Tuesday, 20 March 2018

Command and Conquer

Where engineers are your most deadly weapon!

You'd think that the Earth being invaded by alien fauna called Tiberium might unite mankind but no, this game is all about the war between the Global Defense Force Initiative (GDI) and brotherhood of Nod terrorists (or just Nod) and you get to play commander for their forces.

Now, I'm terrible at RTS games so I found this really challenging from the get go. There are no difficulty options either, just a slowly expanding arsenal array to build and deal with on the field. Really, it's more like a puzzle game because if you don't do the "right" moves fast enough, then you are put into an unrecoverable losing state.

I really hate those obelisks.

While it's easy enough to load when you find yourself there, the AI doesn't ever surrender - meaning even it will try waste as much of your time as possible with its last unit/building before you get a "Mission Accomplished".

Other than that, game play wise is mostly fine (though I don't get why aircraft can't scout). It has an easy to understand HUD, entertaining (though poorly acted) mission briefing videos and music track, and delivers good challenges. Good to see that the commandos are also almost as OP as the guy in Renegade.

The Command and Conquer: The Covert Operations expansion just adds more missions for each side rather than story, and feels like they just wanted to have more skirmishes with both sides accessing their full tech trees which in the original game only happens right at the last 2-3 missions.

While I did finish the original GDI campaign, I couldn't fight through the expansion as I got tired of being nuked. Only so much fun can be had from loading a saved game after all. :P

That's my big problem with it. It's fun but only to a certain degree due to the required repetition to get things "just right". I give it 2 engineer rushes out of 5 and can only recommend it to RTS fanatics.

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