Showing posts with label Desmond. Show all posts
Showing posts with label Desmond. Show all posts

Thursday, 29 January 2015

Assassin's Creed 3

New characters and beautiful maps really make the game worth exploring again.

It's great having first played Black Flag then going backwards to see the development process for the naval ship idea. In Revelations there was a segment where Ezio had to break out of a harbor which was pretty cool. The whole sailing part was already introduced here as sort of a side game, one of many given that there are board games and QTE hunting to do too. It's no secret the sailing segments are my favorite, but what else did I like?

The killing! Wait, you mean apart from the killing?

The many huge maps to explore, not just cities either. The open frontier is awesome, especially on horseback. At least when they give you the horse whistle ability. I also quite liked Desmond getting a chance to do more than just sit in the Animus, more than usual anyway in modern settings. Obviously they were testing to see how that could be done with the lack of haystacks these days. The solution is one they looked to be testing here: BASE jumping. I also quite liked the story of the whole thing and found the voice acting to be superb.

Having six unique recruits with their own abilities was also a lot better than the bunch of hard-to-remember throw aways added in Revelations, but ultimately unnecessary. After getting used to the slightly different controls it is business as usual for the assassin heroes who are like gods that can't even be put down by enemy firing lines as you regenerate quickly over time. Well, I still got thrashed by someone named "Rope Beater" a few times but he was a rare (and honestly, refreshing) exception. :P

This also seems to be where they worked on the notoriety system though it is a bit flawed in the execution here - why bribe criers or newspapers when pulling down three wanted posters is just as easy? Oh well.

On to the things I didn't like: There is a whole chapter in Native American. Yep. For some reason, the Animus which translated Altair and Ezio almost fully to English, fails to do it here. Why? That whole bit felt alienating but whatever. As a result I really disliked one of the main protagonists (Connor), not just because he's a douche bag but because of that. When he finally speaks English it's almost like I'm being introduced to a new character. One I don't really give a stuff about.

Moving on, the lock picking mini-game - stupid and a waste of time since there is really no threat to you while you do it. It's just there to slow you down. On the same vein, spelunking in large underground maps devoid of life is annoying (yet I still did it). Yes, I know they were trying to get the scale right or whatever but I'm just equating it to my maps in Neverwinter Online, no way would anyone get away with making such a sprawling and simultaneously boring place. 15 minute quests man. 15 minutes tops.

More to add to the useless list are: Hunting, Crafting and that god awful mini-management game. Why do they insist on putting that shitty management game? I know it continues on to Black Flag but I'll be glad if it is destroyed entirely. Fortunately it's not needed here and can be skipped, just like in the next game. I hope that people wise up and spend resources on something better than this crap. You also get a TON of tools you can use, but really you just need a sword, pistol and horse and you are set. Everything else is fluff.

Also, the Homestead missions. They are both really cool, and exceptionally stupid. Unfortunately, more on the stupid side of the scale. Oh, I could go try stop/win a war or you know, I could take the time to pick some flowers. The game also suffers from a long, unskippable credit roll and once again has some sort of PvP multiplayer attachment which instead of Abstergo training their own people is now better presented as an entertainment game. This sits a lot better and is followed through in Black Flag's main story, but is still just on the side content I'm not really interested in. If only they made a coop multiplayer version... I think that one is called Unity, right? :P

A definite improvement over Revelations but still nowhere near as good as Black Flag, I give this game three and a half arrows out of five.

Tuesday, 27 January 2015

Assassin's Creed: Revelations

Ezio is back as an old and tired guy - and that's kind of exactly how this game feels.

I know I played the Assassin's Creed games out of order when I skipped ahead to Black Flag after Brotherhood, so I was slightly expecting a reduction in quality when playing this older game. I just didn't realize how much. Right after the "Lucy Event", we find Desmond trapped / being kept alive in the Animus. Unlike the previous games we actually get to learn a fair bit about Desmond this time around, and it reveals that he is a fricking liar in the previous games (from what I remember anyway).

As usual his part is second fiddle to that of the now aged Ezio Auditore who seems to run just that bit slower that before, but is wise enough to carry parachutes for when the player does stupid jumps off the really high buildings of Constantinople. It's a pretty city, but it is the only main site in this game. There are only... what, two other explorable maps? Ezio has also brought with him his knowledge of city investment which really makes gaining money a breeze but is slighlty tempered by the "Templar Awareness" meter which goes up everytime you do an "illegal" action - like investing. Lol.

If you anger them too much they attack one of your hideouts in what has to be one of the stupidest tower defense mini-games ever. Yup. You setup barricades and your assassin minions to defend against a horde of invaders but the whole time the only thing I really needed, and wanted to do (but could not) is just jump down there and personally slay all of them. Because you are still Ezio and your counter kills are still as deadly as before. Segments with Altair are here too, and those are even more fun to play - almost more rewarding as in brings his story to a close.

The ultimate tag team?

The mini management of recruiting assassins and sending them out in a mini-game is present here, and gels far better than the same system in Black Flag (it was Kenway's fleet there). This is because your rookies can become Den Masters at level 10, opening more quests for you in the city and again at level 15 at which point they prevent the silly tower defense game themselves.

I guess I should mention you also have new gear in the form of a hook blade (you can flying fox down ropes and do some other minor things) and bombs, complete with a bomb making crafting segment. Honestly? They come in handy here and there but are totally unnecessary to someone who knows the combat system. Hide? What hide? Just draw your sword and walk right up to the elite guards and kill them. Sure the Janissaries have some nice moves but they don't carry as much meds as Ezio. No regen here, but it doesn't matter. :P

There is also a PvP multiplayer aspect present here again (Templars using the Animus as training) but I'm not sure it's even worth a mention as every single game type has "Low Player Activity" (old game). All up, this is a decent romp through the Assassin's Creed universe but nowhere near as neat as Black Flag. I give it 2.5 hidden blades out of five.