Tuesday 19 November 2019

The Cursed: The Big M

[Part of the Cursed story line]

Upon returning to Amkethran the team finds that they are now being hunted by Balthazarr's monks and mercs. This doesn't stop them from selling loot, buying supplies or restoring that girl with her soul stone that Hexxat was borrowing. Once ready they find a quiet way into the monastery via the graveyard cavern, avoiding all the guards.

The unarmed guards.

Summoning up a small army they then confront Balthazarr, who wants to be "the one", and his few monks. As expected, fists and feet can't do much against planetars and mord-swords. Balthazar himself is cut down by Sarevok. At this point Melissan appears and reveals she was actually Bhaal's high priestess but instead of using the Bhaalspawn souls she's been collecting since forever to revive him, she's going to do a Jon Irenicus and use it herself to become the new goddess of murder.

Because she doesn't have a handy magic tree to drain, she just needs Catharina's soul as the final piece. However its now too strong to take here in the prime material realm so Melissan challenges her to battle at the Throne of Bhaal before vanishing into thin air.

Catharina just stared blankly at the space Melissan vanished from, then after a short silence she suddenly asked "Sarevok, you know where that is right?"

"Sister, you are an idiot," Sarevok sighed.

Insight: Yay, after the slog of getting through Sendai and Abazigal's lairs, Balthazarr is a breath of fresh air. He also doesn't cheat too much (that I saw) and is around the level of combat I enjoy. The designers really need to put it more normals / low level fights.

It's absurd that all those nameless soldiers after Irenicus have +1 to +3 gear and are backed by what must be a surplus of level 20 casters. Just like how liches are "common" now, it's a sign that the creators just wanted to make artificial challenge than follow the role playing world their game is set in. Stupid design!

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