This pixel platformer does an incredible job of not just telling an interesting story, but constantly teaches and tests the player while doing so. It also has some really good use of classical music!
I also appreciate the one second "death" cut scene on failure, as it works as a hand wave to keep you playing and to try again. Unfortunately, this hand wave still sets you back at the start of each area, which is a real pain in the larger zones especially when you are forced to start back tracking.
The back tracking begins!
The only time back tracking should be implemented is if it's fun. Unfortunately, in this game (like in most other platformers) it is not. It also gets very dizzying very quickly. An interesting one to try out for sure, and certainly one for platform players. I give Horace 2.5 pieces of junk out of 5.
Insight: Once you have the grav-boots, always remember to try jump to the roof above you if you get stuck.
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