It was a few days later that the party arrived at Skjal by ship, now in the 1.5k Ducat range in wealth. Alas, no amount of money could part Jurge Torfinsson from his part of the map. He demanded to see a letter of introduction from the Hetman of Thorwal. The party did have one earlier, but Zubon kinda lost it in the marsh at Hermit's Lake. No problem though, for such an important quest surely the Hetman would make another right?
The party returned to Thorwal only to find the Hetman was uninterested in seeing them, and would basically no longer assist them in anyway. Dismayed by this turn of events, Shintar suggested they try clean out the remainder of the local keep. An idea everyone else agreed with, possibly because they were all drunk at that point. The amount of alcohol consumed in this game is amazing. Even the custodian, Master Dramosch was a bit tipsy when he let his old friends back in.
That sounds safe! Let's go!
After Curian managed to unseal the ominous door the team found themselves fighting undead again, proving that the rumors were in fact true. Stairs down led to vertical shafts leading down, and to flooded passages which required swimming.
One of those expletive moments.
At the very last floor waited another Heshthot demon. Paeroka was thrilled at the chance to "avenge" Nerk's passing but she didn't get the chance. Curian and Emmo did a combined kamehameha and it was simply no more. Eventually they find a narrow passage that leads out to a local smithy, which is odd since that kind of implicates the smith with all the demonic and undead presence down there. This point is left unexplored in the game. :P
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