Wednesday, 13 March 2019

Dying Light: Nightmare Scenario

[Part of the Dying Light diary - spoilers ahead!]

We don't get to watch the medicine burn for long since horrible screams pierce the air and announce that night has come. And so have the nightmares. These beasts are fast, agile, good climbers, strong and pretty damn tough as I quickly find out when trying to fight one which does not go well at all.

My brothers scatter, splitting up the horrid monsters and leading Jim to find that for all their strengths, they can't swim - much like regular zombies. It takes some effort but we all make it back to the Tower where Brecken is shattered at the "no antizin" news.

There is a lot of crouch walking involved.

This forces his hand into trying to deal with the brigand group and its leader Rais. Naturally, we are sent as emissaries (as planned), and begin the long hike to their base. On the way we scavenge through cars on the street, save other random survivors and secure more safe zones - some of which involve intense climbing of radio towers because apparently zero ladders survived the zombie outbreak.

Then we come across an old tunnel called the Bright Mountain Quarantine zone. Apparently its one of the original places the outbreak spawned from and is crawling with infected, but by the same token all the supplies inside would still be there. We decide to go in.

Insight: The night time monsters can out run you, but you can out climb and out parkour them so get to the rooftops.

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