Thursday 17 December 2020

MGSV: Kill Count

[Part of the MGS Diary]

The boss has really pushed for a lot of changes on the base, from silver paint we use on the platforms and new "Guns of Heaven" insignias to the new directive as our world status of "heroes" to find and disarm nukes from other private forces, or PFs as I like to call them. I'm a little concerned that he spends so much time in the incomplete medical wing, but otherwise it's business as usual.

Speaking of other private forces... the "Kill Count" PF seems to be a major threat at the moment with multiple high-value contracts out against them so I've been reassigned to muster our own FOB to organize assaults against them.

Our two best soldiers volunteered to go first, with "Razor Hedge"-hog (Rank S++) barely surviving his foray on their main platforms while "Flaming B"-uffalo (S+), currently our best female combat soldier, finding far more success on their proxy sites and gaining intel about ghost platforms (zero level security challenges). Impressed by her skill, the boss has reassigned her with a special mission in Afghanistan while the rest of our troops scouted these unguarded silos. It seems they are excellent places to train our soldiers as well as harvesting much needed fuel for our expansion. Razor has argued that attacking other PFs would be a faster resource gathering method however and one I'm becoming more inclined to try to speed up base expansion.


Girls have the "distraction" attire option too...

As it is with the limited space, I've already had to start dismissing the least capable of our troops - though I suppose that could be a good thing.

-Ocelot

Insight: Heavy machine guns are ideal for FOB missions - especially the ones with high level guards - as they have a lot of ammo and decent stopping power. You can also customize them to have a silencer, but don't count on that lasting too long. Note - if you don't want to kill people, shoot their legs to incapacitate them. You will then need to fulton them before they bleed out though.

No comments:

Post a Comment