off your works!
5 - The Drawing Event closes on May 30th 2014 (end of this NBI).

While special XP prizes may or may not be given for participation (because Doone works in mysterious ways), I can at least guarantee that at the end all works will go up in a
gallery post on my blog that link back to your own (you can opt out though) - and hey, the more incoming links the better right?

One last note for those not feeling confident about their art skills: it doesn't matter what skill level you are or what tools you use. Just join in - the NBI is about community building after all!

I highly encourage everyone to participate and look forward to your contributions. ^_^

Wednesday, 14 May 2014

NBI: Do PVP and PVE Mix?

This is actually a topic I suggested for this year's NBI, and a number of other NBI bloggers have posted recently about it:

Arcadian has a good write up on the topic of how these two can co-exist. Mainly if the PVP aspect isn't mandatory and doesn't block the PVE guys from any content.
Doctor Hannah doesn't mind "Responsible" PvP which is difficult given the douche-baggery that comes with the territory.
Doone has a piece on open PVP and fairness which has a great line: " Players will always find ways to avoid it if they really hate it, which might include not playing their game."
Looking for Playtime actually grew to like PvP, as the PvE element gets boring having done the same quests in different games.

My answer, after having experienced both consensual and non-consensual PvP (oh so dirty), is never.

Having open PvP all the time in PvE zones like in the old days of Ultima Online or in Wizardry Online (open PvP with chance of permadeath) really added to one's adrenaline as random encounters against Player Killers (PKs) were just that, very random. Unlike in say, a First Person Shooter deathmatch where you -know- you will be fighting other people, in MMOs it's a matter of some decision making and a lot of luck. Some days you might not run into anyone, let alone PKs. Other days you may have the misfortune of being hunted by a whole slew of them - usually for no reason other than "they were bored".

Doone's piece on fairness also rings true here: often a newbie in a FPS is still capable of serious trouble against a veteran, and usually the teams auto balance each side to keep the numbers even. In MMO's a low level and low geared character has almost no chance against multiple max levelled and epic tiered opponents. Not all PvPers are douchebags though (and not all PvEers are not). I've had highly wanted criminal characters and soldiers of an enemy faction be very civil and helpful to me (or at the very least ignored me seeing my low level) but they were few and far between the more common, PK thug type.

I agree with Arcadian that when developers mix PvE and PvP it's because they are lazy and hoping to get free content by feeding PvEers to PvPers who serve as a luck-gate to whatever PvE objective they were after. However this doesn't change the fact that it is still up to the individual player on how to behave. Do you really leave your morals and decision making when you log into your MMORPG? Do you get joy from ruining someone else's day? If you grief someone enough in game (because you were bored or just because the game wanted you to kill x people this week) that they commit suicide in real life, do you think that's on you? Of course it is. That there are people who think otherwise is part of the reason why these two game styles should never be found together.

Let the killers go kill each other in their own little room(s) while everyone else enjoys the actual game. Otherwise, just advertise your whole game as PvP focused so the rest of us know not to bother playing it.

Thursday, 8 May 2014

NBI: Talkback Mixed Bag 2014

While Doone seeds the proper topics I thought I'd try my hand at answering some the suggestions that weren't picked up, rolling most of them into this post! He did invite people to just go ahead and post about them anyway so I invite you all to do the same! :)

What pen-&-paper RPG (D&D and the like) deserves to be adapted into an MMORPG, why, and by which development house?

Vampire the Masquerade and the rest of its cousins, all rolled into one (or if that's too hard, just the Masquerade). I think it has the best chance to succeed over my other choices here (the others being Gamma World and Lovecraft based stuff) as there are enough fans and enough lore to work with in terms of plot, factions, abilities and the like there already. CCP Games had the same idea and tried this with World of Darkness but had to cancel development. I think I'd like to see Cryptic take a shot at it because I like their model (f2p), and that they'd probably have a foundry (mission creator), and because while they don't really have standout games the ones I've tried are rather enjoyable.

Will any MMORPG ever overtake WoW as the leader of the genre? If so, what game will it be, and why?

That's a pretty open ended question. "Ever" as in - till the end of time? Then yes. Something will definitely overtake WoW. The "Why" is easy: new technologies and new IPs will emerge. Will your great, great grandkids be playing WoW? Maybe. But more likely they'll be playing something else... WoW 2, or maybe Starcraft Online? I'm sticking to Blizzard themed IPs since they have  the best resources at the moment (funding and players) to make a game to rival WoW. It would be much harder for a small unknown company to oust them but hey... maybe an Attack on Titan MMO would bleed the WoW base enough to take over. Who knows?

What 'failed' video game deserves to be remade or brought back under new management?

Wizardry Online. SOE failed big time there, leading me and many other disgruntled Wizardry players to avoid any further SOE games. It should also be remade to be more violent, with a higher risk of character permadeath balanced off by slightly easier content. As it is you literally had to suicide your spirit against reapers if you wanted to lose your character or be extremely unlucky/unprepared in dice rolls. Even then, the "Soul" system that your characters shared meant that losing one guy didn't remove all your work anyway, just giving you a minor-moderate set back.


Click the image too see the consistency of SOE!

What game series would you like to see remade (updated graphics, but stays to the original story/gameplay) or rebooted (completely re-imagined with familiar bits)?

I'd like to see id-software's Doom series remade into an MMO. Maybe a survival MMO.

If the NBI formed a guild, would you join it? Where would you want the guild to play?

Unlikely, and if I did it would probably not as a regular member. A number of the NBI folk are people who are always sitting on the cutting edge games, new releases, betas and the like. Another bunch enjoy games that have a pay wall. I prefer sticking to free games that I can enjoy whenever I feel like. I'm also not sure how many of you are in my time zone to play with anyway! ;P

Is the 'holy trinity' really holy? (Coming from the removal of a healer in GW2)

I've spoken about this before but I don't mind repeating the important part: To me, the MMO Holy Trinity is a piece of shit. If you can't do everything yourself, you aren't much of a hero to begin with. I don't mind playing with other people or grouping to do content out of choice. It's when grouping becomes a necessity that I take issue, because it means the game is not letting my character evolve the way I want him to. Especially in games which tout "be whatever you want to be", or "the world depends on you" I generally lose interest when I realize it actually means "be what we catered for" and "the world depends on you... and all those other guys because individually you all just suck. Now check out this cool, unfair, boss whom you cannot solo!".

When you're deciding if you like a game or not, which aspect weighs the heaviest and why? 

Fun! That's a no brainer. There is no point in spending time doing things you don't like. If a game is fun right off the bat or I can see will be fun when I get better at it I'll stick with it. If it's just tedious or of a genre I dislike I'll leave it alone.

Wednesday, 1 January 2014

Darklands: The Great Escape

This is part of The Darklands story.

Imprisoned in the dungeon beneath the Monastery the templars take most of the team's equipment (though somehow Syncaine managed to conceal a mace and everyone still has knives). The lead templar implies that they will be used as food for the next feast and cackles manically as he leaves them in their cell. Fortunately someone is on their side, unlocking the door after a few hours and whispering hurriedly for them to escape before vanishing into thin air.

The four cautiously explore the crypts that double as the templar dungeon, finding a chatty skeleton who Liore returns a bone to. The skeleton informs them that at the top of the monastery is a great demon preparing a powerful ritual. It uses a lot of fire attacks but is quite susceptible to the rather humble flea dust alchemical potion (it makes people itchy. Seriously). Not that it matters as no one was carrying that and also their gear is stored in a trapped / locked chest that none of them can unlock.

With escape being the top priority they find some stairs and climb up, only to run into a bunch of templar guards! River is killed almost instantly while Doone heroically sacrifices himself so that Liore and Syncaine can exit to the courtyard. Armed only with a small knife against six guys in full plate armor and two handed swords he doesn't last long, but the few seconds he buys them are invaluable before eventually he is overrun and knocked out.


Queue Yakety Sax music.

Monday, 30 December 2013

Darklands: The Great Monastery

This is part of The Darklands story.

It is an uneventful journey from Hamburg to Lubeck (same city as in Stalker Online I wonder?) and again to Flensburg which is ruled by the King of Denmark himself. Unfortunately all the monks within the walls (of all those cities) have no knowledge they wish to share of St. Thomas the Apostle, which Liore diligently checks to avert any Wild Hunt attacks. This doesn't bother her though as the Wild Hunt hasn't chased them recently, and more importantly because their destination was in sight.

After resting up at Flensburg the team journeyed across a large plain to the Great Monastery, ready to face anything. The exterior simply had a graveyard and two guard houses. Opening the door to the first they are surprised to find a squad of templar knights!

The bad ass kind, like the ones you find in Priest!

These traitors are well trained and well equipped, and the team just scrapes through for a victory with River sustaining heavy,  near death damage. After looting their chamber with Liore finding a strange bone they then come across a second group of templars and having been so weakened from the first fight Syncaine and Doone get knocked out early. Before anyone is killed Liore decides to surrender instead of abandoning her comrades. They are taken prisoner and brought to the dungeons below.

Sunday, 29 December 2013

Darklands: To Flensburg

This is part of The Darklands story.

At the city of Paderborn, Liore studied the map on how to get to Flensburg since that's where the lead was to the witches "Great Monastery". For this task she decided to recruit veteran soldiers, men who enjoyed dealing out death and punishment in the name of God. 30 year old "Doone the Red", 25 year old "River Highlaten" and 45 year old "Syncaine Hardcore", a grumpy tough as nails warrior.

They set out North, dispatching of more bandits and giant spiders before running into another Tatzelwurm. The lizard is a mighty opponent but it too falls as Syncaine manages to tear its face in two with his bare hands. A few alchemists try accost them for reagents too, but since the party isn't carrying any they are easily bypassed.

They do get into a bit of strife trying to cross the Elbe river though, with Liore stepping into a peat bog / quicksand by accident. Fortunately the other three manage to pull her out with the loss of minimal equipment. They also lose a day as a storm causes the river to flood, leaving them stranded and soaked on a small rise but not even this can dampen Liore's fury.

That last option is there for A--holes I guess.

Thursday, 31 October 2013

NBI 2013 - Aftermath Eternal

With the dawn that ends Halloween, so ends the Newbie Blogger Initiative this year... or does it? It has the structure to continue going despite the end of its term but I guess that's more a decision for the organizers. I'm pretty glad I joined in, as it spawned a few of the blog posts I had this past month.

It also got this site a number of links, boosted those graphs and numbers I'm not meant to be looking at, learned a few things, and given me a whole bunch of new blogs to follow and comment on myself (you can see from the extensive "paths I travel" on the right. If I missed yours or you just want to be added - let me know)!

Lastly, if you are or know of a newbie blogger then I strongly suggest visiting the site, regardless if it's on-going or not. Lots of tips to be learned and easily built bridges to be made.

What the picture doesn't show is the wealth of information and community that dragon is sitting on.

Also I thought that for a change I should put down what things you might see appearing on this blog during the upcoming month. Can't make any guarantees but if it's in the game plan, there's a good chance I'll blog about it!

My to do list for November (no particular order):
  • See the Tower of Nightmares for myself in Guildwars 2. (can't log in)
  • Investigate the werewolf attack on Conarch Village in Age of Conan. (done)
  • Complete all missions on Warframe (only around 50% done).
  • Finish that second quest in the Neverwinter Online Foundry.
  • Write the first part of my guild's history, it's NanoWrimo afterall.
  • Check out Path of Exile as suggested by Doone. (done)
  • Check out Atlantica Online as suggested by SynCaine. (done)
  • Finish mapping the Aria Reservoir in Wizardry Online.