Showing posts with label Benor. Show all posts
Showing posts with label Benor. Show all posts

Sunday, 1 January 2012

Triple Dragon

Adventures in Skyrim - spoilers ahead! You can follow the whole story here!

Dawnstar seems to truly be a "cursed" village. Apart from having the really strong vampire earlier and being plagued by nightmares it was also attacked by a frost dragon who was eventually slain by yours truly. I helped the priest Erandur deal with that nightmare problem, and it's worth noting the coward Benor stayed outside the shrine that was causing it. He really is a chicken. After helping the Dawnstar residents my cowardly companion and I continued East through the icy mountains to visit the hard to miss shrine of Azura and the city of Winterhold. After killing three random frost trolls we were attacked by yet another frost dragon. It had caught us on an open cliff and though it too died just as its sibing did earlier, it did manage to end Benor's miserable existence before doing so. I watched amused as his lifeless corpse slid down the mountain slope till I had to return to finishing off that dragon.

Finally reached Winterhold and discovered that it probably be renamed to Winterhole as most of the city collapsed due to erosion. My bet is Solitude will suffer a similar fate. Anyway while there I decided to visit the Mages College and by some misunderstanding actually enrolled as a student even if I'm not a mage. The first class concluded with a field trip to some dangerous ruins where we separated up and the teacher guy let me go on ahead to fight death lords solo. While this was ok with me, I'm wondering what happens to other novices who find themselves in such spots. :P

"What the hell, teach!?"

With many tasks calling my attention back West, I headed back that way picking up the elf priest Erandur on the way (he owed me for helping him fixing his problem earlier), and proved his combat ability by NOT dying to yet ANOTHER frost dragon on our travels. Also continued the usual clearing of tombs and bandits that were in the way, and at one point I was concerned the talkative priest broke his leg as he no longer wanted to follow me but a bit further down the road he caught up, seemingly fully healed. I was pleased that this frail priest guy was more badass than my previous companion. Also, wow three dragons in one post. They're getting more frequent!

Friday, 30 December 2011

The Long and Winding Road

Adventures in Skyrim - spoilers ahead! You can follow the whole story here!

Belrand and I made a stop at Riverwood to find the owner of a mysterious note. Upon finding this secret agent, she insisted I prove my dragon soul consuming ability by going to where she thinks a dragon is going to appear. This happens to be a -very- long way away but I decide to jog along with her the whole way there, marking out new land marks as we pass them. Finally we reach the site and the big black dragon who I saw at the start is here. Not missing a beat I engage it in combat and seem to irritate it. Without missing a beat it summons another dragon (who I know as "Sucker") from the ground before flying off. I call it that because as soon as it came out we just beat it back down to death and I ate its soul. Big black draggy has flown off, possibly because it saw how poor Sucker fared.

Secret agent girl is impressed and leaves to do some planning, so Belrand and I do the nearby tasks I have in the area, as well as for the people in a small settlement nearby. One of them is to find out what the hell I did when Lydia and I had that drinking contest awhile back. I've been slowly tracking down where I needed to go and it's led me to a fortress filled with magic users, including one psychotic pyromancer. Anyway, after dealing with him we find a portal to misty realm where I find the guy who issued the drinking challenge in the first place. He turns out to be the daedra Sanguine playing a prank.

I don't like pranks OR pranksters and immediately go on the offensive. Fighting an actual Daedra is quite tough though, as all my attacks seem to go right through him as if he wasn't there at all. The fight goes on for at least a day, and Belrand meets his fate at the hands of the bastard daedra. Finally Sanguine tires of all of this and teleports me back to Whiterun. Damn it. At least I got some good block and light armor training from that. Since I had a few more tasks to hand in back at Solitude I headed back that way, picking up Benor the coward as my pack mule from Morthal. I also was proclaimed thane in both Morthal (by idiot Jarl) and Solitude (by widow Jarl) and was assigned a new housecarl in the latter. I left her to watch the new house I bought in Solitude while Benor and I continued on to Dawnstar.

On the way we came across an Imperial encampment where I killed the lone lookouts, then came across a volkihar vampire which led to an epic battle that lasted all the way to the port city. True to form Benor spent most of his time cowering or running away. It took a bunch of brave travelling khajit and a number of town guards to help take down this foe but finally it was dead and I was at my destination.

Beware Benor's wrath! :P

Thursday, 29 December 2011

King and Queen

Adventures in Skyrim - spoilers ahead! You can follow the whole story here!

Found a Thalmor patrol in the mountains today and after killing them located their embassy high in the mountains. Unfortunately we could not break in. Continued onto the Imperial Stronghold of Solitude since it was nearby, and it must be a contender for the worst place to put a city. After overhearing general Tullius I knew for certain that the Empire and all who supported them were a bunch of sissies that loved bending over for the elves. At least the Widow Jarl there seems to be on the fence still. Helped out the people in town including my old buddy Sheogorath and a sneaksie Argonian Egyptian (Jaree-Ra?) which resulted in the death of some imperial fools, followed by a very obvious betrayal and the death of Mr. Ra and his marauder buddies. That actually worked out quite nicely for me as I left no witnesses alive.

Argis and I proceeded to clear out tombs of the dead men, including one King Olaf (a task which the bard's college threw a festival in my honor - very awesome) and for a change also some disease carrying Peryite worshippers (which, ironically was a task set by Peryite itself). Back outside we encountered a courier delivering a letter for me asking me to return to the Blue Palace where Widow Jarl is (good to see I'm not the only one delivering stuff). Once there we learn that old queen Potato who dabbled in necromancy was rising from the dead. We couldn't have that, so we charged into her quite deep burial chamber slaying all her minions until we reached her council chamber. There a large amount of dead men supported by the spirit of Queen Potato shooting lightning all over the place made for a good battle. All her minions were slain, but so was the Champion of Molag Bal. With only Potato left on her throne I decided not to use my 100 stealth or archery (which I reached sometime in this post) and instead challenged her head on with a glass dagger and Meridia's Dawnbreaker (very useful against the undead). It was a short battle because really, the Queen was no better than a Potato and my sword cooked her to non-existence.

The end of Queen Potato.

Back in Solitude I hired the crazy drunk spellsword Belrand to help carry my gear and we proceeded to the small town of Morthal which is run by a soothsaying, imperial supporting Jarl. My suspicions of her actually just being an idiot were confirmed when she said she assembled some fighting men to help me eliminate a nearby vampire nest. Instead of having well armed guards, she sends torch bearing townsfolk - most of whom lose their nerve once we reach the lair. Even Benor, the braggart who thought he was the "best fighter" in town until I punched his face in shat his pants and ran home. Whatever, this town seems to just be full of losers. After dealing with their problems I decided to head back to Whiterun to stow gear.