Saturday, 3 February 2018

Wolfenstein (2009)

Ghostbusting some Nazis!

Before Blazkowicz got "recaptured(?)" or fought the Nazi mechas or even had blonde hair and blue eyes, he was a secret agent sent to stop the Nazi's paranormal branch on a remote island. The premise is pretty cool, having a central "hub" city that you must traverse past randomly spawning enemies to reach quest givers, quest locations, and black market shops to upgrade your gear.

Gold is lying everywhere but at the same time can be challenging to find, which encourages a thorough scavenging of the well rendered environments. The baddies have decent squad AI too but are regularly no match as Blazcowicz also has magic powers this time around. In fact only two types of enemies will cause you grief, the invisible maniacal assassins and the cover art undead.

I hate these guys.

With that setup though there is definitely a lot of back tracking which hurts the pace of the game. You also have to question the effectiveness of the Nazis who are unable to find such well marked "hiding" places of the various groups in town. Those aside it's still a very well polished shooter, and one I had a lot of fun playing. I give it 4 out of 5.

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